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Searched refs:g_playtemp (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp6511 bstone::MemoryStream g_playtemp; variable
7566 ::g_playtemp.set_position(0); in NewGame()
7567 ::g_playtemp.set_size(0); in NewGame()
7583 g_playtemp.open(1 * 1024 * 1024); in InitPlaytemp()
7584 g_playtemp.set_size(0); in InitPlaytemp()
7585 g_playtemp.set_position(0); in InitPlaytemp()
7676 g_playtemp.set_position(0); in LoadLevel()
7913 g_playtemp.skip(4); in SaveLevel()
8023 g_playtemp.set_size(end_offset); in SaveLevel()
8394 ::g_playtemp.set_position(0); in SaveTheGame()
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H A D3d_agent.cpp165 extern bstone::MemoryStream g_playtemp;
3546 ::g_playtemp.set_position(0); in LoadOverheadChunk()
3554 bstone::BinaryReader reader(&g_playtemp); in LoadOverheadChunk()
3556 if (::FindChunk(&g_playtemp, chunk_name) > 0) { in LoadOverheadChunk()
3599 ::DeleteChunk(g_playtemp, chunk_name); in SaveOverheadChunk()
3606 bstone::BinaryWriter writer(&g_playtemp); in SaveOverheadChunk()
3610 g_playtemp.seek(0, bstone::StreamSeekOrigin::end); in SaveOverheadChunk()
3611 g_playtemp.write(chunk_name.c_str(), 4); in SaveOverheadChunk()
3612 g_playtemp.skip(4); in SaveOverheadChunk()
3614 int64_t beg_offset = g_playtemp.get_position(); in SaveOverheadChunk()
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