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Searched refs:g_mapInfo (Results 1 – 25 of 28) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dpremap.cpp2469 if (!REALITY && (g_mapInfo[mii].name == NULL || g_mapInfo[mii].filename == NULL)) in G_EnterLevel()
2473 if (g_mapInfo[mii].filename == NULL) in G_EnterLevel()
2475 if (g_mapInfo[mii].name == NULL) in G_EnterLevel()
2480 if (g_mapInfo[mii].filename == NULL) in G_EnterLevel()
2482 if (g_mapInfo[mii].name == NULL) in G_EnterLevel()
2483 g_mapInfo[mii].name = Xstrdup("User Map"); in G_EnterLevel()
2554 G_LoadMapHack(levelName, g_mapInfo[mii].filename); in G_EnterLevel()
2598 if (g_mapInfo[g_musicIndex].musicfn == NULL || in G_EnterLevel()
2600 strcmp(g_mapInfo[g_musicIndex].musicfn, g_mapInfo[mii].musicfn) || in G_EnterLevel()
2695 g_mapInfo[mii].name); in G_EnterLevel()
[all …]
H A Dscreens.cpp2318 gametext_center(58+10, g_mapInfo[G_LastMapInfoIndex()].name); in G_DisplayMPResultsScreen()
2388 if (g_mapInfo[G_LastMapInfoIndex()].designertime) in G_PrintTime_ClockPad()
2419 return G_PrintTime2(g_mapInfo[G_LastMapInfoIndex()].partime); in G_PrintParTime()
2425 return G_PrintTime2(g_mapInfo[G_LastMapInfoIndex()].designertime); in G_PrintDesignerTime()
2458 lastmapname = g_mapInfo[G_LastMapInfoIndex()].name; in G_BonusScreen()
2460 lastmapname = g_mapInfo[G_LastMapInfoIndex()].name; in G_BonusScreen()
2671 if (g_mapInfo[G_LastMapInfoIndex()].partime) in G_BonusScreen()
2735 if (g_mapInfo[G_LastMapInfoIndex()].partime) in G_BonusScreen()
3040 lastmapname = g_mapInfo[G_LastMapInfoIndex()].name; in G_BonusScreenRRRA()
3042 lastmapname = g_mapInfo[G_LastMapInfoIndex()].name; in G_BonusScreenRRRA()
[all …]
H A Dgamedef.cpp1068 map_t *const pMapInfo = &g_mapInfo[(MAXLEVELS*volumeNum)+levelNum]; in C_DefineMusic()
2425 if (g_mapInfo[j *MAXLEVELS+k].filename == NULL) in C_ParseCommand()
2427 else if ((Bstrlen(tempbuf)+1) > sizeof(g_mapInfo[j*MAXLEVELS+k].filename)) in C_ParseCommand()
2428g_mapInfo[j *MAXLEVELS+k].filename = (char *)Xrealloc(g_mapInfo[j*MAXLEVELS+k].filename,(Bstrlen(t… in C_ParseCommand()
2430 Bstrcpy(g_mapInfo[j*MAXLEVELS+k].filename,tempbuf); in C_ParseCommand()
2434 g_mapInfo[j *MAXLEVELS+k].partime = in C_ParseCommand()
2444 g_mapInfo[j *MAXLEVELS+k].designertime = in C_ParseCommand()
2471 if (g_mapInfo[j*MAXLEVELS+k].name == NULL) in C_ParseCommand()
2473 else if ((Bstrlen(tempbuf)+1) > sizeof(g_mapInfo[j*MAXLEVELS+k].name)) in C_ParseCommand()
2474g_mapInfo[j *MAXLEVELS+k].name = (char *)Xrealloc(g_mapInfo[j*MAXLEVELS+k].name,(Bstrlen(tempbuf)+… in C_ParseCommand()
[all …]
H A Dgamevars.cpp138g_mapInfo[i].savedstate = (mapstate_t *)Xaligned_alloc(ACTOR_VAR_ALIGNMENT, sizeof(mapstate_t)); in Gv_ReadSave()
139 if (kdfread_LZ4(g_mapInfo[i].savedstate, sizeof(mapstate_t), 1, kFile) != 1) return -8; in Gv_ReadSave()
141 mapstate_t &sv = *g_mapInfo[i].savedstate; in Gv_ReadSave()
190 if (g_mapInfo[i].savedstate != NULL) in Gv_WriteSave()
199 mapstate_t &sv = *g_mapInfo[i].savedstate; in Gv_WriteSave()
