Home
last modified time | relevance | path

Searched refs:gCollisionSystem (Results 1 – 7 of 7) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/collision/
H A Dcollision.c117 CollisionSystem gCollisionSystem; variable
269 if (gCollisionSystem.allyCollision == ALLYCOLLISION_NORMAL) in CollisionIsOnSameTeam()
298 TileCacheReset(&gCollisionSystem.tileCache); in OverlapThings()
302 drawData.data = &gCollisionSystem.tileCache; in OverlapThings()
308 CA_FOREACH(const struct vec2i, dtv, gCollisionSystem.tileCache) in OverlapThings()
H A Dcollision.h61 extern CollisionSystem gCollisionSystem;
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dconfig_apply.c37 CollisionSystemReset(&gCollisionSystem); in ConfigApply()
H A Dai_utils.c267 switch (gCollisionSystem.allyCollision) in IsTileWalkableAroundObjects()
H A Dactors.c1106 gCollisionSystem.allyCollision == ALLYCOLLISION_REPEL) in UpdateAllActors()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/
H A Dcdogs.c231 CollisionSystemInit(&gCollisionSystem); in main()
298 CollisionSystemTerminate(&gCollisionSystem); in main()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogsed/
H A Dcdogsed.c1294 CollisionSystemInit(&gCollisionSystem); in main()
1347 CollisionSystemTerminate(&gCollisionSystem); in main()