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Searched refs:gameTarget (Results 1 – 7 of 7) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword25/kernel/
H A Dpersistenceservice.cpp59 char gameTarget[MAX_SAVEGAME_SIZE]; variable
62 strncpy(gameTarget, target, MAX_SAVEGAME_SIZE - 1); in setGameTarget()
67 snprintf(buffer, MAX_SAVEGAME_SIZE, "%s.%.3d", gameTarget, slotID); in generateSavegameFilename()
/dports/games/scummvm/scummvm-2.5.1/engines/sword25/kernel/
H A Dpersistenceservice.cpp59 char gameTarget[MAX_SAVEGAME_SIZE]; variable
62 strncpy(gameTarget, target, MAX_SAVEGAME_SIZE - 1); in setGameTarget()
67 snprintf(buffer, MAX_SAVEGAME_SIZE+5, "%s.%.3d", gameTarget, slotID); in generateSavegameFilename()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/shared/gfx/
H A Dallegro_bitmap.cpp138 Common::String gameTarget = ConfMan.getActiveDomainName(); in SaveToFile() local
139 if (!name.hasPrefixIgnoreCase(gameTarget)) in SaveToFile()
140 name = gameTarget + "-" + name; in SaveToFile()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ags_galaxy_steam/
H A Dags_galaxy_steam.cpp57 Common::String gameTarget = ConfMan.getActiveDomainName(); in AGS_EngineStartup() local
59 AchMan.setActiveDomain(meta->getAchievementsInfo(gameTarget)); in AGS_EngineStartup()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Dfile.cpp358 String gameTarget = ConfMan.getActiveDomainName(); in ResolveScriptPath() local
359 if (child_path.CompareLeftNoCase(gameTarget) != 0) in ResolveScriptPath()
360 child_path = String::FromFormat("%s-%s", gameTarget.GetCStr(), child_path.GetCStr()); in ResolveScriptPath()
/dports/games/scummvm/scummvm-2.5.1/engines/asylum/
H A Dasylum.cpp149 Common::String gameTarget = ConfMan.getActiveDomainName(); in run() local
150 AchMan.setActiveDomain(getMetaEngine()->getAchievementsInfo(gameTarget)); in run()
/dports/games/scummvm/scummvm-2.5.1/engines/twine/
H A Dtwine.cpp243 const Common::String &gameTarget = ConfMan.getActiveDomainName(); in run() local
244 AchMan.setActiveDomain(getMetaEngine()->getAchievementsInfo(gameTarget)); in run()