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Searched refs:g_player (Results 1 – 25 of 65) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgamestructures.cpp352 MEMBER(g_player[0].ps, zoom, PLAYER_ZOOM),
357 LABEL(g_player[0].ps, pos.x, "posx", PLAYER_POSX),
442 MEMBER(g_player[0].ps, fta, PLAYER_FTA),
443 MEMBER(g_player[0].ps, ftq, PLAYER_FTQ),
457 MEMBER(g_player[0].ps, i, PLAYER_I),
556 auto const &ps = *g_player[playerNum].ps; in VM_GetPlayer()
604 auto &ps = *g_player[playerNum].ps; in VM_SetPlayer()
651 else g_player[playerNum].frags[lParm2] = newValue; in VM_SetPlayer()
1395 vm.pPlayer = g_player[iSet].ps; in VM_SetUserdef()
1506 auto const &i = g_player[playerNum].input; in VM_GetPlayerInput()
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H A Dcmdline.cpp171 g_player[0].wchoice[0] = 3; in G_CheckCommandLine()
172 g_player[0].wchoice[1] = 4; in G_CheckCommandLine()
173 g_player[0].wchoice[2] = 5; in G_CheckCommandLine()
174 g_player[0].wchoice[3] = 7; in G_CheckCommandLine()
175 g_player[0].wchoice[4] = 8; in G_CheckCommandLine()
176 g_player[0].wchoice[5] = 6; in G_CheckCommandLine()
177 g_player[0].wchoice[6] = 0; in G_CheckCommandLine()
178 g_player[0].wchoice[7] = 2; in G_CheckCommandLine()
179 g_player[0].wchoice[8] = 9; in G_CheckCommandLine()
180 g_player[0].wchoice[9] = 1; in G_CheckCommandLine()
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H A Ddemo.cpp64 g_player[myconnectindex].ps->gm &= ~MODE_GAME; in Demo_RestoreModes()
65 g_player[myconnectindex].ps->gm |= MODE_DEMO; in Demo_RestoreModes()
151 if ((g_player[myconnectindex].ps->gm&MODE_GAME) && g_player[myconnectindex].ps->dead_flag) in G_OpenDemoWrite()
502 in_menu = g_player[myconnectindex].ps->gm&MODE_MENU; in G_PlaybackDemo()
515 g_player[myconnectindex].ps->gm &= ~MODE_DEMO; in G_PlaybackDemo()
539 g_player[myconnectindex].ps->gm &= ~MODE_GAME; in G_PlaybackDemo()
540 g_player[myconnectindex].ps->gm |= MODE_DEMO; in G_PlaybackDemo()
886 … if ((g_player[myconnectindex].ps->gm&MODE_MENU) && (g_player[myconnectindex].ps->gm&MODE_EOL)) in G_PlaybackDemo()
893 …if (I_EscapeTrigger() && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0 && (g_player[myconnectin… in G_PlaybackDemo()
914 g_player[myconnectindex].ps->gm = 0; in G_PlaybackDemo()
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H A Dnetwork.cpp1440 g_player[p].playerquitflag = 0; in P_RemovePlayer()
1457 P_QuickKill(g_player[p].ps); in P_RemovePlayer()
1463 g_player[p].vote = 0; in P_RemovePlayer()
1739 Bmemcpy(g_player[playerindex].ps, g_player[0].ps, sizeof(DukePlayer_t)); in Net_Server_SetupPlayer()
1744g_player[playerindex].ps->last_extra = sprite[g_player[playerindex].ps->i].extra = g_player[player… in Net_Server_SetupPlayer()
1916 g_player[other].ps->palookup = g_player[other].pcolor = pbuf[byteIndex++]; in Net_ReceiveClientInfo()
2008 g_player[voting].gotvote = g_player[voting].vote = 1; in Net_ReceiveMapVoteInitiate()
2096 g_player[other].pingcnt++; in Net_ParseClientPacket()
2332 if (!g_player[pbuf[4]].ps) in Net_ReceiveNewPlayer()
2433 g_player[0].pingcnt++; in Net_ParseServerPacket()
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H A Dscreens.cpp90 if (player != g_player[screenpeek].ps) in P_SetGamePalette()
201 if (!g_player[i].playerquitflag) in G_ShowScores()
209 Bsprintf(tempbuf, "%-4d", g_player[i].frags[i] + g_player[i].ps->fraggedself); in G_ShowScores()
382 k = g_player[screenpeek].ps->i; in G_DrawOverheadMap()
