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Searched refs:g_bWindowed (Results 1 – 2 of 2) sorted by relevance

/dports/games/d2x/d2x-0.2.5/arch/win32/
H A Dwinmain.cpp30 BOOL g_bWindowed = TRUE; variable
171 if( !g_bReady && !g_bWindowed) in WndProc()
179 if( g_bActive && g_bReady && g_bWindowed ) in WndProc()
194 if( g_bActive && g_bReady && g_bWindowed ) in WndProc()
209 if( g_bActive && g_bReady && (!g_bWindowed) ) in WndProc()
262 if( g_bWindowed ) in WndProc()
266 if( IDOK == D3DEnum_UserDlgSelectDriver( hWnd, g_bWindowed ) ) in WndProc()
271 g_bWindowed = pDeviceInfo->bWindowed; in WndProc()
284 if( g_bWindowed ) in WndProc()
286 g_bWindowed = !g_bWindowed; in WndProc()
[all …]
H A Dscene.cpp24 extern BOOL g_bWindowed;
507 if (g_bWindowed) in BlitToPrimary()
538 if (g_bWindowed && (int)dst == BM_D3D_DISPLAY) in BlitToPrimaryRect()
573 if (g_bWindowed && bPrimary) in Blit()