/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | premap.cpp | 2469 if (!REALITY && (g_mapInfo[mii].name == NULL || g_mapInfo[mii].filename == NULL)) in G_EnterLevel() 2473 if (g_mapInfo[mii].filename == NULL) in G_EnterLevel() 2475 if (g_mapInfo[mii].name == NULL) in G_EnterLevel() 2480 if (g_mapInfo[mii].filename == NULL) in G_EnterLevel() 2482 if (g_mapInfo[mii].name == NULL) in G_EnterLevel() 2483 g_mapInfo[mii].name = Xstrdup("User Map"); in G_EnterLevel() 2554 G_LoadMapHack(levelName, g_mapInfo[mii].filename); in G_EnterLevel() 2598 if (g_mapInfo[g_musicIndex].musicfn == NULL || in G_EnterLevel() 2600 strcmp(g_mapInfo[g_musicIndex].musicfn, g_mapInfo[mii].musicfn) || in G_EnterLevel() 2695 g_mapInfo[mii].name); in G_EnterLevel() [all …]
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H A D | screens.cpp | 2318 gametext_center(58+10, g_mapInfo[G_LastMapInfoIndex()].name); in G_DisplayMPResultsScreen() 2388 if (g_mapInfo[G_LastMapInfoIndex()].designertime) in G_PrintTime_ClockPad() 2419 return G_PrintTime2(g_mapInfo[G_LastMapInfoIndex()].partime); in G_PrintParTime() 2425 return G_PrintTime2(g_mapInfo[G_LastMapInfoIndex()].designertime); in G_PrintDesignerTime() 2458 lastmapname = g_mapInfo[G_LastMapInfoIndex()].name; in G_BonusScreen() 2460 lastmapname = g_mapInfo[G_LastMapInfoIndex()].name; in G_BonusScreen() 2671 if (g_mapInfo[G_LastMapInfoIndex()].partime) in G_BonusScreen() 2735 if (g_mapInfo[G_LastMapInfoIndex()].partime) in G_BonusScreen() 3040 lastmapname = g_mapInfo[G_LastMapInfoIndex()].name; in G_BonusScreenRRRA() 3042 lastmapname = g_mapInfo[G_LastMapInfoIndex()].name; in G_BonusScreenRRRA() [all …]
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H A D | gamedef.cpp | 1068 map_t *const pMapInfo = &g_mapInfo[(MAXLEVELS*volumeNum)+levelNum]; in C_DefineMusic() 2425 if (g_mapInfo[j *MAXLEVELS+k].filename == NULL) in C_ParseCommand() 2427 else if ((Bstrlen(tempbuf)+1) > sizeof(g_mapInfo[j*MAXLEVELS+k].filename)) in C_ParseCommand() 2428 …g_mapInfo[j *MAXLEVELS+k].filename = (char *)Xrealloc(g_mapInfo[j*MAXLEVELS+k].filename,(Bstrlen(t… in C_ParseCommand() 2430 Bstrcpy(g_mapInfo[j*MAXLEVELS+k].filename,tempbuf); in C_ParseCommand() 2434 g_mapInfo[j *MAXLEVELS+k].partime = in C_ParseCommand() 2444 g_mapInfo[j *MAXLEVELS+k].designertime = in C_ParseCommand() 2471 if (g_mapInfo[j*MAXLEVELS+k].name == NULL) in C_ParseCommand() 2473 else if ((Bstrlen(tempbuf)+1) > sizeof(g_mapInfo[j*MAXLEVELS+k].name)) in C_ParseCommand() 2474 …g_mapInfo[j *MAXLEVELS+k].name = (char *)Xrealloc(g_mapInfo[j*MAXLEVELS+k].name,(Bstrlen(tempbuf)+… in C_ParseCommand() [all …]
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H A D | gamevars.cpp | 138 … g_mapInfo[i].savedstate = (mapstate_t *)Xaligned_alloc(ACTOR_VAR_ALIGNMENT, sizeof(mapstate_t)); in Gv_ReadSave() 139 if (kdfread_LZ4(g_mapInfo[i].savedstate, sizeof(mapstate_t), 1, kFile) != 1) return -8; in Gv_ReadSave() 141 mapstate_t &sv = *g_mapInfo[i].savedstate; in Gv_ReadSave() 190 if (g_mapInfo[i].savedstate != NULL) in Gv_WriteSave() 199 mapstate_t &sv = *g_mapInfo[i].savedstate; in Gv_WriteSave() 201 dfwrite_LZ4(g_mapInfo[i].savedstate, sizeof(mapstate_t), 1, fil); in Gv_WriteSave()