639 auto const ps = g_player[snum].ps; in G_PrintCoords()
1275 if (g_player[i].ps->team == g_player[myconnectindex].ps->team) in G_DisplayRest()
1277 … j = min(max((G_GetAngleDelta(getangle(g_player[i].ps->pos.x-g_player[myconnectindex].ps->pos.x, in G_DisplayRest()
1278g_player[i].ps->pos.y-g_player[myconnectindex].ps->pos.y), g_player[myconnectindex].ps->ang))>>1, … in G_DisplayRest()
1576 … P_SetGamePalette(g_player[myconnectindex].ps, g_player[myconnectindex].ps->palette, 0); in gameDisplay3DRScreen()
1678 … P_SetGamePalette(g_player[myconnectindex].ps, g_player[myconnectindex].ps->palette, 0); in gameDisplayTitleScreen()
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H A Dosdcmds.cpp122 if (g_player[myconnectindex].ps->gm & MODE_GAME) in osdcmd_changelevel()
270 if (g_player[myconnectindex].ps->gm & MODE_GAME) in osdcmd_map()
273 g_player[myconnectindex].ps->gm = MODE_RESTART; in osdcmd_map()
305 if (g_player[myconnectindex].ps->gm & MODE_GAME) in osdcmd_demo()
353 auto pPlayer = g_player[myconnectindex].ps; in osdcmd_maxhealth()
449 g_player[myconnectindex].ps->gm = MODE_RESTART; in osdcmd_restartmap()
770 … sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health<<1; in osdcmd_give()
781 … P_AddAmmo(g_player[myconnectindex].ps,i,g_player[myconnectindex].ps->max_ammo_amount[i]); in osdcmd_give()
808 palid = g_player[screenpeek].ps->palette; in onvideomodechange()
1168 if(g_player[playerIndex].ps == nullptr) in osdcmd_playerinfo()
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H A Din_android.cpp141 int lotag = sector[g_player[myconnectindex].ps->cursectnum].lotag; in AndroidAction()
153 … if (!g_player[myconnectindex].ps->jetpack_on && g_player[myconnectindex].ps->on_ground && in AndroidAction()
252 … else if ((g_player[myconnectindex].ps->gm & MODE_MENU) == MODE_MENU && g_currentMenu != MENU_MAIN) in AndroidRead()
254 … else if ((g_player[myconnectindex].ps->gm & MODE_MENU) == MODE_MENU && g_currentMenu == MENU_MAIN) in AndroidRead()
260 else if ((g_player[myconnectindex].ps->gm & MODE_GAME)) in AndroidRead()
269 rv = g_player[myconnectindex].ps->gotweapon; break; in AndroidRead()
276 if ((unsigned)rv < MAX_WEAPONS && !g_player[myconnectindex].ps->ammo_amount[rv]) in AndroidRead()
282 rv = g_player[myconnectindex].ps->dead_flag; break; in AndroidRead()
287 if (g_player[myconnectindex].ps->inv_amount[i]) in AndroidRead()
292 rv = g_player[myconnectindex].ps->somethingonplayer != -1; in AndroidRead()
H A Dpremap.cpp620 auto &p = *g_player[playerNum].ps; in P_MoveToRandomSpawnPoint()
670 auto &p = *g_player[playerNum].ps; in P_ResetMultiPlayer()
1298 auto &p0 = *g_player[0].ps; in prelevel()
1392 auto &p0 = *g_player[0].ps; in G_NewGame()
1580 …A_InsertSprite(g_player[0].ps->cursectnum,g_player[0].ps->pos.x,g_player[0].ps->pos.y,g_player[0].… in G_ResetAllPlayers()
1611 auto &plr = g_player[i]; in G_ResetAllPlayers()
1645 auto &p = *g_player[i].ps; in G_ResetAllPlayers()
1690 g_player[p].input = {}; in G_ClearFIFO()
1691 g_player[p].vote = 0; in G_ClearFIFO()
1692 g_player[p].gotvote = 0; in G_ClearFIFO()
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H A Dsavegame.cpp486 auto & p0 = *g_player[0].ps; in G_LoadPlayer()
1378 ((sizeof(g_player[0].user_name)+sizeof(g_player[0].pcolor)+sizeof(g_player[0].pteam) \
2193 CPDAT(&g_player[i].pcolor, sizeof(g_player[0].pcolor)); in sv_restsave()
2194 CPDAT(&g_player[i].pteam, sizeof(g_player[0].pteam)); in sv_restsave()
