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Searched refs:g_jailDoorOpen (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dglobal.h194 G_EXTERN int32_t g_jailDoorOpen[MAXJAILDOORS]; variable
H A Dsavegame.cpp1286 { 0, &g_jailDoorOpen[0], sizeof(g_jailDoorOpen[0]), ARRAY_SIZE(g_jailDoorOpen) },
H A Dsector.cpp685 if (g_jailDoorOpen[i] == 0) in G_OperateSectors()
687 g_jailDoorOpen[i] = 1; in G_OperateSectors()
692 if (g_jailDoorOpen[i] == 2) in G_OperateSectors()
694 g_jailDoorOpen[i] = 3; in G_OperateSectors()
5531 if (g_jailDoorOpen[i] == 1) in G_DoJailDoor()
5537 g_jailDoorOpen[i] = 2; in G_DoJailDoor()
5582 if (g_jailDoorOpen[i] == 3) in G_DoJailDoor()
5588 g_jailDoorOpen[i] = 0; in G_DoJailDoor()
H A Dpremap.cpp1459 g_jailDoorOpen[g_jailDoorCnt] = 0; in prelevel()