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Searched refs:g_fPSUGreen (Results 1 – 1 of 1) sorted by relevance

/dports/games/d2x/d2x-0.2.5/arch/win32/
H A Dscene.cpp48 float g_fPSUGreen = 0.0f; variable
307 g_fPSURed = g_fPSUGreen = g_fPSUBlue = 0.0f; in Win32_PaletteStepUp()
313 g_fPSUGreen = (float) g / 32.0f; in Win32_PaletteStepUp()
401 double dColG = min (1, max (0, dCol + g_fPSUGreen)); in g3_draw_tmap()
431 double dColG = min (1, max (0, (float) bG / 256 + g_fPSUGreen)); in g3_draw_poly()
473 double dColG = min (1, max (0, dCol + g_fPSUGreen)); in g3_draw_bitmap()