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Searched refs:fx_l (Results 1 – 17 of 17) sorted by relevance

/dports/audio/klystrack/klystrack-1.7.6-make-fix-12-gfe6e746/klystron/src/snd/
H A Dcydfx.c30 void cydfx_output(CydFx *fx, Sint32 fx_l, Sint32 fx_r, Sint32 *left, Sint32 *right) argument
32 *left = fx_l;
45 cydchr_output(&fx->chr, fx_l, fx_r, left, right);
54 cydrvb_cycle(&fx->rvb, fx_l, fx_l);
55 cydrvb_output(&fx->rvb, &fx_l, &fx_r);
56 *left += fx_l;
H A Dcydfx.h67 void cydfx_output(CydFx *fx, Sint32 fx_l, Sint32 fx_r, Sint32 *left, Sint32 *right);
H A Dcyd.c569 Sint32 fx_l[CYD_MAX_FX_CHANNELS] = {0}, fx_r[CYD_MAX_FX_CHANNELS] = {0}; in cyd_output() local
650 fx_l[chn->fx_bus] += ol; in cyd_output()
672 cydfx_output(&cyd->fx[i], fx_l[i], fx_r[i], &l, &r); in cyd_output()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/texmap/
H A Dtexmapl.h54 extern fix fx_dl_dx,fx_l;
H A Dscanline.cpp116 l = fx_l>>8; in c_tmap_scanline_lin()
227 l = f2db(fx_l); in c_fp_tmap_scanline_per()
478 l = fx_l>>8; in c_tmap_scanline_per()
610 l = fx_l>>8; in c_tmap_scanline_quad()
H A Dntmap.cpp60 fix fx_l, fx_u, fx_v, fx_z, fx_du_dx, fx_dv_dx, fx_dz_dx, fx_dl_dx; variable
332 fx_l = lleft; in ntmap_scanline_lighted()
597 fx_l = lleft; in ntmap_scanline_lighted_linear()
608 fx_l = lleft; in ntmap_scanline_lighted_linear()
/dports/games/d2x/d2x-0.2.5/texmap/
H A Dtexmapl.h110 extern fix fx_dl_dx,fx_l;
H A Dscanline.c126 l = fx_l>>8; in c_tmap_scanline_lin()
228 l = fx_l>>8; in c_tmap_scanline_lin()
552 l = f2db(fx_l); in c_fp_tmap_scanline_per()
815 l = fx_l>>8; in c_tmap_scanline_per()
926 l = fx_l>>8; in c_tmap_scanline_per()
H A Dntmap.c194 fix fx_l, fx_u, fx_v, fx_z, fx_du_dx, fx_dv_dx, fx_dz_dx, fx_dl_dx; variable
506 fx_l = lleft; in ntmap_scanline_lighted()
802 fx_l = lleft; in ntmap_scanline_lighted_linear()
813 fx_l = lleft; in ntmap_scanline_lighted_linear()
H A Dtmappent.S167 .equ _fx_l, fx_l
H A Dtmapppro.S157 .equ _fx_l, fx_l
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/xbr/shaders/
H A Dxbr-lv2-noblend.glsl206 vec4 fx, fx_l, fx_u; // inequations of straight lines.
258 fx_l = vec4(greaterThan(Ax*fp.y+Bx*fp.x, Cx));
287 nc = bvec4( edr * ( fx + edr_l * (fx_l)) + edr_u * fx_u);
H A Dxbr-lv2.glsl240 vec4 fx, fx_l, fx_u; // inequations of straight lines.
294 fx_l = (Ax*fp.y+Bx*fp.x);
316 vec4 fx30 = clamp((fx_l + delta_l -Cx )/(2.0*delta_l), 0.0, 1.0);
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/xbr/shaders/
H A Dxbr-lv2.slang184 vec4 fx, fx_l, fx_u; // inequations of straight lines.
239 fx_l = (Ax*fp.y+Bx*fp.x);
261 vec4 fx30 = clamp((fx_l + delta_l -Cx )/(2.0*delta_l), 0.0, 1.0);
/dports/emulators/ppsspp/ppsspp-1.12.3/assets/shaders/
H A D5xBR-lv2.fsh95 vec4 fx, fx_l, fx_u; // inequations of straight lines.
145 fx_l = (Ax*fp.y+Bx*fp.x);
170 vec4 fx30 = clamp((fx_l + delta_l -Cx ) / (2.0*delta_l), 0.0, 1.0);
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/assets/shaders/
H A D5xBR-lv2.fsh95 vec4 fx, fx_l, fx_u; // inequations of straight lines.
145 fx_l = (Ax*fp.y+Bx*fp.x);
170 vec4 fx30 = clamp((fx_l + delta_l -Cx ) / (2.0*delta_l), 0.0, 1.0);
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/assets/shaders/
H A D5xBR-lv2.fsh95 vec4 fx, fx_l, fx_u; // inequations of straight lines.
145 fx_l = (Ax*fp.y+Bx*fp.x);
170 vec4 fx30 = clamp((fx_l + delta_l -Cx ) / (2.0*delta_l), 0.0, 1.0);