/dports/graphics/nanort/nanort-b1feea8/examples/gltfrender/ |
H A D | render.cc | 89 nanort::BVHAccel<float> gAccel; variable 386 bool ret = gAccel.Build(gMesh.num_faces, triangle_mesh, in BuildBVH() 395 nanort::BVHBuildStatistics stats = gAccel.GetStatistics(); in BuildBVH() 402 gAccel.BoundingBox(bmin, bmax); in BuildBVH() 412 if (!gAccel.IsValid()) { in Render() 481 bool hit = gAccel.Traverse(ray, triangle_intersector, &isect); in Render()
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/dports/graphics/nanort/nanort-b1feea8/examples/las/ |
H A D | render.cc | 282 nanort::BVHAccel<float> gAccel; variable 532 bool ret = gAccel.Build(gParticles.radiuss.size(), sphere_geom, in BuildBVH() 541 nanort::BVHBuildStatistics stats = gAccel.GetStatistics(); in BuildBVH() 548 gAccel.BoundingBox(bmin, bmax); in BuildBVH() 558 if (!gAccel.IsValid()) { in Render() 627 bool hit = gAccel.Traverse(ray, sphere_intersector, &isect); in Render()
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/dports/graphics/nanort/nanort-b1feea8/examples/partio_view/ |
H A D | render.cc | 292 nanort::BVHAccel<float> gAccel; variable 526 gAccel.Build(radiuss_.size(), sphere_geom, sphere_pred, build_options); in BuildBVH() 534 nanort::BVHBuildStatistics stats = gAccel.GetStatistics(); in BuildBVH() 541 gAccel.BoundingBox(bmin, bmax); in BuildBVH() 551 if (!gAccel.IsValid()) { in Render() 629 bool hit = gAccel.Traverse(ray, isector, &isect); in Render()
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/dports/graphics/nanort/nanort-b1feea8/examples/qrcode/ |
H A D | render.cc | 307 nanort::BVHAccel<float> gAccel; variable 511 gAccel.Build(gCubes.widths.size(), cube_geom, cube_pred, build_options); in BuildBVH() 519 nanort::BVHBuildStatistics stats = gAccel.GetStatistics(); in BuildBVH() 526 gAccel.BoundingBox(bmin, bmax); in BuildBVH() 536 if (!gAccel.IsValid()) { in Render() 606 bool hit = gAccel.Traverse(ray, cube_intersector, &isect); in Render()
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/dports/graphics/nanort/nanort-b1feea8/examples/minecraft/ |
H A D | render.cc | 304 gAccel; variable 586 gAccel.Build(gCubes.widths.size(), cube_geom, cube_pred, build_options); in BuildBVH() 594 nanort::BVHBuildStatistics stats = gAccel.GetStatistics(); in BuildBVH() 601 gAccel.BoundingBox(bmin, bmax); in BuildBVH() 611 if (!gAccel.IsValid()) { in Render() 685 bool hit = gAccel.Traverse(ray, cube_intersector, &isect); in Render()
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/dports/graphics/nanort/nanort-b1feea8/examples/ptex/src/ |
H A D | render.cc | 176 nanort::BVHAccel<float> gAccel; variable 645 bool ret = gAccel.Build(gMesh.num_faces, triangle_mesh, in BuildBVH() 654 nanort::BVHBuildStatistics stats = gAccel.GetStatistics(); in BuildBVH() 661 gAccel.BoundingBox(bmin, bmax); in BuildBVH() 671 if (!gAccel.IsValid()) { in Render() 749 bool hit = gAccel.Traverse(ray, triangle_intersector, &isect); in Render()
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/dports/graphics/nanort/nanort-b1feea8/examples/gui/ |
H A D | render.cc | 169 nanort::BVHAccel<float> gAccel; variable 834 bool ret = gAccel.Build(gMesh.num_faces, triangle_mesh, in BuildBVH() 843 nanort::BVHBuildStatistics stats = gAccel.GetStatistics(); in BuildBVH() 850 gAccel.BoundingBox(bmin, bmax); in BuildBVH() 860 if (!gAccel.IsValid()) { in Render() 938 bool hit = gAccel.Traverse(ray, triangle_intersector, &isect); in Render()
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/dports/graphics/nanort/nanort-b1feea8/examples/ptex/ |
H A D | render.cc | 443 nanort::BVHAccel<float> gAccel; variable 1228 bool ret = gAccel.Build(gMesh.triangulated_indices.size() / 3, triangle_mesh, in BuildBVH() 1237 nanort::BVHBuildStatistics stats = gAccel.GetStatistics(); in BuildBVH() 1244 gAccel.BoundingBox(bmin, bmax); in BuildBVH() 1323 if (!gAccel.IsValid()) { in Render() 1402 bool hit = gAccel.Traverse(ray, triangle_intersector, &isect); in Render()
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