/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/ |
H A D | LOSTexture.cpp | 86 g_Renderer.m_Options.m_SmoothLOS = false; in CreateShader() 122 g_Renderer.BindTexture(unit, m_Texture); in BindTexture() 181 const SViewPort oldVp = g_Renderer.GetViewport(); in InterpolateLOS() 183 g_Renderer.SetViewport(vp); in InterpolateLOS() 208 g_Renderer.SetViewport(oldVp); in InterpolateLOS() 266 g_Renderer.BindTexture(unit, m_TextureSmooth1); in ConstructTexture() 273 g_Renderer.BindTexture(unit, m_TextureSmooth2); in ConstructTexture() 281 g_Renderer.BindTexture(unit, m_Texture); in ConstructTexture() 351 g_Renderer.BindTexture(unit, m_TextureSmooth1); in RecomputeTexture() 353 g_Renderer.BindTexture(unit, m_TextureSmooth2); in RecomputeTexture() [all …]
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H A D | GameView.cpp | 489 g_Renderer.RenderScene(*this); in Render() 532 g_Renderer.MakeShadersDirty(); in CheckLightEnv() 552 g_Renderer.UnloadAlphaMaps(); in UnloadResources() 586 g_Renderer.GetWaterManager()->m_WaterHeight); in FocusHeight() 595 g_Renderer.GetWaterManager()->m_WaterHeight); in FocusHeight() 1079 g_Renderer.SetWaterRenderMode(EDGED_FACES); in HandleEvent() 1085 g_Renderer.SetWaterRenderMode(WIREFRAME); in HandleEvent() 1086 g_Renderer.SetModelRenderMode(WIREFRAME); in HandleEvent() 1090 g_Renderer.SetTerrainRenderMode(SOLID); in HandleEvent() 1091 g_Renderer.SetWaterRenderMode(SOLID); in HandleEvent() [all …]
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H A D | Overlay.cpp | 55 m_TextureBase = g_Renderer.GetTextureManager().CreateTexture(texturePropsBase); in CreateOverlayTexture() 56 m_TextureMask = g_Renderer.GetTextureManager().CreateTexture(texturePropsMask); in CreateOverlayTexture()
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H A D | ObjectEntry.cpp | 82 CMaterial material = g_Renderer.GetMaterialManager().LoadMaterial(m_Base->m_Material); in BuildVariation() 88 CTexturePtr texture = g_Renderer.GetTextureManager().CreateTexture(textureProps); in BuildVariation() 105 …m_Model = new CModelParticleEmitter(g_Renderer.GetParticleManager().LoadEmitterType(variation.part… in BuildVariation() 128 model->SetMaterial(g_Renderer.GetMaterialManager().LoadMaterial(m_Base->m_Material)); in BuildVariation() 139 CTexturePtr texture = g_Renderer.GetTextureManager().CreateTexture(textureProps); in BuildVariation()
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H A D | ParticleEmitter.cpp | 181 CLOSTexture& los = g_Renderer.GetScene().GetLOSTexture(); in Bind() 185 const CLightEnv& lightEnv = g_Renderer.GetLightEnv(); in Bind() 219 g_Renderer.GetStats().m_DrawCalls++; in RenderArray() 220 g_Renderer.GetStats().m_Particles += m_Particles.size(); in RenderArray()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | TerrainRenderer.cpp | 191 g_Renderer.BindTexture(0, 0); in RenderTerrain() 262 g_Renderer.BindTexture(1, 0); in RenderTerrain() 281 const CLightEnv& lightEnv = g_Renderer.GetLightEnv(); in RenderTerrain() 356 g_Renderer.BindTexture(1, 0); in RenderTerrain() 519 g_Renderer.BindTexture(1, 0); in RenderTerrainShader() 520 g_Renderer.BindTexture(2, 0); in RenderTerrainShader() 521 g_Renderer.BindTexture(3, 0); in RenderTerrainShader() 686 …glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 0, 0, g_Renderer.GetWidth(), g_Renderer.Get… in RenderFancyWater() 742 const CCamera& camera = g_Renderer.GetViewCamera(); in RenderFancyWater() 793 …m->fancyWaterShader->Uniform(str_screenSize, (float)g_Renderer.GetWidth(), (float)g_Renderer.GetHe… in RenderFancyWater() [all …]
