/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/ |
H A D | Options_Screen.cc | 363 gfSettingOfTreeTopStatusOnEnterOfOptionScreen = gGameSettings.fOptions[ TOPTION_TOGGLE_TREE_TOPS ]; in EnterOptionsScreen() 366 gfSettingOfItemGlowStatusOnEnterOfOptionScreen = gGameSettings.fOptions[ TOPTION_GLOW_ITEMS ]; in EnterOptionsScreen() 368 gfSettingOfDontAnimateSmoke = gGameSettings.fOptions[ TOPTION_ANIMATE_SMOKE ]; in EnterOptionsScreen() 437 ToggleItemGlow( gGameSettings.fOptions[ TOPTION_GLOW_ITEMS ] ); in ExitOptionsScreen() 440 …if( gfSettingOfDontAnimateSmoke != gGameSettings.fOptions[ TOPTION_ANIMATE_SMOKE ] && gfWorldLoade… in ExitOptionsScreen() 627 gGameSettings.fOptions[button_id] = state; in HandleOptionToggle() 643 gGameSettings.fOptions[button_id] = TRUE; in HandleOptionToggle() 721 if( gGameSettings.fOptions[ cnt ] ) in SetOptionsScreenToggleBoxes() 735 gGameSettings.fOptions[cnt] = guiOptionsToggles[cnt]->Clicked(); in GetOptionsScreenToggleBoxes() 780 HandleOptionToggle(ubButton, !gGameSettings.fOptions[ubButton], FALSE, true); in SelectedOptionTextRegionCallBack() [all …]
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H A D | GameSettings.cc | 35 GAME_SETTINGS gGameSettings; variable 60 GAME_SETTINGS& g = gGameSettings; in LoadGameSettings() 115 GAME_SETTINGS& g = gGameSettings; in SaveGameSettings() 149 GAME_SETTINGS& g = gGameSettings; in InitGameSettings() 248 gGameSettings.uiMeanwhileScenesSeenFlags & (1U << meanwhile_id); in MeanwhileSceneSeen() 255 gGameSettings.uiMeanwhileScenesSeenFlags |= 1U << meanwhile_id; in SetMeanwhileSceneSeen()
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H A D | SaveLoadScreen.cc | 434 INT8 const lastSaveInTab = (INT8) (gGameSettings.bLastSavedGameSlot / NUM_SAVE_GAMES); in selectActiveTab() 441 if (gGameSettings.bLastSavedGameSlot != -1 && gbActiveSaveGameTabs[lastSaveInTab]) in selectActiveTab() 490 …INT8 const last_slot = gfActiveTab ? gGameSettings.bLastSavedGameSlot-NUM_SAVE_GAMES : gGameSettin… in EnterSaveLoadScreen() 558 …INT8 const last_slot = gfActiveTab ? gGameSettings.bLastSavedGameSlot-NUM_SAVE_GAMES : gGameSettin… in EnterSaveLoadScreen() 571 gGameSettings.bLastSavedGameSlot = -1; in EnterSaveLoadScreen() 1498 gGameSettings.bLastSavedGameSlot = -1; in DeleteAllSaveGameFile() 1694 BackupSavedGame(gGameSettings.bLastSavedGameSlot); in DoDeadIsDeadSave() 1708 …BOOLEAN tmpSuccess = SaveGame(gGameSettings.bLastSavedGameSlot, gGameSettings.sCurrentSavedGameNam… in DoDeadIsDeadSave() 1829 gGameSettings.bLastSavedGameSlot = (gbSelectedSaveLocation + NUM_SAVE_GAMES); in SaveGameToSlotNum() 1830 gGameSettings.sCurrentSavedGameName = gzGameDescTextField; in SaveGameToSlotNum()
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H A D | GameSettings.h | 105 extern GAME_SETTINGS gGameSettings;
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H A D | HelpScreen.cc | 541 if( gGameSettings.fHideHelpInAllScreens ) in EnterHelpScreen() 680 gGameSettings.fHideHelpInAllScreens = TRUE; in ExitHelpScreen() 685 gGameSettings.fHideHelpInAllScreens = FALSE; in ExitHelpScreen()
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H A D | MessageBoxScreen.cc | 178 if (!gGameSettings.fOptions[TOPTION_DONT_MOVE_MOUSE]) in DoMessageBox()