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H A D | sounds.cpp | 320 char const * musicfn = g_mapInfo[m].musicfn; in S_TryPlayLevelMusic() 356 char const * musicfn = g_mapInfo[m].musicfn; in S_TryPlaySpecialMusic()
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H A D | global.h | 229 G_EXTERN map_t g_mapInfo[(MAXVOLUMES + 1) * MAXLEVELS]; // +1 volume for "intro", "briefing" and "… variable
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H A D | savegame.cpp | 387 else if (g_mapInfo[mapIdx].filename) in G_LoadPlayer() 388 Bstrcpy(currentboardfilename, g_mapInfo[mapIdx].filename); in G_LoadPlayer() 2057 if (g_mapInfo[musicIdx].musicfn != NULL && (musicIdx != g_musicIndex || different_user_map)) in postloadplayer()
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H A D | cheats.cpp | 597 … (unsigned)levnume < MAXLEVELS && g_mapInfo[volnume*MAXLEVELS + levnume].filename != NULL) in G_DoCheats()
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H A D | menus.cpp | 1939 MEOSN_NetLevels[i][j] = g_mapInfo[MAXLEVELS*i+j].name; in Menu_Init() 1940 if (g_mapInfo[i*MAXLEVELS+j].filename != NULL) in Menu_Init() 2750 …mminitext(origin.x + ((90+60)<<16), origin.y + ((90+8+8)<<16), g_mapInfo[MAXLEVELS*ud.m_volume_num… in Menu_PreDraw() 2824 const char *name = g_mapInfo[(savehead.volnum*MAXLEVELS) + savehead.levnum].name; in Menu_PreDraw() 2890 …Bsprintf(tempbuf,"%s / %s",g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name, g_skill… in Menu_PreDraw() 2934 …, g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name, g_skillNames[ud.player_skill-1]); in Menu_PreDraw() 4021 …osdcmd_cheatsinfo_stat.level >= MAXLEVELS || g_mapInfo[osdcmd_cheatsinfo_stat.volume *MAXLEVELS+os… in Menu_Cheat_Warp() 4632 … strncpy(sv.name, g_mapInfo[ud.volume_number * MAXLEVELS + ud.level_number].name, MAXSAVEGAMENAME); in Menu_EntryStringSubmit()
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H A D | osdcmds.cpp | 88 if (level > MAXLEVELS || g_mapInfo[volume *MAXLEVELS+level].filename == NULL) in osdcmd_changelevel()
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H A D | game.cpp | 6364 Bsnprintf(apStrings[QUOTE_MUSIC], MAXQUOTELEN, "Playing %s", g_mapInfo[g_musicIndex].musicfn); in G_PrintCurrentMusic() 6755 map_t *const pMapInfo = &g_mapInfo[g_musicIndex]; in G_HandleLocalKeys() 6796 … strncpy(sv.name, g_mapInfo[ud.volume_number * MAXLEVELS + ud.level_number].name, MAXSAVEGAMENAME); in G_HandleLocalKeys() 7005 return S_DefineAudioIfSupported(&g_mapInfo[sel].musicfn, name); in S_DefineMusic() 7462 Bfree(g_mapInfo[i].name); in G_Cleanup() 7463 Bfree(g_mapInfo[i].filename); in G_Cleanup() 7464 Bfree(g_mapInfo[i].musicfn); in G_Cleanup()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | screens.cpp | 191 gametext_center(SCORESHEETOFFSET+58+10, g_mapInfo[G_LastMapInfoIndex()].name); in G_ShowScores() 1168 if (g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name != NULL) in G_DisplayRest() 1173 : g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name; in G_DisplayRest() 2165 gametext_center(58+10, g_mapInfo[G_LastMapInfoIndex()].name); in G_DisplayMPResultsScreen() 2235 if (!NAM_WW2GI && g_mapInfo[G_LastMapInfoIndex()].designertime) in G_PrintTime_ClockPad() 2266 return G_PrintTime2(g_mapInfo[G_LastMapInfoIndex()].partime); in G_PrintParTime() 2272 return G_PrintTime2(g_mapInfo[G_LastMapInfoIndex()].designertime); in G_PrintDesignerTime() 2299 lastmapname = g_mapInfo[G_LastMapInfoIndex()].name; in G_BonusScreen() 2301 lastmapname = g_mapInfo[G_LastMapInfoIndex()].name; in G_BonusScreen() 2467 if (g_mapInfo[G_LastMapInfoIndex()].partime) in G_BonusScreen() [all …]
