Searched refs:gCol3 (Results 1 – 3 of 3) sorted by relevance
/dports/print/scribus-devel/scribus-1.5.7/scribus/ui/ |
H A D | colorsandfills.cpp | 1481 QString gCol1, gCol2, gCol3, gCol4; in getGradientColors() local 1482 ite->get4ColorColors(gCol1, gCol2, gCol3, gCol4); in getGradientColors() 1487 if ((!colorList.contains(gCol3)) && (gCol3 != CommonStrings::None)) in getGradientColors() 1488 colorList.insert(gCol3, m_colorList[gCol3]); in getGradientColors() 1553 QString gCol1, gCol2, gCol3, gCol4; in updateGradientColors() local 1554 ite->get4ColorColors(gCol1, gCol2, gCol3, gCol4); in updateGradientColors() 1559 if (oldName == gCol3) in updateGradientColors() 1560 gCol3 = newName; in updateGradientColors() 1563 ite->set4ColorColors(gCol1, gCol2, gCol3, gCol4); in updateGradientColors()
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/procedural/ |
H A D | dr2-river-flight.slang | 154 gCol3 = vec3 (0.4, 0.3, 0.3), gCol4 = vec3 (0.1, 0.2, 0.1), 162 vec3 col = f * mix (f * gCol1 + gCol2, f * gCol3 + gCol4, 0.65 * f);
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/ |
H A D | dr2-river-flight.glsl | 231 gCol3 = vec3 (0.4, 0.3, 0.3), gCol4 = vec3 (0.1, 0.2, 0.1), 239 vec3 col = f * mix (f * gCol1 + gCol2, f * gCol3 + gCol4, 0.65 * f);
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