Searched refs:g_mouseCallback (Results 1 – 5 of 5) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | rawinput.cpp | 59 if (g_mouseCallback) in RI_ProcessMouse() 60 g_mouseCallback(i+1, 1); in RI_ProcessMouse() 65 if (g_mouseCallback) in RI_ProcessMouse() 66 g_mouseCallback(i+1, 0); in RI_ProcessMouse() 76 if (g_mouseCallback) g_mouseCallback(5, 1); in RI_ProcessMouse() 81 if (g_mouseCallback) g_mouseCallback(6, 1); in RI_ProcessMouse() 255 if (g_mouseCallback) in RI_PollDevices() 258 g_mouseCallback(5, 0); in RI_PollDevices() 260 g_mouseCallback(6, 0); in RI_PollDevices()
|
H A D | sdlayer.cpp | 2143 if (g_mouseCallback) in handleevents_sdlcommon() 2144 g_mouseCallback(j+1, ev->button.state == SDL_PRESSED); in handleevents_sdlcommon() 2430 if (g_mouseCallback) in handleevents_pollsdl() 2431 g_mouseCallback(5, 1); in handleevents_pollsdl() 2436 if (g_mouseCallback) in handleevents_pollsdl() 2437 g_mouseCallback(6, 1); in handleevents_pollsdl() 2492 if (g_mouseCallback) in handleevents() 2495 g_mouseCallback(5, 0); in handleevents() 2497 g_mouseCallback(6, 0); in handleevents()
|
H A D | winlayer.cpp | 838 if (g_mouseCallback) 840 if (g_mouseBits & 1) g_mouseCallback(1, 0); 841 if (g_mouseBits & 2) g_mouseCallback(2, 0); 842 if (g_mouseBits & 4) g_mouseCallback(3, 0); 843 if (g_mouseBits & 8) g_mouseCallback(4, 0); 844 if (g_mouseBits & 16) g_mouseCallback(5, 0); 845 if (g_mouseBits & 32) g_mouseCallback(6, 0); 846 if (g_mouseBits & 64) g_mouseCallback(7, 0);
|
H A D | baselayer.cpp | 108 void (*g_mouseCallback)(int32_t, int32_t); variable 109 void mouseSetCallback(void(*callback)(int32_t, int32_t)) { g_mouseCallback = callback; } in mouseSetCallback()
|
/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | baselayer.h | 238 extern void (*g_mouseCallback)(int32_t,int32_t);
|