201 dfwrite_LZ4(g_mapInfo[i].savedstate, sizeof(mapstate_t), 1, fil); in Gv_WriteSave()
H A Dsounds.cpp320 char const * musicfn = g_mapInfo[m].musicfn; in S_TryPlayLevelMusic()
356 char const * musicfn = g_mapInfo[m].musicfn; in S_TryPlaySpecialMusic()
H A Dglobal.h229 G_EXTERN map_t g_mapInfo[(MAXVOLUMES + 1) * MAXLEVELS]; // +1 volume for "intro", "briefing" and "… variable
H A Dsavegame.cpp387 else if (g_mapInfo[mapIdx].filename) in G_LoadPlayer()
388 Bstrcpy(currentboardfilename, g_mapInfo[mapIdx].filename); in G_LoadPlayer()
2057 if (g_mapInfo[musicIdx].musicfn != NULL && (musicIdx != g_musicIndex || different_user_map)) in postloadplayer()
H A Dcheats.cpp597 … (unsigned)levnume < MAXLEVELS && g_mapInfo[volnume*MAXLEVELS + levnume].filename != NULL) in G_DoCheats()
H A Dmenus.cpp1939 MEOSN_NetLevels[i][j] = g_mapInfo[MAXLEVELS*i+j].name; in Menu_Init()
1940 if (g_mapInfo[i*MAXLEVELS+j].filename != NULL) in Menu_Init()
2750 …mminitext(origin.x + ((90+60)<<16), origin.y + ((90+8+8)<<16), g_mapInfo[MAXLEVELS*ud.m_volume_num… in Menu_PreDraw()
2824 const char *name = g_mapInfo[(savehead.volnum*MAXLEVELS) + savehead.levnum].name; in Menu_PreDraw()
2890 …Bsprintf(tempbuf,"%s / %s",g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name, g_skill… in Menu_PreDraw()
2934 …, g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name, g_skillNames[ud.player_skill-1]); in Menu_PreDraw()
4021 …osdcmd_cheatsinfo_stat.level >= MAXLEVELS || g_mapInfo[osdcmd_cheatsinfo_stat.volume *MAXLEVELS+os… in Menu_Cheat_Warp()
4632 … strncpy(sv.name, g_mapInfo[ud.volume_number * MAXLEVELS + ud.level_number].name, MAXSAVEGAMENAME); in Menu_EntryStringSubmit()
H A Dosdcmds.cpp88 if (level > MAXLEVELS || g_mapInfo[volume *MAXLEVELS+level].filename == NULL) in osdcmd_changelevel()
H A Dgame.cpp6364 Bsnprintf(apStrings[QUOTE_MUSIC], MAXQUOTELEN, "Playing %s", g_mapInfo[g_musicIndex].musicfn); in G_PrintCurrentMusic()
6755 map_t *const pMapInfo = &g_mapInfo[g_musicIndex]; in G_HandleLocalKeys()
6796 … strncpy(sv.name, g_mapInfo[ud.volume_number * MAXLEVELS + ud.level_number].name, MAXSAVEGAMENAME); in G_HandleLocalKeys()
7005 return S_DefineAudioIfSupported(&g_mapInfo[sel].musicfn, name); in S_DefineMusic()
7462 Bfree(g_mapInfo[i].name); in G_Cleanup()
7463 Bfree(g_mapInfo[i].filename); in G_Cleanup()
7464 Bfree(g_mapInfo[i].musicfn); in G_Cleanup()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dscreens.cpp191 gametext_center(SCORESHEETOFFSET+58+10, g_mapInfo[G_LastMapInfoIndex()].name); in G_ShowScores()
1168 if (g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name != NULL) in G_DisplayRest()
1173 : g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name; in G_DisplayRest()
2165 gametext_center(58+10, g_mapInfo[G_LastMapInfoIndex()].name); in G_DisplayMPResultsScreen()
2235 if (!NAM_WW2GI && g_mapInfo[G_LastMapInfoIndex()].designertime) in G_PrintTime_ClockPad()
2266 return G_PrintTime2(g_mapInfo[G_LastMapInfoIndex()].partime); in G_PrintParTime()
