Searched refs:g_Interlude (Results 1 – 2 of 2) sorted by relevance
80 static int g_Interlude = 0; // For slowing down walking, for testing variable104 g_Interlude += n; in AddInterlude()105 if (g_Interlude < 0) in AddInterlude()106 g_Interlude = 0; in AddInterlude()1616 /**/ if (g_BogusVar++ < g_Interlude) // Temporary slow-down-the-action code in MoveActor()
80 static int g_Interlude = 0; // For slowing down walking, for testing variable104 g_Interlude += n; in AddInterlude()105 if (g_Interlude < 0) in AddInterlude()106 g_Interlude = 0; in AddInterlude()1634 /**/ if (g_BogusVar++ < g_Interlude) // Temporary slow-down-the-action code in MoveActor()