Searched refs:gam_units (Results 1 – 1 of 1) sorted by relevance
253 List &gam_units = Gam->GetMission()->GetUnits(); in BeginReplay() local256 while ( !gam_units.IsEmpty() ) { in BeginReplay()257 u = static_cast<Unit *>( gam_units.RemHead() ); in BeginReplay()270 gam_units.AddTail( u ); in BeginReplay()289 List &gam_units = Gam->GetMission()->GetUnits(); in EndReplay() local292 while ( !gam_units.IsEmpty() ) { in EndReplay()293 u = static_cast<Unit *>( gam_units.RemHead() ); in EndReplay()300 gam_units.AddTail( u ); in EndReplay()