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Searched refs:g_always_run (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_play.cpp444 if (g_always_run) { in PollKeyboardMove()
491 if (g_always_run) in PollMouseMove()
H A D3d_menu.cpp1948 g_always_run = !g_always_run; in CP_Switches()
2045 if (g_always_run) { in DrawAllSwitchLights()
H A D3d_main.cpp164 bool g_always_run = default_always_run; variable
6939 ::g_always_run = default_always_run; in set_config_defaults()
7246 ::g_always_run = (value != 0); in read_text_config()
7472 write_config_entry(writer, gp_is_always_run_name, ::g_always_run); in write_text_config()
H A D3d_def.h4327 extern bool g_always_run;