Searched refs:g_dmlights (Results 1 – 8 of 8) sorted by relevance
298 g_dmlights = gi.cvar ("g_dm_lights", "0", CVAR_ARCHIVE | CVAR_GAMEINFO); in InitGame()
102 cvar_t *g_dmlights; variable
708 extern cvar_t *g_dmlights;
869 else if (g_dmlights->integer && !g_tactical->integer) in G_SetClientEffects()