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H A D | premap.cpp | 391 if (g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name != NULL) in G_DoLoadScreen() 1703 for (auto &levelNum : g_mapInfo) in G_FindLevelByFile() 1808 realloc_copy(&g_mapInfo[USERMAPMUSICFAKESLOT].musicfn, nameBuf); in G_SetupFilenameBasedMusic() 1813 char const * usermapMusic = g_mapInfo[MUS_USERMAP].musicfn; in G_SetupFilenameBasedMusic() 1816 realloc_copy(&g_mapInfo[USERMAPMUSICFAKESLOT].musicfn, usermapMusic); in G_SetupFilenameBasedMusic() 1823 char const * e1l8 = g_mapInfo[7].musicfn; in G_SetupFilenameBasedMusic() 1826 realloc_copy(&g_mapInfo[USERMAPMUSICFAKESLOT].musicfn, e1l8); in G_SetupFilenameBasedMusic() 1837 map_t *const pMapInfo = &g_mapInfo[i]; in G_CheckIfStateless() 1901 Bassert((unsigned)mapidx < ARRAY_SIZE(g_mapInfo)); in G_EnterLevel() 1903 auto &m = g_mapInfo[mapidx]; in G_EnterLevel() [all …]
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H A D | gamedef.cpp | 2111 map_t *const pMapInfo = &g_mapInfo[(MAXLEVELS*volumeNum)+levelNum]; in C_DefineMusic() 2167 map_t *const map = &g_mapInfo[(MAXLEVELS*vol)+lev]; in C_UndefineLevel() 5574 if (g_mapInfo[j *MAXLEVELS+k].filename == NULL) in C_ParseCommand() 5577 …g_mapInfo[j *MAXLEVELS+k].filename = (char *)Xrealloc(g_mapInfo[j*MAXLEVELS+k].filename,(Bstrlen(t… in C_ParseCommand() 5579 Bstrcpy(g_mapInfo[j*MAXLEVELS+k].filename,tempbuf); in C_ParseCommand() 5583 g_mapInfo[j *MAXLEVELS+k].partime = in C_ParseCommand() 5593 g_mapInfo[j *MAXLEVELS+k].designertime = in C_ParseCommand() 5621 if (g_mapInfo[j*MAXLEVELS+k].name == NULL) in C_ParseCommand() 5623 else if ((Bstrlen(tempbuf)+1) > sizeof(g_mapInfo[j*MAXLEVELS+k].name)) in C_ParseCommand() 5624 …g_mapInfo[j *MAXLEVELS+k].name = (char *)Xrealloc(g_mapInfo[j*MAXLEVELS+k].name,(Bstrlen(tempbuf)+… in C_ParseCommand() [all …]
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H A D | gamevars.cpp | 246 … g_mapInfo[i].savedstate = (mapstate_t *)Xaligned_alloc(ACTOR_VAR_ALIGNMENT, sizeof(mapstate_t)); in Gv_ReadSave() 247 A_(kdfread_LZ4(g_mapInfo[i].savedstate, sizeof(mapstate_t), 1, kFile) == 1); in Gv_ReadSave() 249 mapstate_t &sv = *g_mapInfo[i].savedstate; in Gv_ReadSave() 454 if (g_mapInfo[i].savedstate != nullptr) in Gv_WriteSave() 487 if (g_mapInfo[i].savedstate == nullptr) in Gv_WriteSave() 490 mapstate_t &sv = *g_mapInfo[i].savedstate; in Gv_WriteSave() 492 dfwrite_LZ4(g_mapInfo[i].savedstate, sizeof(mapstate_t), 1, fil); in Gv_WriteSave()
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H A D | global.h | 139 G_EXTERN map_t g_mapInfo[(MAXVOLUMES + 1) * MAXLEVELS]; // +1 volume for "intro", "briefing" and "… variable
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H A D | savegame.cpp | 462 else if (g_mapInfo[mapIdx].filename) in G_LoadPlayer() 463 Bstrcpy(currentboardfilename, g_mapInfo[mapIdx].filename); in G_LoadPlayer() 663 else if (g_mapInfo[mapIdx].filename) in G_LoadPlayer() 664 Bstrcpy(currentboardfilename, g_mapInfo[mapIdx].filename); in G_LoadPlayer() 2352 if (g_mapInfo[musicIdx].musicfn != NULL && (musicIdx != g_musicIndex || different_user_map)) in postloadplayer()