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H A D | PostprocManager.cpp | 81 m_Width = g_Renderer.GetWidth(); in Initialize() 82 m_Height = g_Renderer.GetHeight(); in Initialize() 93 m_Width = g_Renderer.GetWidth(); in Resize() 94 m_Height = g_Renderer.GetHeight(); in Resize() 208 g_Renderer.GetSystemShaderDefines(), defines); in ApplyBlurDownscale2x() 227 g_Renderer.SetViewport(vp); in ApplyBlurDownscale2x() 252 g_Renderer.SetViewport(oldVp); in ApplyBlurDownscale2x() 276 g_Renderer.SetViewport(vp); in ApplyBlurGauss() 301 g_Renderer.SetViewport(oldVp); in ApplyBlurGauss() 322 g_Renderer.SetViewport(vp); in ApplyBlurGauss() [all …]
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H A D | ShadowMap.cpp | 385 if (g_Renderer.m_ShadowMapSize != 0) in CreateTexture() 395 …int shadow_map_size = (int)round_up_to_pow2((unsigned)std::max(g_Renderer.GetWidth(), g_Renderer.G… in CreateTexture() 445 g_Renderer.BindTexture(0, DummyTexture); in CreateTexture() 454 g_Renderer.BindTexture(0, Texture); in CreateTexture() 529 g_Renderer.m_Options.m_Shadows = false; in CreateTexture() 564 g_Renderer.SetViewport(vp); in BeginRender() 571 g_Renderer.SetViewCamera(c); in BeginRender() 598 const SViewPort vp = { 0, 0, g_Renderer.GetWidth(), g_Renderer.GetHeight() }; in EndRender() 599 g_Renderer.SetViewport(vp); in EndRender() 753 g_Renderer.BindTexture(0, m->Texture); in RenderDebugTexture() [all …]
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H A D | OverlayRenderer.cpp | 422 if (g_Renderer.GetRenderPath() == CRenderer::RP_SHADER) in RenderTexturedOverlayLines() 465 g_Renderer.BindTexture(1, 0); in RenderTexturedOverlayLines() 466 g_Renderer.BindTexture(0, 0); in RenderTexturedOverlayLines() 506 if (g_Renderer.GetRenderPath() == CRenderer::RP_SHADER) in RenderQuadOverlays() 561 g_Renderer.GetStats().m_DrawCalls++; in RenderQuadOverlays() 571 g_Renderer.BindTexture(1, 0); in RenderQuadOverlays() 572 g_Renderer.BindTexture(0, 0); in RenderQuadOverlays() 603 if (g_Renderer.GetRenderPath() == CRenderer::RP_SHADER) in RenderForegroundOverlays() 642 g_Renderer.GetStats().m_DrawCalls++; in RenderForegroundOverlays() 643 g_Renderer.GetStats().m_OverlayTris += 2; in RenderForegroundOverlays() [all …]
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H A D | WaterManager.cpp | 160 if (!g_Renderer.GetCapabilities().m_PrettyWater) in ~WaterManager() 197 if (!g_Renderer.GetCapabilities().m_PrettyWater) in LoadWaterTextures() 239 m_RefTextureSize = g_Renderer.GetHeight(); in LoadWaterTextures() 321 g_Renderer.m_Options.m_WaterReflection = false; in LoadWaterTextures() 336 g_Renderer.m_Options.m_WaterRefraction = false; in LoadWaterTextures() 351 g_Renderer.m_Options.m_WaterRefraction = false; in LoadWaterTextures() 368 …glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)g_Renderer.GetWidth(), (GLsizei)g_Renderer.GetH… in Resize() 371 …glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)g_Renderer.GetWidth(), (GLsizei)g_Renderer.GetH… in Resize() 374 …ge2D( GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32, (GLsizei)g_Renderer.GetWidth(), (GLsizei)g_Renderer.… in Resize() 404 if (!g_Renderer.GetCapabilities().m_PrettyWater) in UnloadWaterTextures() [all …]
