/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/ |
H A D | mainloop.c | 83 …id (*citadel_loops[])(void) = {game_loop, game_loop, game_loop, game_loop, setup_loop, game_loop, …
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H A D | gameloop.c | 88 void game_loop(void) { in game_loop() function
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/dports/games/rezerwar/rezerwar-0.4.2/src/ |
H A D | main.c | 111 game_loop(char *levelname, enum ttype trans) in game_loop() function 307 status = game_loop(conf->next_level, TTYPE_NONE); in main() 310 status = game_loop(conf->current_level, TTYPE_NONE); in main() 333 status = game_loop(NULL, TTYPE_SHUTTER_OPEN); in main() 340 status = game_loop(conf->current_level, TTYPE_SHUTTER_OPEN); in main()
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/dports/lang/rust/rustc-1.58.1-src/src/test/ui/async-await/issues/ |
H A D | issue-78938-async-block.rs | 9 game_loop(Arc::clone(&room_ref)) in f() 14 fn game_loop(v: Arc<Vec<usize>>) {} in game_loop() function
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H A D | issue-78938-async-block.stderr | 6 LL | | game_loop(Arc::clone(&room_ref))
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/dports/devel/allegro5/allegro5-5.2.7.0/demos/cosmic_protector/src/ |
H A D | cosmic_protector.cpp | 22 static void game_loop() in game_loop() function 111 game_loop(); in main()
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/dports/games/garden-of-coloured-lights/garden-1.0.9/src/ |
H A D | game.h | 19 void game_loop (void);
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/dports/games/dangen/dangen-0.5/ |
H A D | loop.h | 6 int game_loop(int tutorial);
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H A D | main.c | 105 if (game_loop(choice) != 0) in main()
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/dports/devel/efl/efl-1.25.1/src/examples/edje/ |
H A D | embryo_pong.edc | 57 public game_loop(count) { 152 timer(1.0 / FPS, "game_loop", count); 248 timer(0.1 , "game_loop", 0);
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/ |
H A D | gameloop.h | 80 void game_loop(void);
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/dports/lang/v/v-0.1.29/examples/vcasino/ |
H A D | vcasino.v | 128 fn game_loop() { 145 game_loop()
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_em/ |
H A D | global.h | 48 void game_loop(byte);
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_em/ |
H A D | global.h | 51 void game_loop(byte);
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_em/ |
H A D | global.h | 48 void game_loop(byte);
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_em/ |
H A D | global.h | 51 void game_loop(byte);
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/dports/games/pachi/Pachi/src/ |
H A D | proto.h | 41 void game_loop();
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H A D | game.c | 167 game_loop(); in start_game() 343 void game_loop() in game_loop() function
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/dports/games/luola/luola-1.3.2/src/ |
H A D | game.h | 119 extern int game_loop;
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/dports/games/libmt_client/libmt_client-0.1.98/src/ |
H A D | mt_client_game.c | 155 game_loop (libmt_client_player_t * player) in game_loop() function 347 ok = game_loop (player); in libmt_client_main_loop()
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/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | diablo.h | 63 void game_loop(BOOL bStartup);
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/dports/games/banihstypos/banihstypos-0.2/ |
H A D | banihstypos.c | 167 void game_loop(char **words, int n_words) in game_loop() function 425 game_loop(words, n_words); in main()
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/dports/games/warmux/warmux-11.04/src/weapon/ |
H A D | weapon.cpp | 188 Game * game_loop = Game::GetInstance(); in Manage() local 190 if (game_loop->ReadState() != Game::PLAYING) in Manage() 202 game_loop->SetState(Game::HAS_PLAYED); in Manage()
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/dports/games/instead/instead-3.4.1/src/ |
H A D | game.h | 74 extern int game_loop(void);
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/dports/games/bomberclone/bomberclone-0.11.9/include/ |
H A D | bomberclone.h | 121 extern void game_loop ();
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