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Searched refs:fx_set_charmed_state_ref (Results 1 – 2 of 2) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.cpp335 static EffectRef fx_set_charmed_state_ref = { "State:Charmed", -1 }; variable
3202 Effect *charmfx = fxqueue.HasEffectWithParam(fx_set_charmed_state_ref, 1); in RefreshEffects()
3203 if (!charmfx) charmfx = fxqueue.HasEffectWithParam(fx_set_charmed_state_ref, 1001); in RefreshEffects()
4358 Effect *charm = fxqueue.HasEffect(fx_set_charmed_state_ref); in OverrideActions()
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/FXOpcodes/
H A DFXOpcodes.cpp785 static EffectRef fx_set_charmed_state_ref = { "State:Charmed", -1 }; // 0x5 variable
1161 unsigned int count = target->fxqueue.CountEffects(fx_set_charmed_state_ref, -1, -1, NULL); in fx_set_charmed_state()
1162 if (count > 1 && target->fxqueue.GetEffectOrder(fx_set_charmed_state_ref, fx) < count) { in fx_set_charmed_state()