2195 CPDAT(&g_player[i].frags[0], sizeof(g_player[0].frags)); in sv_restsave()
2196 CPDAT(g_player[i].ps ? g_player[i].ps : &dummy_ps, sizeof(DukePlayer_t)); in sv_restsave()
2211 CPDAT(&g_player[i].pcolor, sizeof(g_player[0].pcolor)); in sv_restload()
2212 CPDAT(&g_player[i].pteam, sizeof(g_player[0].pteam)); in sv_restload()
2213 CPDAT(&g_player[i].frags[0], sizeof(g_player[0].frags)); in sv_restload()
2214 CPDAT(g_player[i].ps ? g_player[i].ps : &dummy_ps, sizeof(DukePlayer_t)); in sv_restload()
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H A Dgame.cpp4031 … if (g_player[playerNum].ps->over_shoulder_on > 0 && g_player[playerNum].ps->newowner < 0) in G_DoSpriteAnimations()
4314 … if (g_player[screenpeek].ps->inv_amount[GET_HEATS] > 0 && g_player[screenpeek].ps->heat_on && in G_DoSpriteAnimations()
5899 Xfree(g_player[i].ps); in G_Cleanup()
6172 g_player[i].pingcnt = 0; in G_Startup()
6331 if (g_player[pnum].ps == NULL) in G_MaybeAllocPlayer()
6637 g_player[0].playerquitflag = 1; in app_main()
6646 g_player[j].ps->team = g_player[j].pteam = i; in app_main()
7175 if (g_player[i].ps->team != g_player[i].pteam && g_gametypeFlags[ud.coop] & GAMETYPE_TDM) in G_DoMoveThings()
7177 g_player[i].ps->team = g_player[i].pteam; in G_DoMoveThings()
7183 g_player[i].ps->palookup = g_player[i].pcolor = G_GetTeamPalette(g_player[i].ps->team); in G_DoMoveThings()
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H A Dsector.cpp232 auto const pPlayer = g_player[myconnectindex].ps; in A_FindPlayer()
245 auto const pPlayer = g_player[j].ps; in A_FindPlayer()
314 g_player[playerNum].ps->vel.z = 0; in G_DoSectorAnimations()
425 auto const pPlayer = g_player[screenpeek].ps; in G_AnimateCamSprite()
1277 if (g_player[playerNum].ps->access_incs == 0) in P_ActivateSwitch()
2435 auto ps = g_player[P_Get(spriteNum)].ps;
2521 auto ps = g_player[P_Get(spriteNum)].ps;
2587 auto const pPlayer = g_player[playerNum].ps;
3232 auto const pPlayer = g_player[playerNum].ps;
3285 … if (klabs(g_player[playerNum].input.svel) > 768 || klabs(g_player[playerNum].input.fvel) > 768)
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H A Dsounds.cpp189 if (ud.recstat != 2 && g_player[myconnectindex].ps->gm&MODE_GAME) in S_RestartMusic()
367 VM_OnEvent(EVENT_CONTINUELEVELMUSICSLOT, g_player[myconnectindex].ps->i, myconnectindex); in S_ContinueLevelMusic()
593 const vec3_t *cam2 = &g_player[1].ps->pos; in S_CalcDistAndAng()
599 sectNum = g_player[1].ps->cursectnum; in S_CalcDistAndAng()
600 angle = g_player[1].ps->ang; in S_CalcDistAndAng()
676 auto const pPlayer = g_player[myconnectindex].ps; in S_PlaySound3D()
725 auto const pOther = g_player[screenpeek].ps; in S_PlaySound3D()
731 if (g_player[1].ps->i == spriteNum) in S_PlaySound3D()
732 pOther = g_player[1].ps; in S_PlaySound3D()
925 if ((g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO)) == 0) in S_Update()
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H A Danim.cpp333 … VM_OnEventWithReturn(EVENT_PRECUTSCENE, g_player[screenpeek].ps->i, screenpeek, framenum); in Anim_Play()
354 VM_OnEventWithReturn(EVENT_CUTSCENE, g_player[screenpeek].ps->i, screenpeek, framenum); in Anim_Play()
397 …if (VM_OnEventWithReturn(EVENT_SKIPCUTSCENE, g_player[screenpeek].ps->i, screenpeek, I_GeneralTrig… in Anim_Play()
466 P_SetGamePalette(g_player[myconnectindex].ps, ANIMPAL, 8 + 2); in Anim_Play()
494 i = VM_OnEventWithReturn(EVENT_PRECUTSCENE, g_player[screenpeek].ps->i, screenpeek, i); in Anim_Play()