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H A D | sounds.cpp | 318 char const * musicfn = g_mapInfo[m].musicfn; in S_TryPlayLevelMusic() 343 char const * musicfn = g_mapInfo[m].musicfn; in S_TryPlaySpecialMusic()
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H A D | cheats.cpp | 561 … (unsigned)levnume < MAXLEVELS && g_mapInfo[volnume*MAXLEVELS + levnume].filename != NULL) in G_DoCheats()
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H A D | game.cpp | 4607 Bsnprintf(apStrings[QUOTE_MUSIC], MAXQUOTELEN, "Playing %s", g_mapInfo[g_musicIndex].musicfn); in G_PrintCurrentMusic() 4992 map_t *const pMapInfo = &g_mapInfo[g_musicIndex]; in G_HandleLocalKeys() 5034 … strncpy(sv.name, g_mapInfo[ud.volume_number * MAXLEVELS + ud.level_number].name, MAXSAVEGAMENAME); in G_HandleLocalKeys() 5246 return S_DefineAudioIfSupported(&g_mapInfo[sel].musicfn, name); in S_DefineMusic() 5885 Xfree(g_mapInfo[i].name); in G_Cleanup() 5886 Xfree(g_mapInfo[i].filename); in G_Cleanup() 5887 Xfree(g_mapInfo[i].musicfn); in G_Cleanup()
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H A D | menus.cpp | 1843 MEOSN_NetLevels[i][j] = g_mapInfo[MAXLEVELS*i+j].name; in Menu_Init() 1844 if (g_mapInfo[i*MAXLEVELS+j].filename != NULL) in Menu_Init() 2543 …mminitext(origin.x + ((90+60)<<16), origin.y + ((90+8+8)<<16), g_mapInfo[MAXLEVELS*ud.m_volume_num… in Menu_PreDraw() 2624 const char *name = g_mapInfo[(savehead.volnum*MAXLEVELS) + savehead.levnum].name; in Menu_PreDraw() 2690 …Bsprintf(tempbuf,"%s / %s",g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name, g_skill… in Menu_PreDraw() 2748 …, g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name, g_skillNames[ud.player_skill-1]); in Menu_PreDraw() 3287 …osdcmd_cheatsinfo_stat.level >= MAXLEVELS || g_mapInfo[osdcmd_cheatsinfo_stat.volume *MAXLEVELS+os… in Menu_Cheat_Warp() 3861 … strncpy(sv.name, g_mapInfo[ud.volume_number * MAXLEVELS + ud.level_number].name, MAXSAVEGAMENAME); in Menu_EntryStringSubmit()
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H A D | gameexec.cpp | 3914 …VM_ASSERT((unsigned)levelNum < ARRAY_SIZE(g_mapInfo), "out of bounds map number (vol=%d, lev=%d)\n… 3917 … pName = j == STR_MAPNAME ? g_mapInfo[levelNum].name : g_mapInfo[levelNum].filename; 3922 … Bstrcpy(apStrings[q], j == STR_MAPNAME ? g_mapInfo[levelNum].name : g_mapInfo[levelNum].filename); 6476 map_t *const pMapInfo = &g_mapInfo[levelNum]; 6594 mapstate_t *pSavedState = g_mapInfo[levelNum].savedstate;
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | dynsymlist_game.lds | 131 g_mapInfo;
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H A D | control.lua | 911 local MAXIDX = ffi.sizeof(ffiC.g_mapInfo) / ffi.sizeof(ffiC.g_mapInfo[0]) 916 local src = mapnamep and ffiC.g_mapInfo[idx].name or ffiC.g_mapInfo[idx].filename
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality.cpp | 373 g_mapInfo[i * MAXLEVELS + j].filename = (char*)Xcalloc(1, 1); in RT_PrepareScript() 375 g_mapInfo[i * MAXLEVELS + j].name = strdup(rt_level_names[j]); in RT_PrepareScript() 377 g_mapInfo[i * MAXLEVELS + j].name = (char*)Xcalloc(1, 1); in RT_PrepareScript()
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