Searched refs:game_dvr_allowed (Results 1 – 1 of 1) sorted by relevance
211 struct reg_dword game_dvr_allowed; in log_gaming_features() local220 L"AllowGameDVR", &game_dvr_allowed); in log_gaming_features()241 if (game_dvr_allowed.status == ERROR_SUCCESS) { in log_gaming_features()243 (bool)game_dvr_allowed.return_value ? "Yes" : "No"); in log_gaming_features()