Searched refs:g_vecUp (Results 1 – 1 of 1) sorted by relevance
319 D3DVECTOR g_vecRight, g_vecUp; variable337 matView(0, 1) = g_vecUp.x = (D3DVALUE) f2fl (pOrient->uvec.x) / 10; in Win32_set_view_matrix()338 matView(1, 1) = g_vecUp.y = (D3DVALUE) f2fl (pOrient->uvec.y) / 10; in Win32_set_view_matrix()339 matView(2, 1) = g_vecUp.z = (D3DVALUE) f2fl (pOrient->uvec.z) / 10; in Win32_set_view_matrix()346 matView(3, 1) = -DotProduct (g_vecUp, vecView); in Win32_set_view_matrix()465 D3DVECTOR vecUp = g_vecUp * f2fl (height); in g3_draw_bitmap()