Searched refs:game_ini (Results 1 – 5 of 5) sorted by relevance
1001 IniFile game_ini; in LoadDefaultGameIni() local1003 game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true); in LoadDefaultGameIni()1004 return game_ini; in LoadDefaultGameIni()1009 IniFile game_ini; in LoadLocalGameIni() local1011 game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true); in LoadLocalGameIni()1012 return game_ini; in LoadLocalGameIni()1017 IniFile game_ini; in LoadGameIni() local1019 game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true); in LoadGameIni()1021 game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true); in LoadGameIni()1022 return game_ini; in LoadGameIni()
249 IniFile game_ini = StartUp.LoadGameIni(); in BootCore() local252 IniFile::Section* core_section = game_ini.GetOrCreateSection("Core"); in BootCore()253 IniFile::Section* dsp_section = game_ini.GetOrCreateSection("DSP"); in BootCore()254 IniFile::Section* controls_section = game_ini.GetOrCreateSection("Controls"); in BootCore()
56 IniFile game_ini = SConfig::GetInstance().LoadGameIni(); in LoadConfig() local57 IniFile::Section* control_section = game_ini.GetOrCreateSection("Controls"); in LoadConfig()
182 IniFile game_ini = SConfig::GetInstance().LoadGameIni(); in GetWiimoteInputProfilesForGame() local183 const IniFile::Section* const control_section = game_ini.GetOrCreateSection("Controls"); in GetWiimoteInputProfilesForGame()
1828 stead.game_ini = function(self) function1858 v.ini = stead.game_ini;