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Searched refs:game_loop (Results 1 – 25 of 44) sorted by relevance

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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dmainloop.c83 …id (*citadel_loops[])(void) = {game_loop, game_loop, game_loop, game_loop, setup_loop, game_loop, …
H A Dgameloop.c88 void game_loop(void) { in game_loop() function
/dports/games/rezerwar/rezerwar-0.4.2/src/
H A Dmain.c111 game_loop(char *levelname, enum ttype trans) in game_loop() function
307 status = game_loop(conf->next_level, TTYPE_NONE); in main()
310 status = game_loop(conf->current_level, TTYPE_NONE); in main()
333 status = game_loop(NULL, TTYPE_SHUTTER_OPEN); in main()
340 status = game_loop(conf->current_level, TTYPE_SHUTTER_OPEN); in main()
/dports/lang/rust/rustc-1.58.1-src/src/test/ui/async-await/issues/
H A Dissue-78938-async-block.rs9 game_loop(Arc::clone(&room_ref)) in f()
14 fn game_loop(v: Arc<Vec<usize>>) {} in game_loop() function
H A Dissue-78938-async-block.stderr6 LL | | game_loop(Arc::clone(&room_ref))
/dports/devel/allegro5/allegro5-5.2.7.0/demos/cosmic_protector/src/
H A Dcosmic_protector.cpp22 static void game_loop() in game_loop() function
111 game_loop(); in main()
/dports/games/garden-of-coloured-lights/garden-1.0.9/src/
H A Dgame.h19 void game_loop (void);
/dports/games/dangen/dangen-0.5/
H A Dloop.h6 int game_loop(int tutorial);
H A Dmain.c105 if (game_loop(choice) != 0) in main()
/dports/devel/efl/efl-1.25.1/src/examples/edje/
H A Dembryo_pong.edc57 public game_loop(count) {
152 timer(1.0 / FPS, "game_loop", count);
248 timer(0.1 , "game_loop", 0);
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Dgameloop.h80 void game_loop(void);
/dports/lang/v/v-0.1.29/examples/vcasino/
H A Dvcasino.v128 fn game_loop() {
145 game_loop()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_em/
H A Dglobal.h48 void game_loop(byte);
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_em/
H A Dglobal.h51 void game_loop(byte);
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_em/
H A Dglobal.h48 void game_loop(byte);
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_em/
H A Dglobal.h51 void game_loop(byte);
/dports/games/pachi/Pachi/src/
H A Dproto.h41 void game_loop();
H A Dgame.c167 game_loop(); in start_game()
343 void game_loop() in game_loop() function
/dports/games/luola/luola-1.3.2/src/
H A Dgame.h119 extern int game_loop;
/dports/games/libmt_client/libmt_client-0.1.98/src/
H A Dmt_client_game.c155 game_loop (libmt_client_player_t * player) in game_loop() function
347 ok = game_loop (player); in libmt_client_main_loop()
/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Ddiablo.h63 void game_loop(BOOL bStartup);
/dports/games/banihstypos/banihstypos-0.2/
H A Dbanihstypos.c167 void game_loop(char **words, int n_words) in game_loop() function
425 game_loop(words, n_words); in main()
/dports/games/warmux/warmux-11.04/src/weapon/
H A Dweapon.cpp188 Game * game_loop = Game::GetInstance(); in Manage() local
190 if (game_loop->ReadState() != Game::PLAYING) in Manage()
202 game_loop->SetState(Game::HAS_PLAYED); in Manage()
/dports/games/instead/instead-3.4.1/src/
H A Dgame.h74 extern int game_loop(void);
/dports/games/bomberclone/bomberclone-0.11.9/include/
H A Dbomberclone.h121 extern void game_loop ();

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