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H A D | SaveLoadGame.cc | 451 gGameSettings.bLastSavedGameSlot = ubSaveGameID; in SaveGame() 640 gGameSettings.sCurrentSavedGameName = SaveGameHeader.sSavedGameDesc; in LoadSavedGame() 1005 gGameSettings.bLastSavedGameSlot = save_slot_id; in LoadSavedGame()
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/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/tron/ |
H A D | gGame.h | 131 class gGameSettings 169 gGameSettings(int a_scoreWin, 183 extern gGameSettings* sg_currentSettings;
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H A D | gGame.cpp | 200 gGameSettings::gGameSettings(int a_scoreWin, in gGameSettings() function in gGameSettings 232 void gGameSettings::AutoAI(bool success){ in AutoAI() 289 void gGameSettings::Menu() in Menu() 527 gGameSettings singlePlayer(10, 535 gGameSettings multiPlayer(10, 543 gGameSettings* sg_currentSettings = &singlePlayer;
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/ |
H A D | Text_Utils.cc | 43 if ( gGameSettings.fOptions[ TOPTION_USE_METRIC_SYSTEM ] ) // metric in GetWeightUnitString() 58 if ( gGameSettings.fOptions[ TOPTION_USE_METRIC_SYSTEM ] ) // metric in GetWeightBasedOnMetricOption()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Real_Time_Input.cc | 249 if ( !gGameSettings.fOptions[ TOPTION_RTCONFIRM ] ) in QueryRTLeftButton() 560 if( !gGameSettings.fOptions[ TOPTION_MUTE_CONFIRMATIONS ] ) in QueryRTLeftButton() 594 if( !gGameSettings.fOptions[ TOPTION_MUTE_CONFIRMATIONS ] ) in QueryRTLeftButton() 680 if (gGameSettings.fOptions[TOPTION_RTCONFIRM]) in QueryRTLeftButton()
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H A D | DisplayCover.cc | 117 CalculateCoverInRadiusAroundGridno(sGridNo, gGameSettings.ubSizeOfDisplayCover); in DisplayCoverOfSelectedGridNo() 485 CalculateVisibleToSoldierAroundGridno( sGridNo, gGameSettings.ubSizeOfLOS ); in DisplayGridNoVisibleToSoldierGrid() 792 gGameSettings.ubSizeOfDisplayCover = (UINT8)iNewSize; in ChangeSizeOfDisplayCover() 812 gGameSettings.ubSizeOfLOS = (UINT8)iNewSize; in ChangeSizeOfLOS()
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H A D | Turn_Based_Input.cc | 1283 ChangeSizeOfDisplayCover(gGameSettings.ubSizeOfDisplayCover - 1); in HandleModNone() 1285 ChangeSizeOfLOS(gGameSettings.ubSizeOfLOS - 1); in HandleModNone() 1314 ChangeSizeOfDisplayCover(gGameSettings.ubSizeOfDisplayCover + 1); in HandleModNone() 1316 ChangeSizeOfLOS(gGameSettings.ubSizeOfLOS + 1); in HandleModNone() 1393 case 'i': ToggleItemGlow(!gGameSettings.fOptions[TOPTION_GLOW_ITEMS]); break; in HandleModNone() 1528 BOOLEAN& cursor3d = gGameSettings.fOptions[TOPTION_3D_CURSOR]; in HandleModNone() 1849 BOOLEAN& tracking = gGameSettings.fOptions[TOPTION_TRACKING_MODE]; in HandleModAlt() 2611 ToggleItemGlow(gGameSettings.fOptions[TOPTION_GLOW_ITEMS]); in ToggleViewAllItems() 2639 UINT8& show_wireframe = gGameSettings.fOptions[TOPTION_TOGGLE_WIREFRAME]; in ToggleWireFrame() 2724 UINT8& show_trees = gGameSettings.fOptions[TOPTION_TOGGLE_TREE_TOPS]; in ToggleTreeTops()
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H A D | Interface_Cursors.cc | 550 if ( gGameSettings.fOptions[ TOPTION_3D_CURSOR ] ) in DrawSnappingCursor() 567 if ( gGameSettings.fOptions[ TOPTION_3D_CURSOR ] ) in DrawSnappingCursor() 630 if ( gGameSettings.fOptions[ TOPTION_3D_CURSOR ] ) in GetSnapCursorIndex()
