Home
last modified time | relevance | path

Searched refs:gGameSettings (Results 1 – 25 of 39) sorted by relevance

12

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DOptions_Screen.cc363 gfSettingOfTreeTopStatusOnEnterOfOptionScreen = gGameSettings.fOptions[ TOPTION_TOGGLE_TREE_TOPS ]; in EnterOptionsScreen()
366 gfSettingOfItemGlowStatusOnEnterOfOptionScreen = gGameSettings.fOptions[ TOPTION_GLOW_ITEMS ]; in EnterOptionsScreen()
368 gfSettingOfDontAnimateSmoke = gGameSettings.fOptions[ TOPTION_ANIMATE_SMOKE ]; in EnterOptionsScreen()
437 ToggleItemGlow( gGameSettings.fOptions[ TOPTION_GLOW_ITEMS ] ); in ExitOptionsScreen()
440 …if( gfSettingOfDontAnimateSmoke != gGameSettings.fOptions[ TOPTION_ANIMATE_SMOKE ] && gfWorldLoade… in ExitOptionsScreen()
627 gGameSettings.fOptions[button_id] = state; in HandleOptionToggle()
643 gGameSettings.fOptions[button_id] = TRUE; in HandleOptionToggle()
721 if( gGameSettings.fOptions[ cnt ] ) in SetOptionsScreenToggleBoxes()
735 gGameSettings.fOptions[cnt] = guiOptionsToggles[cnt]->Clicked(); in GetOptionsScreenToggleBoxes()
780 HandleOptionToggle(ubButton, !gGameSettings.fOptions[ubButton], FALSE, true); in SelectedOptionTextRegionCallBack()
[all …]
H A DGameSettings.cc35 GAME_SETTINGS gGameSettings; variable
60 GAME_SETTINGS& g = gGameSettings; in LoadGameSettings()
115 GAME_SETTINGS& g = gGameSettings; in SaveGameSettings()
149 GAME_SETTINGS& g = gGameSettings; in InitGameSettings()
248 gGameSettings.uiMeanwhileScenesSeenFlags & (1U << meanwhile_id); in MeanwhileSceneSeen()
255 gGameSettings.uiMeanwhileScenesSeenFlags |= 1U << meanwhile_id; in SetMeanwhileSceneSeen()
H A DSaveLoadScreen.cc434 INT8 const lastSaveInTab = (INT8) (gGameSettings.bLastSavedGameSlot / NUM_SAVE_GAMES); in selectActiveTab()
441 if (gGameSettings.bLastSavedGameSlot != -1 && gbActiveSaveGameTabs[lastSaveInTab]) in selectActiveTab()
490 …INT8 const last_slot = gfActiveTab ? gGameSettings.bLastSavedGameSlot-NUM_SAVE_GAMES : gGameSettin… in EnterSaveLoadScreen()
558 …INT8 const last_slot = gfActiveTab ? gGameSettings.bLastSavedGameSlot-NUM_SAVE_GAMES : gGameSettin… in EnterSaveLoadScreen()
571 gGameSettings.bLastSavedGameSlot = -1; in EnterSaveLoadScreen()
1498 gGameSettings.bLastSavedGameSlot = -1; in DeleteAllSaveGameFile()
1694 BackupSavedGame(gGameSettings.bLastSavedGameSlot); in DoDeadIsDeadSave()
1708 …BOOLEAN tmpSuccess = SaveGame(gGameSettings.bLastSavedGameSlot, gGameSettings.sCurrentSavedGameNam… in DoDeadIsDeadSave()
1829 gGameSettings.bLastSavedGameSlot = (gbSelectedSaveLocation + NUM_SAVE_GAMES); in SaveGameToSlotNum()
1830 gGameSettings.sCurrentSavedGameName = gzGameDescTextField; in SaveGameToSlotNum()
H A DGameSettings.h105 extern GAME_SETTINGS gGameSettings;
H A DHelpScreen.cc541 if( gGameSettings.fHideHelpInAllScreens ) in EnterHelpScreen()
680 gGameSettings.fHideHelpInAllScreens = TRUE; in ExitHelpScreen()
685 gGameSettings.fHideHelpInAllScreens = FALSE; in ExitHelpScreen()
