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Searched refs:gameSpellEffect (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/game/
H A Dgame.h65 void gameSpellEffect(int spell, int player, Sound sound);
H A Dgame.cpp124 void gameSpellEffect(int spell, int player, Sound sound) { in gameSpellEffect() function
668 gameSpellEffect('t', -1, SOUND_MAGIC); /* same effect as tremor */ in gameDestroyAllCreatures()
H A Dcreature.cpp546 gameSpellEffect('s', -1, static_cast<Sound>(SOUND_MAGIC)); /* show the sleep spell effect */ in act()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/core/
H A Ddebugger_actions.cpp348 gameSpellEffect('r', -1, SOUND_LBHEAL); in talkAt()
406 gameSpellEffect('r', -1, SOUND_MAGIC); // same spell effect as 'r'esurrect in talkRunConversation()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/controllers/
H A Dgame_controller.cpp313 gameSpellEffect('r', -1, SOUND_MAGIC); // Same as resurrect spell in update()
696gameSpellEffect(-1, -1, SOUND_MOONGATE); // Default spell effect (screen inversion without 'spell'… in checkMoongates()
700 gameSpellEffect(-1, -1, SOUND_MOONGATE); // Again, after arriving in checkMoongates()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/filesys/
H A Dsavegame.cpp133 g_spells->spellSetEffectCallback(&gameSpellEffect); in load()