2272 return G_PrintTime2(g_mapInfo[G_LastMapInfoIndex()].designertime); in G_PrintDesignerTime()
2299 lastmapname = g_mapInfo[G_LastMapInfoIndex()].name; in G_BonusScreen()
2301 lastmapname = g_mapInfo[G_LastMapInfoIndex()].name; in G_BonusScreen()
2467 if (g_mapInfo[G_LastMapInfoIndex()].partime) in G_BonusScreen()
[all …]
H A Dpremap.cpp391 if (g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name != NULL) in G_DoLoadScreen()
1703 for (auto &levelNum : g_mapInfo) in G_FindLevelByFile()
1808 realloc_copy(&g_mapInfo[USERMAPMUSICFAKESLOT].musicfn, nameBuf); in G_SetupFilenameBasedMusic()
1813 char const * usermapMusic = g_mapInfo[MUS_USERMAP].musicfn; in G_SetupFilenameBasedMusic()
1816 realloc_copy(&g_mapInfo[USERMAPMUSICFAKESLOT].musicfn, usermapMusic); in G_SetupFilenameBasedMusic()
1823 char const * e1l8 = g_mapInfo[7].musicfn; in G_SetupFilenameBasedMusic()
1826 realloc_copy(&g_mapInfo[USERMAPMUSICFAKESLOT].musicfn, e1l8); in G_SetupFilenameBasedMusic()
1837 map_t *const pMapInfo = &g_mapInfo[i]; in G_CheckIfStateless()
1901 Bassert((unsigned)mapidx < ARRAY_SIZE(g_mapInfo)); in G_EnterLevel()
1903 auto &m = g_mapInfo[mapidx]; in G_EnterLevel()
[all …]
H A Dgamedef.cpp2111 map_t *const pMapInfo = &g_mapInfo[(MAXLEVELS*volumeNum)+levelNum]; in C_DefineMusic()
2167 map_t *const map = &g_mapInfo[(MAXLEVELS*vol)+lev]; in C_UndefineLevel()
5574 if (g_mapInfo[j *MAXLEVELS+k].filename == NULL) in C_ParseCommand()
5577g_mapInfo[j *MAXLEVELS+k].filename = (char *)Xrealloc(g_mapInfo[j*MAXLEVELS+k].filename,(Bstrlen(t… in C_ParseCommand()
5579 Bstrcpy(g_mapInfo[j*MAXLEVELS+k].filename,tempbuf); in C_ParseCommand()
5583 g_mapInfo[j *MAXLEVELS+k].partime = in C_ParseCommand()
5593 g_mapInfo[j *MAXLEVELS+k].designertime = in C_ParseCommand()
5621 if (g_mapInfo[j*MAXLEVELS+k].name == NULL) in C_ParseCommand()
5623 else if ((Bstrlen(tempbuf)+1) > sizeof(g_mapInfo[j*MAXLEVELS+k].name)) in C_ParseCommand()
5624g_mapInfo[j *MAXLEVELS+k].name = (char *)Xrealloc(g_mapInfo[j*MAXLEVELS+k].name,(Bstrlen(tempbuf)+… in C_ParseCommand()
[all …]
H A Dgamevars.cpp246g_mapInfo[i].savedstate = (mapstate_t *)Xaligned_alloc(ACTOR_VAR_ALIGNMENT, sizeof(mapstate_t)); in Gv_ReadSave()
247 A_(kdfread_LZ4(g_mapInfo[i].savedstate, sizeof(mapstate_t), 1, kFile) == 1); in Gv_ReadSave()
249 mapstate_t &sv = *g_mapInfo[i].savedstate; in Gv_ReadSave()
454 if (g_mapInfo[i].savedstate != nullptr) in Gv_WriteSave()
487 if (g_mapInfo[i].savedstate == nullptr) in Gv_WriteSave()
490 mapstate_t &sv = *g_mapInfo[i].savedstate; in Gv_WriteSave()
492 dfwrite_LZ4(g_mapInfo[i].savedstate, sizeof(mapstate_t), 1, fil); in Gv_WriteSave()
H A Dglobal.h139 G_EXTERN map_t g_mapInfo[(MAXVOLUMES + 1) * MAXLEVELS]; // +1 volume for "intro", "briefing" and "… variable
H A Dsavegame.cpp462 else if (g_mapInfo[mapIdx].filename) in G_LoadPlayer()
463 Bstrcpy(currentboardfilename, g_mapInfo[mapIdx].filename); in G_LoadPlayer()
663 else if (g_mapInfo[mapIdx].filename) in G_LoadPlayer()
