Searched refs:fx_set_charmed_state_ref (Results 1 – 2 of 2) sorted by relevance
335 static EffectRef fx_set_charmed_state_ref = { "State:Charmed", -1 }; variable3202 Effect *charmfx = fxqueue.HasEffectWithParam(fx_set_charmed_state_ref, 1); in RefreshEffects()3203 if (!charmfx) charmfx = fxqueue.HasEffectWithParam(fx_set_charmed_state_ref, 1001); in RefreshEffects()4358 Effect *charm = fxqueue.HasEffect(fx_set_charmed_state_ref); in OverrideActions()
785 static EffectRef fx_set_charmed_state_ref = { "State:Charmed", -1 }; // 0x5 variable1161 unsigned int count = target->fxqueue.CountEffects(fx_set_charmed_state_ref, -1, -1, NULL); in fx_set_charmed_state()1162 if (count > 1 && target->fxqueue.GetEffectOrder(fx_set_charmed_state_ref, fx) < count) { in fx_set_charmed_state()