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H A D | ParticleRenderer.cpp | 91 if (g_Renderer.GetRenderPath() == CRenderer::RP_SHADER) in PrepareForRendering() 93 m->shader = g_Renderer.GetShaderManager().LoadEffect(str_particle, context, CShaderDefines()); in PrepareForRendering() 94 …m->shaderSolid = g_Renderer.GetShaderManager().LoadEffect(str_particle_solid, context, CShaderDefi… in PrepareForRendering() 116 g_Renderer.GetViewCamera().m_Orientation.GetInverse(worldToCam); in PrepareForRendering() 131 shader->GetShader()->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection()); in RenderParticles() 132 …shader->GetShader()->Uniform(str_modelViewMatrix, g_Renderer.GetViewCamera().GetOrientation().GetI… in RenderParticles()
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H A D | PatchRData.cpp | 842 if (!g_Renderer.m_SkipSubmit) in RenderBases() 851 g_Renderer.m_Stats.m_DrawCalls++; in RenderBases() 1083 if (!g_Renderer.m_SkipSubmit) in RenderBlends() 1089 g_Renderer.m_Stats.m_DrawCalls++; in RenderBlends() 1090 g_Renderer.m_Stats.m_BlendSplats++; in RenderBlends() 1169 if (!g_Renderer.m_SkipSubmit) in RenderStreams() 1175 g_Renderer.m_Stats.m_DrawCalls++; in RenderStreams() 1238 if (!g_Renderer.m_SkipSubmit) in RenderSides() 1242 g_Renderer.m_Stats.m_DrawCalls++; in RenderSides() 1506 g_Renderer.m_Stats.m_DrawCalls++; in RenderWater() [all …]
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H A D | DecalRData.cpp | 100 techBase = g_Renderer.GetShaderManager().LoadEffect( in RenderDecals() 174 if (!g_Renderer.m_SkipSubmit) in RenderDecals() 180 g_Renderer.m_Stats.m_DrawCalls++; in RenderDecals() 181 g_Renderer.m_Stats.m_TerrainTris += decal->m_IndexArray.GetNumVertices() / 3; in RenderDecals() 219 const CLightEnv& lightEnv = g_Renderer.GetLightEnv(); in BuildArrays() 220 bool cpuLighting = (g_Renderer.GetRenderPath() == CRenderer::RP_FIXED); in BuildArrays()
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H A D | VertexBuffer.cpp | 54 if (g_Renderer.m_Caps.m_VBO) in CVertexBuffer() 199 if (g_Renderer.m_Caps.m_VBO) in UpdateChunkVertices() 230 if (!g_Renderer.m_Caps.m_VBO) in Bind() 313 if (g_Renderer.m_Caps.m_VBO) in GetBindAddress() 321 if (g_Renderer.m_Caps.m_VBO) in Unbind()
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H A D | RenderModifiers.cpp | 76 shader->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection()); in BeginPass() 77 shader->Uniform(str_cameraPos, g_Renderer.GetViewCamera().GetOrientation().GetTranslation()); in BeginPass() 100 CLOSTexture& los = g_Renderer.GetScene().GetLOSTexture(); in BeginPass()
