Searched refs:g_pRebirthSDLMainWindow (Results 1 – 3 of 3) sorted by relevance
88 SDL_Window *g_pRebirthSDLMainWindow; variable122 gr_set_mode_from_window_size(g_pRebirthSDLMainWindow);163 SDL_GL_SwapWindow(g_pRebirthSDLMainWindow); in ogl_swap_buffers_internal()399 const auto SDLWindow = g_pRebirthSDLMainWindow; in ogl_init_window()501 return !!(SDL_GetWindowFlags(g_pRebirthSDLMainWindow) & SDL_WINDOW_FULLSCREEN); in gr_check_fullscreen()552 const auto SDLWindow = g_pRebirthSDLMainWindow; in gr_toggle_fullscreen()832 assert(!g_pRebirthSDLMainWindow); in gr_init()843 g_pRebirthSDLMainWindow = SDLWindow; in gr_init()
45 extern SDL_Window *g_pRebirthSDLMainWindow;275 SDL_SetWindowGrab(g_pRebirthSDLMainWindow, enable_grab ? SDL_TRUE : SDL_FALSE); in event_change_focus()
128 extern SDL_Window *g_pRebirthSDLMainWindow;