501 …if (VM_OnEventWithReturn(EVENT_SKIPCUTSCENE, g_player[screenpeek].ps->i, screenpeek, I_GeneralTrig… in Anim_Play()
509 P_SetGamePalette(g_player[myconnectindex].ps, ANIMPAL, 0); in Anim_Play()
540 i = VM_OnEventWithReturn(EVENT_CUTSCENE, g_player[screenpeek].ps->i, screenpeek, i); in Anim_Play()
H A Dplayer.cpp142 g_player[0].ps->i, 5); in Proj_DoWaterTracers()
216 if (!g_player[playerNum].ps->auto_aim) in A_FindTargetSprite()
646g_player[P_Get(hitData->sprite)].ps->team != g_player[P_Get(spriteOwner)].ps->team))) in P_PostFireHitscan()
1359 … shootAng = getangle(g_player[j].ps->opos.x - startPos.x, g_player[j].ps->opos.y - startPos.y); in A_ShootHardcoded()
1594 … shootAng = getangle(g_player[j].ps->opos.x - startPos.x, g_player[j].ps->opos.y - startPos.y); in A_ShootHardcoded()
2127 if (g_player[screenpeek].ps->scuba_on) in P_DisplayScuba()
3914 … int otherPlayerDist = klabs(g_player[otherPlayer].ps->opos.x - g_player[playerNum].ps->pos.x) + in P_FindOtherPlayer()
3915 … klabs(g_player[otherPlayer].ps->opos.y - g_player[playerNum].ps->pos.y) + in P_FindOtherPlayer()
3991 … if (GTFLAGS(GAMETYPE_TDM) && g_player[pPlayer->frag_ps].ps->team == g_player[playerNum].ps->team) in P_FragPlayer()
4014 … &g_player[pPlayer->frag_ps].user_name[0], &g_player[playerNum].user_name[0]); in P_FragPlayer()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dnet.cpp1774 Bmemset(&g_player[i].movefifoend, 0, sizeof(g_player[i].movefifoend)); in Net_ClearFIFO()
1775 Bmemset(&g_player[i].syncvalhead, 0, sizeof(g_player[i].syncvalhead)); in Net_ClearFIFO()
1776 Bmemset(&g_player[i].myminlag, 0, sizeof(g_player[i].myminlag)); in Net_ClearFIFO()
1850 int k = (g_player[myconnectindex].movefifoend-1)-g_player[i].movefifoend; in Net_GetInput()
1851 g_player[i].myminlag = min(g_player[i].myminlag,k); in Net_GetInput()
2090 j += g_player[i].playerquitflag + g_player[i].playerquitflag; in Net_GetInput()
2195 j += g_player[i].playerquitflag+g_player[i].playerquitflag; in Net_ParsePacket()
2693 g_player[voting].gotvote = g_player[voting].vote = 1; in Net_ParsePacket()
3477 g_player[myconnectindex].wchoice[i] = g_player[0].wchoice[i]; in Net_SendClientInfo()
3509 g_player[other].ps->palookup = g_player[other].pcolor = pbuf[i++]; in Net_ReceiveClientInfo()
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H A Dcmdline.cpp159 g_player[0].wchoice[0] = 3; in G_CheckCommandLine()
160 g_player[0].wchoice[1] = 4; in G_CheckCommandLine()
161 g_player[0].wchoice[2] = 5; in G_CheckCommandLine()
162 g_player[0].wchoice[3] = 7; in G_CheckCommandLine()
163 g_player[0].wchoice[4] = 8; in G_CheckCommandLine()
164 g_player[0].wchoice[5] = 6; in G_CheckCommandLine()
165 g_player[0].wchoice[6] = 0; in G_CheckCommandLine()
166 g_player[0].wchoice[7] = 2; in G_CheckCommandLine()
167 g_player[0].wchoice[8] = 9; in G_CheckCommandLine()
168 g_player[0].wchoice[9] = 1; in G_CheckCommandLine()
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H A Dpremap.cpp2100 …A_InsertSprite(g_player[0].ps->cursectnum,g_player[0].ps->pos.x,g_player[0].ps->pos.y,g_player[0].… in resetpspritevars()
2126 if (i) Bmemcpy(g_player[i].ps,g_player[0].ps,sizeof(DukePlayer_t)); in resetpspritevars()
2190 g_player[j].ps->last_extra = g_player[j].ps->max_player_health; in resetpspritevars()
2214g_player[j].pcolor = s->pal = g_player[j].ps->palookup = g_whichPalForPlayer++; in resetpspritevars()
2218 else g_player[j].pcolor = g_player[j].ps->palookup = s->pal; in resetpspritevars()