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H A D | SkyManager.cpp | 250 …glRotatef( 180.0f /*+ 45.0f*/ + RADTODEG(g_Renderer.GetLightEnv().GetRotation()), 0.0f, 1.0f, 0.0f… in RenderSky() 260 if (g_Renderer.GetRenderPath() == CRenderer::RP_SHADER) in RenderSky() 262 skytech = g_Renderer.GetShaderManager().LoadEffect(str_sky_simple); in RenderSky() 313 if (g_Renderer.GetRenderPath() == CRenderer::RP_SHADER) in RenderSky()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/gui/ |
H A D | MiniMap.cpp | 265 hitPt[1] = m_Camera->GetWorldCoordinates(g_Renderer.GetWidth(), g_Renderer.GetHeight(), h); in DrawViewRect() 295 …CShaderTechniquePtr tech = g_Renderer.GetShaderManager().LoadEffect(str_minimap, g_Renderer.GetSys… in DrawViewRect() 304 if (!g_Renderer.m_SkipSubmit) in DrawViewRect() 368 if (!g_Renderer.m_SkipSubmit) in DrawTexture() 432 …tech = g_Renderer.GetShaderManager().LoadEffect(str_minimap, g_Renderer.GetSystemShaderDefines(), … in Draw() 464 …tech = g_Renderer.GetShaderManager().LoadEffect(str_minimap, g_Renderer.GetSystemShaderDefines(), … in Draw() 484 …tech = g_Renderer.GetShaderManager().LoadEffect(str_minimap, g_Renderer.GetSystemShaderDefines(), … in Draw() 586 if (!g_Renderer.m_SkipSubmit) in Draw() 589 g_Renderer.GetStats().m_DrawCalls++; in Draw() 614 g_Renderer.BindTexture(0, m_TerrainTexture); in CreateTextures() [all …]
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H A D | GUIRenderer.cpp | 215 CTexturePtr texture = g_Renderer.GetTextureManager().CreateTexture(textureProps); in UpdateDrawCallCache() 238 Call.m_Shader = g_Renderer.GetShaderManager().LoadEffect(str_gui_solid); in UpdateDrawCallCache() 244 Call.m_Shader = g_Renderer.GetShaderManager().LoadEffect(str_gui_add); in UpdateDrawCallCache() 253 Call.m_Shader = g_Renderer.GetShaderManager().LoadEffect(str_gui_grayscale); in UpdateDrawCallCache() 257 Call.m_Shader = g_Renderer.GetShaderManager().LoadEffect(str_gui_solid_mask); in UpdateDrawCallCache() 263 Call.m_Shader = g_Renderer.GetShaderManager().LoadEffect(str_gui_basic); in UpdateDrawCallCache() 268 Call.m_Shader = g_Renderer.GetShaderManager().LoadEffect(str_gui_basic); in UpdateDrawCallCache()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/GameInterface/ |
H A D | ActorViewer.cpp | 453 m.OldSky = g_Renderer.GetSkyManager()->m_RenderSky; in SetEnabled() 454 g_Renderer.GetSkyManager()->m_RenderSky = false; in SetEnabled() 456 m.OldWater = g_Renderer.GetWaterManager()->m_RenderWater; in SetEnabled() 463 g_Renderer.GetSkyManager()->m_RenderSky = m.OldSky; in SetEnabled() 464 g_Renderer.GetWaterManager()->m_RenderWater = m.OldWater; in SetEnabled() 502 g_Renderer.SetClearColor(m.Background); in Render() 505 g_Renderer.SetSimulation(&m.Simulation2); in Render() 507 g_Renderer.BeginFrame(); in Render() 523 g_Renderer.SetSceneCamera(camera, camera); in Render() 525 g_Renderer.RenderScene(m); in Render() [all …]
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/dports/games/0ad/0ad-0.0.23b-alpha/source/ps/ |