H A DMessageBoxScreen.cc178 if (!gGameSettings.fOptions[TOPTION_DONT_MOVE_MOUSE]) in DoMessageBox()
H A DSaveLoadGame.cc451 gGameSettings.bLastSavedGameSlot = ubSaveGameID; in SaveGame()
640 gGameSettings.sCurrentSavedGameName = SaveGameHeader.sSavedGameDesc; in LoadSavedGame()
1005 gGameSettings.bLastSavedGameSlot = save_slot_id; in LoadSavedGame()
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/tron/
H A DgGame.h131 class gGameSettings
169 gGameSettings(int a_scoreWin,
183 extern gGameSettings* sg_currentSettings;
H A DgGame.cpp200 gGameSettings::gGameSettings(int a_scoreWin, in gGameSettings() function in gGameSettings
232 void gGameSettings::AutoAI(bool success){ in AutoAI()
289 void gGameSettings::Menu() in Menu()
527 gGameSettings singlePlayer(10,
535 gGameSettings multiPlayer(10,
543 gGameSettings* sg_currentSettings = &singlePlayer;
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/
H A DText_Utils.cc43 if ( gGameSettings.fOptions[ TOPTION_USE_METRIC_SYSTEM ] ) // metric in GetWeightUnitString()
58 if ( gGameSettings.fOptions[ TOPTION_USE_METRIC_SYSTEM ] ) // metric in GetWeightBasedOnMetricOption()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DReal_Time_Input.cc249 if ( !gGameSettings.fOptions[ TOPTION_RTCONFIRM ] ) in QueryRTLeftButton()
560 if( !gGameSettings.fOptions[ TOPTION_MUTE_CONFIRMATIONS ] ) in QueryRTLeftButton()
594 if( !gGameSettings.fOptions[ TOPTION_MUTE_CONFIRMATIONS ] ) in QueryRTLeftButton()
680 if (gGameSettings.fOptions[TOPTION_RTCONFIRM]) in QueryRTLeftButton()
H A DDisplayCover.cc117 CalculateCoverInRadiusAroundGridno(sGridNo, gGameSettings.ubSizeOfDisplayCover); in DisplayCoverOfSelectedGridNo()
485 CalculateVisibleToSoldierAroundGridno( sGridNo, gGameSettings.ubSizeOfLOS ); in DisplayGridNoVisibleToSoldierGrid()
792 gGameSettings.ubSizeOfDisplayCover = (UINT8)iNewSize; in ChangeSizeOfDisplayCover()
812 gGameSettings.ubSizeOfLOS = (UINT8)iNewSize; in ChangeSizeOfLOS()
H A DTurn_Based_Input.cc1283 ChangeSizeOfDisplayCover(gGameSettings.ubSizeOfDisplayCover - 1); in HandleModNone()
1285 ChangeSizeOfLOS(gGameSettings.ubSizeOfLOS - 1); in HandleModNone()
1314 ChangeSizeOfDisplayCover(gGameSettings.ubSizeOfDisplayCover + 1); in HandleModNone()
1316 ChangeSizeOfLOS(gGameSettings.ubSizeOfLOS + 1); in HandleModNone()
1393 case 'i': ToggleItemGlow(!gGameSettings.fOptions[TOPTION_GLOW_ITEMS]); break; in HandleModNone()
1528 BOOLEAN& cursor3d = gGameSettings.fOptions[TOPTION_3D_CURSOR]; in HandleModNone()
1849 BOOLEAN& tracking = gGameSettings.fOptions[TOPTION_TRACKING_MODE]; in HandleModAlt()
2611 ToggleItemGlow(gGameSettings.fOptions[TOPTION_GLOW_ITEMS]); in ToggleViewAllItems()
2639 UINT8& show_wireframe = gGameSettings.fOptions[TOPTION_TOGGLE_WIREFRAME]; in ToggleWireFrame()
2724 UINT8& show_trees = gGameSettings.fOptions[TOPTION_TOGGLE_TREE_TOPS]; in ToggleTreeTops()
H A DInterface_Cursors.cc550 if ( gGameSettings.fOptions[ TOPTION_3D_CURSOR ] ) in DrawSnappingCursor()
567 if ( gGameSettings.fOptions[ TOPTION_3D_CURSOR ] ) in DrawSnappingCursor()