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H A D | Dialogue_Control.cc | 851 if (gGameSettings.fOptions[TOPTION_SUBTITLES] || !f.fValidSpeech) in CreateTalkingUI() 878 if (gGameSettings.fOptions[TOPTION_SPEECH]) in CreateTalkingUI() 1147 if ( gGameSettings.fOptions[ TOPTION_SPEECH ] ) in HandleDialogueEnd() 1201 if (gGameSettings.fOptions[TOPTION_SUBTITLES] || !f.fValidSpeech) in HandleDialogueEnd()
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H A D | Faces.cc | 1222 if( gGameSettings.fOptions[ TOPTION_SPEECH ] ) in SetFaceTalking() 1329 if (gGameSettings.fOptions[TOPTION_KEY_ADVANCE_SPEECH] && f.uiFlags & FACE_POTENTIAL_KEYWAIT) in SetupFinalTalkingDelay() 1332 if (!f.fValidSpeech || gGameSettings.fOptions[TOPTION_SUBTITLES]) in SetupFinalTalkingDelay()
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H A D | Bullets.cc | 174 if (!gGameSettings.fOptions[TOPTION_SHOW_MISSES]) return; in LocateBullet()
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H A D | Soldier_Find.cc | 173 if (!gGameSettings.fOptions[TOPTION_SMART_CURSOR] && IsOnOurTeam(s)) in FindSoldier()
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H A D | Soldier_Control.cc | 1859 if ( gGameSettings.fOptions[ TOPTION_MERC_ALWAYS_LIGHT_UP ] ) in EVENT_InternalSetSoldierPosition() 2015 if (s.bTeam != OUR_TEAM || (gGameSettings.fOptions[TOPTION_MERC_CASTS_LIGHT] && NightTime())) in SetSoldierGridNo() 3183 if ( gGameSettings.fOptions[ TOPTION_BLOOD_N_GORE ] ) in SoldierGotHitGunFire() 3204 if ( gGameSettings.fOptions[ TOPTION_BLOOD_N_GORE ] ) in SoldierGotHitGunFire() 3298 if ( gGameSettings.fOptions[ TOPTION_BLOOD_N_GORE ] ) in SoldierGotHitExplosion() 6025 gGameSettings.fOptions[TOPTION_MUTE_CONFIRMATIONS]) in InternalDoMercBattleSound() 8209 if( !gGameSettings.fOptions[ TOPTION_MERC_CASTS_LIGHT ] ) in PositionSoldierLight() 9059 gGameSettings.fOptions[ TOPTION_MERC_CASTS_LIGHT ] ^= TRUE; in HandlePlayerTogglingLightEffects() 9063 EnableDisableSoldierLightEffects( gGameSettings.fOptions[ TOPTION_MERC_CASTS_LIGHT ] ); in HandlePlayerTogglingLightEffects()
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H A D | Overhead.cc | 742 if (!gGameSettings.fOptions[TOPTION_MERC_ALWAYS_LIGHT_UP]) in ExecuteOverhead() 1270 if (gGameSettings.fOptions[TOPTION_TRACKING_MODE]) in HandleLocateToGuyAsHeWalks() 1878 if (gGameSettings.fOptions[TOPTION_ALWAYS_SHOW_MOVEMENT_PATH] && in HandleAtNewGridNo() 2163 if (flags & SELSOLDIER_ACKNOWLEDGE && !gGameSettings.fOptions[TOPTION_MUTE_CONFIRMATIONS]) in SelectSoldier()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/ |
H A D | Smell.cc | 442 if (!gGameSettings.fOptions[TOPTION_BLOOD_N_GORE]) return; in UpdateBloodGraphics()
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H A D | SmokeEffects.cc | 238 if (gGameSettings.fOptions[TOPTION_ANIMATE_SMOKE]) in AddSmokeEffectToTile()
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H A D | Interactive_Tiles.cc | 500 if (!gGameSettings.fOptions[TOPTION_SNAP_CURSOR_TO_DOOR] && in RefineLogicOnStruct()
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H A D | SaveLoadMap.cc | 402 if( gGameSettings.fOptions[ TOPTION_BLOOD_N_GORE ] ) in AddBloodOrSmellFromMapTempFileToMap()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/ |
H A D | Mercs.cc | 849 if( gfDisplaySpeckTextBox && gGameSettings.fOptions[ TOPTION_SUBTITLES ] ) in HandleTalkingSpeck() 913 if( !gGameSettings.fOptions[ TOPTION_SUBTITLES ] ) in DisplayTextForSpeckVideoPopUp()
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