H A D | World.cpp | 79 CRenderer::IsInitialised() ? g_Renderer.GetWaterManager() : NULL, in RegisterInit() 80 CRenderer::IsInitialised() ? g_Renderer.GetSkyManager() : NULL, in RegisterInit() 83 pTriggerManager, CRenderer::IsInitialised() ? &g_Renderer.GetPostprocManager() : NULL, in RegisterInit() 102 CRenderer::IsInitialised() ? g_Renderer.GetWaterManager() : NULL, in RegisterInitRMS() 103 CRenderer::IsInitialised() ? g_Renderer.GetSkyManager() : NULL, in RegisterInitRMS() 106 pTriggerManager, CRenderer::IsInitialised() ? &g_Renderer.GetPostprocManager() : NULL, in RegisterInitRMS()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/ps/GameSetup/ |
H A D | GameSetup.cpp | 211 g_Renderer.SetSimulation(g_Game->GetSimulation2()); in Render() 214 g_Renderer.BeginFrame(); in Render() 223 g_Renderer.RenderTextOverlays(); in Render() 318 g_Renderer.EndFrame(); in Render() 583 g_Renderer.SetOptionBool(CRenderer::OPT_NOVBO, g_NoGLVBO); in InitRenderer() 605 g_Renderer.SetOptionBool(CRenderer::OPT_FOG, g_Fog); in InitRenderer() 621 g_Renderer.Open(g_xres, g_yres); in InitRenderer() 626 g_Renderer.SetLightEnv(&g_LightEnv); in InitRenderer() 635 g_Renderer.SetViewport(vp); in InitRenderer() 694 g_Renderer.ResetState(); in EndGame() [all …]
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/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/scripting/ |
H A D | JSInterface_Renderer.cpp | 31 return g_Renderer.GetOptionBool(CRenderer::OPT_##NAME); \ 36 g_Renderer.SetOptionBool(CRenderer::OPT_##NAME, Enabled); \ 60 return CRenderer::GetRenderPathName(g_Renderer.GetRenderPath()); in GetRenderPath() 65 g_Renderer.SetRenderPath(CRenderer::GetRenderPathByName(name)); in SetRenderPath() 70 g_Renderer.GetShadowMap().RecreateTexture(); in RecreateShadowMap() 75 return g_Renderer.GetTextureManager().TextureExists(filename); in TextureExists()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/GameInterface/Handlers/ |
H A D | EnvironmentHandlers.cpp | 48 WaterManager* wm = g_Renderer.GetWaterManager(); in GetSettings() 66 s.posteffect = g_Renderer.GetPostprocManager().GetPostEffect(); in GetSettings() 68 s.skyset = g_Renderer.GetSkyManager()->GetSkySet(); in GetSettings() 103 WaterManager* wm = g_Renderer.GetWaterManager(); in SetSettings() 124 g_Renderer.GetPostprocManager().SetPostEffect(posteffect); in SetSettings() 129 g_Renderer.GetSkyManager()->SetSkySet(skySet); in SetSettings() 209 std::vector<CStrW> skies = g_Renderer.GetSkyManager()->GetSkySets(); in QUERYHANDLER() 216 std::vector<CStrW> effects = g_Renderer.GetPostprocManager().GetPostEffects(); in QUERYHANDLER()
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H A D | GraphicsSetupHandlers.cpp | 200 g_Renderer.SetTerrainRenderMode(msg->wireframe ? EDGED_FACES : SOLID); in MESSAGEHANDLER() 201 g_Renderer.SetWaterRenderMode(msg->wireframe ? EDGED_FACES : SOLID); in MESSAGEHANDLER() 202 g_Renderer.SetModelRenderMode(msg->wireframe ? EDGED_FACES : SOLID); in MESSAGEHANDLER()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/ |
H A D | CCmpWaterManager.cpp | 82 g_Renderer.GetWaterManager()->m_WaterTexTimer += msgData.deltaSimTime; in HandleMessage() 102 g_Renderer.GetWaterManager()->RecomputeWaterData(); in RecomputeWaterData() 103 g_Renderer.GetWaterManager()->m_WaterHeight = m_WaterHeight.ToFloat(); in RecomputeWaterData()
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