630 if ( gGameSettings.fOptions[ TOPTION_3D_CURSOR ] ) in GetSnapCursorIndex()
H A DDialogue_Control.cc851 if (gGameSettings.fOptions[TOPTION_SUBTITLES] || !f.fValidSpeech) in CreateTalkingUI()
878 if (gGameSettings.fOptions[TOPTION_SPEECH]) in CreateTalkingUI()
1147 if ( gGameSettings.fOptions[ TOPTION_SPEECH ] ) in HandleDialogueEnd()
1201 if (gGameSettings.fOptions[TOPTION_SUBTITLES] || !f.fValidSpeech) in HandleDialogueEnd()
H A DFaces.cc1222 if( gGameSettings.fOptions[ TOPTION_SPEECH ] ) in SetFaceTalking()
1329 if (gGameSettings.fOptions[TOPTION_KEY_ADVANCE_SPEECH] && f.uiFlags & FACE_POTENTIAL_KEYWAIT) in SetupFinalTalkingDelay()
1332 if (!f.fValidSpeech || gGameSettings.fOptions[TOPTION_SUBTITLES]) in SetupFinalTalkingDelay()
H A DBullets.cc174 if (!gGameSettings.fOptions[TOPTION_SHOW_MISSES]) return; in LocateBullet()
H A DSoldier_Find.cc173 if (!gGameSettings.fOptions[TOPTION_SMART_CURSOR] && IsOnOurTeam(s)) in FindSoldier()
H A DSoldier_Control.cc1859 if ( gGameSettings.fOptions[ TOPTION_MERC_ALWAYS_LIGHT_UP ] ) in EVENT_InternalSetSoldierPosition()
2015 if (s.bTeam != OUR_TEAM || (gGameSettings.fOptions[TOPTION_MERC_CASTS_LIGHT] && NightTime())) in SetSoldierGridNo()
3183 if ( gGameSettings.fOptions[ TOPTION_BLOOD_N_GORE ] ) in SoldierGotHitGunFire()
3204 if ( gGameSettings.fOptions[ TOPTION_BLOOD_N_GORE ] ) in SoldierGotHitGunFire()
3298 if ( gGameSettings.fOptions[ TOPTION_BLOOD_N_GORE ] ) in SoldierGotHitExplosion()
6025 gGameSettings.fOptions[TOPTION_MUTE_CONFIRMATIONS]) in InternalDoMercBattleSound()
8209 if( !gGameSettings.fOptions[ TOPTION_MERC_CASTS_LIGHT ] ) in PositionSoldierLight()
9059 gGameSettings.fOptions[ TOPTION_MERC_CASTS_LIGHT ] ^= TRUE; in HandlePlayerTogglingLightEffects()
9063 EnableDisableSoldierLightEffects( gGameSettings.fOptions[ TOPTION_MERC_CASTS_LIGHT ] ); in HandlePlayerTogglingLightEffects()
H A DOverhead.cc742 if (!gGameSettings.fOptions[TOPTION_MERC_ALWAYS_LIGHT_UP]) in ExecuteOverhead()
1270 if (gGameSettings.fOptions[TOPTION_TRACKING_MODE]) in HandleLocateToGuyAsHeWalks()
1878 if (gGameSettings.fOptions[TOPTION_ALWAYS_SHOW_MOVEMENT_PATH] && in HandleAtNewGridNo()
2163 if (flags & SELSOLDIER_ACKNOWLEDGE && !gGameSettings.fOptions[TOPTION_MUTE_CONFIRMATIONS]) in SelectSoldier()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DSmell.cc442 if (!gGameSettings.fOptions[TOPTION_BLOOD_N_GORE]) return; in UpdateBloodGraphics()
H A DSmokeEffects.cc238 if (gGameSettings.fOptions[TOPTION_ANIMATE_SMOKE]) in AddSmokeEffectToTile()
H A DInteractive_Tiles.cc500 if (!gGameSettings.fOptions[TOPTION_SNAP_CURSOR_TO_DOOR] && in RefineLogicOnStruct()
H A DSaveLoadMap.cc402 if( gGameSettings.fOptions[ TOPTION_BLOOD_N_GORE ] ) in AddBloodOrSmellFromMapTempFileToMap()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/
H A DMercs.cc849 if( gfDisplaySpeckTextBox && gGameSettings.fOptions[ TOPTION_SUBTITLES ] ) in HandleTalkingSpeck()
913 if( !gGameSettings.fOptions[ TOPTION_SUBTITLES ] ) in DisplayTextForSpeckVideoPopUp()

12