2227 g_player[j].ps->team = g_player[j].pteam; in resetpspritevars()
2239 …actor[i].bpos.x = g_player[j].ps->bobpos.x = g_player[j].ps->opos.x = g_player[j].ps->pos.x = … in resetpspritevars()
2240 …actor[i].bpos.y = g_player[j].ps->bobpos.y = g_player[j].ps->opos.y = g_player[j].ps->pos.y = … in resetpspritevars()
2241 actor[i].bpos.z = g_player[j].ps->opos.z = g_player[j].ps->pos.z = s->z; in resetpspritevars()
2242 g_player[j].ps->oq16ang = g_player[j].ps->q16ang = fix16_from_int(s->ang); in resetpspritevars()
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H A Dscreens.cpp89 if (player != g_player[screenpeek].ps) in P_SetGamePalette()
194 if (!g_player[i].playerquitflag) in G_ShowScores()
197 …minitext(70, SCORESHEETOFFSET+90+t, g_player[i].user_name, g_player[i].ps->palookup, 2+8+16+ROTATE… in G_ShowScores()
202 Bsprintf(tempbuf, "%-4d", g_player[i].frags[i] + g_player[i].ps->fraggedself); in G_ShowScores()
375 k = g_player[screenpeek].ps->i; in G_DrawOverheadMap()
1270 if (g_player[i].ps->team == g_player[myconnectindex].ps->team) in G_DisplayRest()
1272 … j = min(max((G_GetAngleDelta(getangle(g_player[i].ps->pos.x-g_player[myconnectindex].ps->pos.x, in G_DisplayRest()
1273g_player[i].ps->pos.y-g_player[myconnectindex].ps->pos.y), g_player[myconnectindex].ps->ang))>>1, … in G_DisplayRest()
1594 … P_SetGamePalette(g_player[myconnectindex].ps, g_player[myconnectindex].ps->palette, 0); in G_DisplayLogo()
1919 … P_SetGamePalette(g_player[myconnectindex].ps, g_player[myconnectindex].ps->palette, 0); in G_DisplayLogo()
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H A Ddemo.cpp83 g_player[myconnectindex].ps->gm &= ~MODE_GAME; in Demo_RestoreModes()
84 g_player[myconnectindex].ps->gm |= MODE_DEMO; in Demo_RestoreModes()
200 g_player[i].ps->auto_aim = 1; in G_OpenDemoRead()
271 if ((g_player[myconnectindex].ps->gm&MODE_GAME) && g_player[myconnectindex].ps->dead_flag) in G_OpenDemoWrite()
634 in_menu = g_player[myconnectindex].ps->gm&MODE_MENU; in G_PlaybackDemo()
670 g_player[myconnectindex].ps->gm &= ~MODE_GAME; in G_PlaybackDemo()
671 g_player[myconnectindex].ps->gm |= MODE_DEMO; in G_PlaybackDemo()
1053 … if ((g_player[myconnectindex].ps->gm&MODE_MENU) && (g_player[myconnectindex].ps->gm&MODE_EOL)) in G_PlaybackDemo()
1060 …if (I_EscapeTrigger() && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0 && (g_player[myconnectin… in G_PlaybackDemo()
1081 g_player[myconnectindex].ps->gm = 0; in G_PlaybackDemo()
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H A Din_android.cpp141 int lotag = sector[g_player[myconnectindex].ps->cursectnum].lotag; in AndroidAction()
153 … if (!g_player[myconnectindex].ps->jetpack_on && g_player[myconnectindex].ps->on_ground && in AndroidAction()
252 … else if ((g_player[myconnectindex].ps->gm & MODE_MENU) == MODE_MENU && g_currentMenu != MENU_MAIN) in AndroidRead()
254 … else if ((g_player[myconnectindex].ps->gm & MODE_MENU) == MODE_MENU && g_currentMenu == MENU_MAIN) in AndroidRead()
260 else if ((g_player[myconnectindex].ps->gm & MODE_GAME)) in AndroidRead()
269 rv = g_player[myconnectindex].ps->gotweapon; break; in AndroidRead()
276 if ((unsigned)rv < MAX_WEAPONS && !g_player[myconnectindex].ps->ammo_amount[rv]) in AndroidRead()
282 rv = g_player[myconnectindex].ps->dead_flag; break; in AndroidRead()
287 if (g_player[myconnectindex].ps->inv_amount[i]) in AndroidRead()
292 rv = g_player[myconnectindex].ps->somethingonplayer != -1; in AndroidRead()
