Searched refs:g_callvote (Results 1 – 12 of 12) sorted by relevance
149 cvar_t *g_callvote; variable569 if(g_callvote->value) in EndDMLevel()917 if(g_callvote->integer) in ResetLevel()1645 if(g_callvote->integer && playervote.called) { in G_RunFrame()
272 g_callvote = gi.cvar("g_callvote", "1", CVAR_SERVERINFO | CVARDOC_BOOL); //change after testing in InitGame()
1300 if(g_callvote->value) { in SP_worldspawn()
987 if(g_callvote->value && playervote.called) { in Cmd_Vote_f()
699 extern cvar_t *g_callvote;
2518 if(g_callvote->value) in ClientBeginDeathmatch()