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Searched refs:g_Interlude (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Dmove.cpp80 static int g_Interlude = 0; // For slowing down walking, for testing variable
104 g_Interlude += n; in AddInterlude()
105 if (g_Interlude < 0) in AddInterlude()
106 g_Interlude = 0; in AddInterlude()
1616 /**/ if (g_BogusVar++ < g_Interlude) // Temporary slow-down-the-action code in MoveActor()
/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Dmove.cpp80 static int g_Interlude = 0; // For slowing down walking, for testing variable
104 g_Interlude += n; in AddInterlude()
105 if (g_Interlude < 0) in AddInterlude()
106 g_Interlude = 0; in AddInterlude()
1634 /**/ if (g_BogusVar++ < g_Interlude) // Temporary slow-down-the-action code in MoveActor()