664 Bstrcpy(currentboardfilename, g_mapInfo[mapIdx].filename); in G_LoadPlayer()
2352 if (g_mapInfo[musicIdx].musicfn != NULL && (musicIdx != g_musicIndex || different_user_map)) in postloadplayer()
H A Dsounds.cpp318 char const * musicfn = g_mapInfo[m].musicfn; in S_TryPlayLevelMusic()
343 char const * musicfn = g_mapInfo[m].musicfn; in S_TryPlaySpecialMusic()
H A Dcheats.cpp561 … (unsigned)levnume < MAXLEVELS && g_mapInfo[volnume*MAXLEVELS + levnume].filename != NULL) in G_DoCheats()
H A Dgame.cpp4607 Bsnprintf(apStrings[QUOTE_MUSIC], MAXQUOTELEN, "Playing %s", g_mapInfo[g_musicIndex].musicfn); in G_PrintCurrentMusic()
4992 map_t *const pMapInfo = &g_mapInfo[g_musicIndex]; in G_HandleLocalKeys()
5034 … strncpy(sv.name, g_mapInfo[ud.volume_number * MAXLEVELS + ud.level_number].name, MAXSAVEGAMENAME); in G_HandleLocalKeys()
5246 return S_DefineAudioIfSupported(&g_mapInfo[sel].musicfn, name); in S_DefineMusic()
5885 Xfree(g_mapInfo[i].name); in G_Cleanup()
5886 Xfree(g_mapInfo[i].filename); in G_Cleanup()
5887 Xfree(g_mapInfo[i].musicfn); in G_Cleanup()
H A Dmenus.cpp1843 MEOSN_NetLevels[i][j] = g_mapInfo[MAXLEVELS*i+j].name; in Menu_Init()
1844 if (g_mapInfo[i*MAXLEVELS+j].filename != NULL) in Menu_Init()
2543 …mminitext(origin.x + ((90+60)<<16), origin.y + ((90+8+8)<<16), g_mapInfo[MAXLEVELS*ud.m_volume_num… in Menu_PreDraw()
2624 const char *name = g_mapInfo[(savehead.volnum*MAXLEVELS) + savehead.levnum].name; in Menu_PreDraw()
2690 …Bsprintf(tempbuf,"%s / %s",g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name, g_skill… in Menu_PreDraw()
2748 …, g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name, g_skillNames[ud.player_skill-1]); in Menu_PreDraw()
3287 …osdcmd_cheatsinfo_stat.level >= MAXLEVELS || g_mapInfo[osdcmd_cheatsinfo_stat.volume *MAXLEVELS+os… in Menu_Cheat_Warp()
3861 … strncpy(sv.name, g_mapInfo[ud.volume_number * MAXLEVELS + ud.level_number].name, MAXSAVEGAMENAME); in Menu_EntryStringSubmit()
H A Dgameexec.cpp3914 …VM_ASSERT((unsigned)levelNum < ARRAY_SIZE(g_mapInfo), "out of bounds map number (vol=%d, lev=%d)\n…
3917 … pName = j == STR_MAPNAME ? g_mapInfo[levelNum].name : g_mapInfo[levelNum].filename;
3922 … Bstrcpy(apStrings[q], j == STR_MAPNAME ? g_mapInfo[levelNum].name : g_mapInfo[levelNum].filename);
6476 map_t *const pMapInfo = &g_mapInfo[levelNum];
6594 mapstate_t *pSavedState = g_mapInfo[levelNum].savedstate;
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Ddynsymlist_game.lds131 g_mapInfo;
H A Dcontrol.lua911 local MAXIDX = ffi.sizeof(ffiC.g_mapInfo) / ffi.sizeof(ffiC.g_mapInfo[0])
916 local src = mapnamep and ffiC.g_mapInfo[idx].name or ffiC.g_mapInfo[idx].filename
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality.cpp373 g_mapInfo[i * MAXLEVELS + j].filename = (char*)Xcalloc(1, 1); in RT_PrepareScript()
375 g_mapInfo[i * MAXLEVELS + j].name = strdup(rt_level_names[j]); in RT_PrepareScript()
377 g_mapInfo[i * MAXLEVELS + j].name = (char*)Xcalloc(1, 1); in RT_PrepareScript()

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