H A Dosdcmds.cpp134 if (g_player[myconnectindex].ps->gm & MODE_GAME) in osdcmd_changelevel()
282 if (g_player[myconnectindex].ps->gm & MODE_GAME) in osdcmd_map()
285 g_player[myconnectindex].ps->gm = MODE_RESTART; in osdcmd_map()
317 if (g_player[myconnectindex].ps->gm & MODE_GAME) in osdcmd_demo()
441 g_player[myconnectindex].ps->gm = MODE_RESTART; in osdcmd_restartmap()
670 … sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health<<1; in osdcmd_give()
681 … P_AddAmmo(g_player[myconnectindex].ps,i,g_player[myconnectindex].ps->max_ammo_amount[i]); in osdcmd_give()
708 palid = g_player[screenpeek].ps->palette; in onvideomodechange()
991 if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) in osdcmd_quicksave()
1055 if (g_player[myconnectindex].ps->gm&MODE_MENU) in osdcmd_disconnect()
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H A Dgame.cpp7477 Bfree(g_player[i].ps); in G_Cleanup()
8003 sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor; in G_UpdatePlayerFromMenu()
8010 g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color; in G_UpdatePlayerFromMenu()
8015 sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor; in G_UpdatePlayerFromMenu()
8121 if (g_player[pnum].ps == NULL) in G_MaybeAllocPlayer()
8383 g_player[j].ps->team = g_player[j].pteam = i; in app_main()
8667g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = G_GetTeamPalette(g_playe… in app_main()
8671 else g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor; in app_main()
8999 g_player[i].ps->team = g_player[i].pteam; in G_DoMoveThings()
9007 g_player[i].ps->palookup = g_player[i].pcolor = G_GetTeamPalette(g_player[i].ps->team); in G_DoMoveThings()
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H A Dsavegame.cpp1109 ((sizeof(g_player[0].user_name)+sizeof(g_player[0].pcolor)+sizeof(g_player[0].pteam) \
1872 CPDAT(&g_player[i].pcolor, sizeof(g_player[0].pcolor)); in sv_restsave()
1873 CPDAT(&g_player[i].pteam, sizeof(g_player[0].pteam)); in sv_restsave()
1874 CPDAT(&g_player[i].frags[0], sizeof(g_player[0].frags)); in sv_restsave()
1875 CPDAT(g_player[i].ps ? g_player[i].ps : &dummy_ps, sizeof(DukePlayer_t)); in sv_restsave()
1890 CPDAT(&g_player[i].pcolor, sizeof(g_player[0].pcolor)); in sv_restload()
1891 CPDAT(&g_player[i].pteam, sizeof(g_player[0].pteam)); in sv_restload()
1892 CPDAT(&g_player[i].frags[0], sizeof(g_player[0].frags)); in sv_restload()
1893 CPDAT(g_player[i].ps ? g_player[i].ps : &dummy_ps, sizeof(DukePlayer_t)); in sv_restload()
1897 if (g_player[myconnectindex].ps) in sv_restload()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality.cpp226 g_player[0].wchoice[i] = wchoice[i]; in RT_Init()
381 g_maxPlayerHealth = g_player[0].ps->max_player_health = g_player[0].ps->max_shield_amount = 100; in RT_PrepareScript()
384 g_player[0].ps->max_ammo_amount[2] = 50; in RT_PrepareScript()
386 g_player[0].ps->max_ammo_amount[4] = 48; in RT_PrepareScript()
387 g_player[0].ps->max_ammo_amount[5] = 50; in RT_PrepareScript()
388 g_player[0].ps->max_ammo_amount[6] = 66; in RT_PrepareScript()
389 g_player[0].ps->max_ammo_amount[7] = 99; in RT_PrepareScript()
390 g_player[0].ps->max_ammo_amount[8] = 50; in RT_PrepareScript()
547 g_player[0].ps->cursectnum = 4; // ??? in RT_LoadBoard()
548 g_player[0].ps->over_shoulder_on = 0; in RT_LoadBoard()
[all …]
/dports/audio/sidplay2/sidplay-2.0.9/src/
H A Dmain.cpp132 static ConsolePlayer *g_player;
137 g_player = &player;
205 g_player->stop ();

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