Searched refs:gamePropertyChanged (Results 1 – 2 of 2) sorted by relevance
358 void gamePropertyChanged(KGamePropertyBase* prop, KGame* me);
41 connect(this, &KWin4Doc::signalPropertyChanged, this, &KWin4Doc::gamePropertyChanged); in KWin4Doc()1243 void KWin4Doc::gamePropertyChanged(KGamePropertyBase* prop, KGame* /* me */) in gamePropertyChanged() function in KWin4Doc