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/dports/games/d2x/d2x-0.2.5/arch/win32/
H A Dscene.cpp319 D3DVECTOR g_vecRight, g_vecUp; variable
337 matView(0, 1) = g_vecUp.x = (D3DVALUE) f2fl (pOrient->uvec.x) / 10; in Win32_set_view_matrix()
338 matView(1, 1) = g_vecUp.y = (D3DVALUE) f2fl (pOrient->uvec.y) / 10; in Win32_set_view_matrix()
339 matView(2, 1) = g_vecUp.z = (D3DVALUE) f2fl (pOrient->uvec.z) / 10; in Win32_set_view_matrix()
346 matView(3, 1) = -DotProduct (g_vecUp, vecView); in Win32_set_view_matrix()
465 D3DVECTOR vecUp = g_vecUp * f2fl (height); in g3_draw_bitmap()