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Searched refs:g_pRebirthSDLMainWindow (Results 1 – 3 of 3) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/arch/ogl/
H A Dgr.cpp88 SDL_Window *g_pRebirthSDLMainWindow; variable
122 gr_set_mode_from_window_size(g_pRebirthSDLMainWindow);
163 SDL_GL_SwapWindow(g_pRebirthSDLMainWindow); in ogl_swap_buffers_internal()
399 const auto SDLWindow = g_pRebirthSDLMainWindow; in ogl_init_window()
501 return !!(SDL_GetWindowFlags(g_pRebirthSDLMainWindow) & SDL_WINDOW_FULLSCREEN); in gr_check_fullscreen()
552 const auto SDLWindow = g_pRebirthSDLMainWindow; in gr_toggle_fullscreen()
832 assert(!g_pRebirthSDLMainWindow); in gr_init()
843 g_pRebirthSDLMainWindow = SDLWindow; in gr_init()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/arch/sdl/
H A Devent.cpp45 extern SDL_Window *g_pRebirthSDLMainWindow;
275 SDL_SetWindowGrab(g_pRebirthSDLMainWindow, enable_grab ? SDL_TRUE : SDL_FALSE); in event_change_focus()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/
H A Dfwd-gr.h128 extern SDL_Window *g_pRebirthSDLMainWindow;