Searched refs:g_scroll_inertia (Results 1 – 7 of 7) sorted by relevance
523 if (!gfScrollPending && !g_scroll_inertia) in MainGameScreenHandle()542 if (gfScrollPending || g_scroll_inertia) in MainGameScreenHandle()581 if (!gfScrollPending && !g_scroll_inertia && !gfRenderFullThisFrame) in MainGameScreenHandle()
114 extern bool g_scroll_inertia;
155 bool g_scroll_inertia = false; variable1727 if (!g_scroll_inertia || in RenderWorld()1735 if (g_scroll_inertia) EmptyBackgroundRects(); in RenderWorld()2109 if (!g_scroll_inertia && !gfScrollPending) in ScrollWorld()2145 if (!g_scroll_inertia && !gfScrollPending) in ScrollWorld()2160 g_scroll_inertia = true; in ScrollWorld()2181 if (g_scroll_inertia) in ScrollWorld()2191 g_scroll_inertia = false; in ScrollWorld()4332 g_scroll_inertia = false; in SetRenderCenter()
496 if (!v->fActivelySaving && g_scroll_inertia) continue; in ExecuteVideoOverlays()
330 if (g_scroll_inertia) in QueryRTLeftButton()339 g_scroll_inertia = false; in QueryRTLeftButton()
756 else if (!gfScrollPending && !g_scroll_inertia) in SetUIMouseCursor()
145 if (gfScrollPending || g_scroll_inertia) return; in ScrollString()