Home
last modified time | relevance | path

Searched refs:gam_units (Results 1 – 1 of 1) sorted by relevance

/dports/games/crimson/crimson-0.5.3/src/cf/
H A Dhistory.cpp253 List &gam_units = Gam->GetMission()->GetUnits(); in BeginReplay() local
256 while ( !gam_units.IsEmpty() ) { in BeginReplay()
257 u = static_cast<Unit *>( gam_units.RemHead() ); in BeginReplay()
270 gam_units.AddTail( u ); in BeginReplay()
289 List &gam_units = Gam->GetMission()->GetUnits(); in EndReplay() local
292 while ( !gam_units.IsEmpty() ) { in EndReplay()
293 u = static_cast<Unit *>( gam_units.RemHead() ); in EndReplay()
300 gam_units.AddTail( u ); in EndReplay()