/dports/audio/klystrack/klystrack-1.7.6-make-fix-12-gfe6e746/klystron/src/snd/ |
H A D | cydfx.c | 30 void cydfx_output(CydFx *fx, Sint32 fx_l, Sint32 fx_r, Sint32 *left, Sint32 *right) argument 32 *left = fx_l; 45 cydchr_output(&fx->chr, fx_l, fx_r, left, right); 54 cydrvb_cycle(&fx->rvb, fx_l, fx_l); 55 cydrvb_output(&fx->rvb, &fx_l, &fx_r); 56 *left += fx_l;
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H A D | cydfx.h | 67 void cydfx_output(CydFx *fx, Sint32 fx_l, Sint32 fx_r, Sint32 *left, Sint32 *right);
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H A D | cyd.c | 569 Sint32 fx_l[CYD_MAX_FX_CHANNELS] = {0}, fx_r[CYD_MAX_FX_CHANNELS] = {0}; in cyd_output() local 650 fx_l[chn->fx_bus] += ol; in cyd_output() 672 cydfx_output(&cyd->fx[i], fx_l[i], fx_r[i], &l, &r); in cyd_output()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/texmap/ |
H A D | texmapl.h | 54 extern fix fx_dl_dx,fx_l;
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H A D | scanline.cpp | 116 l = fx_l>>8; in c_tmap_scanline_lin() 227 l = f2db(fx_l); in c_fp_tmap_scanline_per() 478 l = fx_l>>8; in c_tmap_scanline_per() 610 l = fx_l>>8; in c_tmap_scanline_quad()
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H A D | ntmap.cpp | 60 fix fx_l, fx_u, fx_v, fx_z, fx_du_dx, fx_dv_dx, fx_dz_dx, fx_dl_dx; variable 332 fx_l = lleft; in ntmap_scanline_lighted() 597 fx_l = lleft; in ntmap_scanline_lighted_linear() 608 fx_l = lleft; in ntmap_scanline_lighted_linear()
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/dports/games/d2x/d2x-0.2.5/texmap/ |
H A D | texmapl.h | 110 extern fix fx_dl_dx,fx_l;
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H A D | scanline.c | 126 l = fx_l>>8; in c_tmap_scanline_lin() 228 l = fx_l>>8; in c_tmap_scanline_lin() 552 l = f2db(fx_l); in c_fp_tmap_scanline_per() 815 l = fx_l>>8; in c_tmap_scanline_per() 926 l = fx_l>>8; in c_tmap_scanline_per()
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H A D | ntmap.c | 194 fix fx_l, fx_u, fx_v, fx_z, fx_du_dx, fx_dv_dx, fx_dz_dx, fx_dl_dx; variable 506 fx_l = lleft; in ntmap_scanline_lighted() 802 fx_l = lleft; in ntmap_scanline_lighted_linear() 813 fx_l = lleft; in ntmap_scanline_lighted_linear()
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H A D | tmappent.S | 167 .equ _fx_l, fx_l
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H A D | tmapppro.S | 157 .equ _fx_l, fx_l
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/xbr/shaders/ |
H A D | xbr-lv2-noblend.glsl | 206 vec4 fx, fx_l, fx_u; // inequations of straight lines. 258 fx_l = vec4(greaterThan(Ax*fp.y+Bx*fp.x, Cx)); 287 nc = bvec4( edr * ( fx + edr_l * (fx_l)) + edr_u * fx_u);
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H A D | xbr-lv2.glsl | 240 vec4 fx, fx_l, fx_u; // inequations of straight lines. 294 fx_l = (Ax*fp.y+Bx*fp.x); 316 vec4 fx30 = clamp((fx_l + delta_l -Cx )/(2.0*delta_l), 0.0, 1.0);
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/xbr/shaders/ |
H A D | xbr-lv2.slang | 184 vec4 fx, fx_l, fx_u; // inequations of straight lines. 239 fx_l = (Ax*fp.y+Bx*fp.x); 261 vec4 fx30 = clamp((fx_l + delta_l -Cx )/(2.0*delta_l), 0.0, 1.0);
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/dports/emulators/ppsspp/ppsspp-1.12.3/assets/shaders/ |
H A D | 5xBR-lv2.fsh | 95 vec4 fx, fx_l, fx_u; // inequations of straight lines. 145 fx_l = (Ax*fp.y+Bx*fp.x); 170 vec4 fx30 = clamp((fx_l + delta_l -Cx ) / (2.0*delta_l), 0.0, 1.0);
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/assets/shaders/ |
H A D | 5xBR-lv2.fsh | 95 vec4 fx, fx_l, fx_u; // inequations of straight lines. 145 fx_l = (Ax*fp.y+Bx*fp.x); 170 vec4 fx30 = clamp((fx_l + delta_l -Cx ) / (2.0*delta_l), 0.0, 1.0);
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/assets/shaders/ |
H A D | 5xBR-lv2.fsh | 95 vec4 fx, fx_l, fx_u; // inequations of straight lines. 145 fx_l = (Ax*fp.y+Bx*fp.x); 170 vec4 fx30 = clamp((fx_l + delta_l -Cx ) / (2.0*delta_l), 0.0, 1.0);
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