Searched refs:game_frame (Results 1 – 7 of 7) sorted by relevance
114 u32 game_frame; variable152 game_frame = 0; in systemStartGameRecording()166 if (game_file.Write(&game_frame, sizeof(game_frame)) != sizeof(game_frame) || in systemStopGameRecording()234 game_frame = 0; in systemStartGamePlayback()321 u32 gf = wxUINT32_SWAP_ON_BE(game_frame); in systemReadJoypad()335 while (game_frame >= game_next_frame) in systemReadJoypad()449 game_frame++; in systemFrame()
59 void game_frame (void);
200 game_frame (); in run_frame()
536 game_frame (void) in game_frame() function
376 const Rect game_frame = RectWH(_GP(game).GetGameRes()); in update_letterbox_mode() local377 Rect new_main_view = game_frame; in update_letterbox_mode()388 _GP(play).SetMainViewport(CenterInRect(game_frame, new_main_view)); in update_letterbox_mode()
479 void game_frame(bool paused = false);3871 void game_frame(bool paused) in game_frame() function4318 game_frame(); in game_do_frame()6100 game_frame(true); in game_do_state()
466 void game_frame(bool paused = false);4322 void game_frame(bool paused) in game_frame() function4817 game_frame();6509 game_frame(true);