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Searched refs:g_no_wall_hit_sound (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_menu.cpp1936 g_no_wall_hit_sound = !g_no_wall_hit_sound; in CP_Switches()
2033 if (g_no_wall_hit_sound) { in DrawAllSwitchLights()
H A D3d_main.cpp161 bool g_no_wall_hit_sound = default_no_wall_hit_sound; variable
6937 ::g_no_wall_hit_sound = default_no_wall_hit_sound; in set_config_defaults()
7237 ::g_no_wall_hit_sound = (value != 0); in read_text_config()
7471 write_config_entry(writer, gp_no_wall_hit_sfx_name, ::g_no_wall_hit_sound); in write_text_config()
H A D3d_agent.cpp2446 if (!g_no_wall_hit_sound) { in ClipMove()
H A D3d_def.h4326 extern bool g_no_wall_hit_sound;