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Searched refs:g_mouseCallback (Results 1 – 5 of 5) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Drawinput.cpp59 if (g_mouseCallback) in RI_ProcessMouse()
60 g_mouseCallback(i+1, 1); in RI_ProcessMouse()
65 if (g_mouseCallback) in RI_ProcessMouse()
66 g_mouseCallback(i+1, 0); in RI_ProcessMouse()
76 if (g_mouseCallback) g_mouseCallback(5, 1); in RI_ProcessMouse()
81 if (g_mouseCallback) g_mouseCallback(6, 1); in RI_ProcessMouse()
255 if (g_mouseCallback) in RI_PollDevices()
258 g_mouseCallback(5, 0); in RI_PollDevices()
260 g_mouseCallback(6, 0); in RI_PollDevices()
H A Dsdlayer.cpp2143 if (g_mouseCallback) in handleevents_sdlcommon()
2144 g_mouseCallback(j+1, ev->button.state == SDL_PRESSED); in handleevents_sdlcommon()
2430 if (g_mouseCallback) in handleevents_pollsdl()
2431 g_mouseCallback(5, 1); in handleevents_pollsdl()
2436 if (g_mouseCallback) in handleevents_pollsdl()
2437 g_mouseCallback(6, 1); in handleevents_pollsdl()
2492 if (g_mouseCallback) in handleevents()
2495 g_mouseCallback(5, 0); in handleevents()
2497 g_mouseCallback(6, 0); in handleevents()
H A Dwinlayer.cpp838 if (g_mouseCallback)
840 if (g_mouseBits & 1) g_mouseCallback(1, 0);
841 if (g_mouseBits & 2) g_mouseCallback(2, 0);
842 if (g_mouseBits & 4) g_mouseCallback(3, 0);
843 if (g_mouseBits & 8) g_mouseCallback(4, 0);
844 if (g_mouseBits & 16) g_mouseCallback(5, 0);
845 if (g_mouseBits & 32) g_mouseCallback(6, 0);
846 if (g_mouseBits & 64) g_mouseCallback(7, 0);
H A Dbaselayer.cpp108 void (*g_mouseCallback)(int32_t, int32_t); variable
109 void mouseSetCallback(void(*callback)(int32_t, int32_t)) { g_mouseCallback = callback; } in mouseSetCallback()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbaselayer.h238 extern void (*g_mouseCallback)(int32_t,int32_t);