/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | weather.cpp | 37 auto rect = Main_Data::game_screen->GetScreenEffectsRect(); in Weather() 45 SetTone(Main_Data::game_screen->GetTone()); in Draw() 47 switch (Main_Data::game_screen->GetWeatherType()) { in Draw() 202 const auto& particles = Main_Data::game_screen->GetParticles(); in DrawParticles() 223 const auto shake_x = Main_Data::game_screen->GetShakeOffsetX(); in DrawParticles() 224 const auto shake_y = Main_Data::game_screen->GetShakeOffsetY(); in DrawParticles() 225 auto pan_rect = Main_Data::game_screen->GetScreenEffectsRect(); in DrawParticles() 271 const auto& particles = Main_Data::game_screen->GetParticles(); in DrawSandParticles() 332 const auto shake_x = Main_Data::game_screen->GetShakeOffsetX(); in DrawFogOverlay() 333 const auto shake_y = Main_Data::game_screen->GetShakeOffsetY(); in DrawFogOverlay() [all …]
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H A D | sprite_picture.cpp | 100 x -= Main_Data::game_screen->GetShakeOffsetX(); in Draw() 101 y -= Main_Data::game_screen->GetShakeOffsetY(); in Draw() 136 auto screen_tone = Main_Data::game_screen->GetTone(); in Draw() 142 SetFlashEffect(Main_Data::game_screen->GetFlashColor()); in Draw()
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H A D | plane.cpp | 54 const int shake_x = Main_Data::game_screen->GetShakeOffsetX(); in Draw() 55 const int shake_y = Main_Data::game_screen->GetShakeOffsetY(); in Draw()
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H A D | battle_animation.cpp | 76 SetFlashEffect(Main_Data::game_screen->GetFlashColor()); in Update() 169 Game_Screen* screen = Main_Data::game_screen.get(); in ProcessAnimationTiming() 206 Main_Data::game_screen->FlashOnce(r, g, b, p, 0); in UpdateScreenFlash() 249 auto rect = Main_Data::game_screen->GetScreenEffectsRect(); in DrawGlobal() 375 Main_Data::game_screen->FlashOnce(r, g, b, p, 0); in UpdateScreenFlash()
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H A D | main_data.cpp | 67 std::unique_ptr<Game_Screen> game_screen; variable 173 game_screen.reset(); in Cleanup()
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H A D | background.cpp | 120 dst_rect.x += Main_Data::game_screen->GetShakeOffsetX(); in Draw() 121 dst_rect.y += Main_Data::game_screen->GetShakeOffsetY(); in Draw()
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H A D | screen.cpp | 33 auto flash_color = Main_Data::game_screen->GetFlashColor(); in Draw()
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H A D | spriteset_battle.cpp | 63 Tone new_tone = Main_Data::game_screen->GetTone(); in Update()
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/dports/games/kartofel/kartofel-1.2/ |
H A D | play.cc | 281 SDL_Surface* game_screen; variable 598 SDL_FreeSurface(game_screen); in SetVideoMode() 599 game_screen = game_screen_tmp; in SetVideoMode() 707 if (!game_screen) { in Init() 918 PrintAt(game_screen, msg_font, in MsgOutOfTime() 934 PrintAt(game_screen, msg_font, in MsgGameOver() 950 PrintAt(game_screen, msg_font, in MsgGameSuccess() 954 PrintAt(game_screen, info_font, in MsgGameSuccess() 958 PrintAt(game_screen, info_font, in MsgGameSuccess() 962 PrintAt(game_screen, info_font, in MsgGameSuccess() [all …]
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/dports/games/tecnoballz/tecnoballz-0.93.1/src/ |
H A D | right_panel_score.cc | 80 gauge_pixel = game_screen->get_pixel_data in first_init() 102 screen = game_screen; in draw_background() 127 draw (game_screen, SCORE_XCOORD * resolution, in text_refresh() 129 draw (game_screen, LIFES_XCOORD * resolution, in text_refresh() 131 draw (game_screen, BRICKS_XCOORD * resolution, in text_refresh() 209 Sint32 next = game_screen->get_width (); in draw_gigablizt_gauge()
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H A D | handler_display.cc | 61 if (NULL != game_screen) in ~handler_display() 63 delete game_screen; in ~handler_display() 64 game_screen = NULL; in ~handler_display() 93 game_screen = in initialize() 95 game_surface = game_screen->get_surface (); in initialize() 199 game_screen->lock_surface (); in lock_surfaces() 209 game_screen->unlock_surface (); in unlock_surfaces() 410 game_screen->set_palette (sdl_palette); in enable_palette() 426 game_screen->set_palette (pal); in enable_palette() 513 char *bkgd = game_screen->get_pixel_data (xcoord, ycoord); in clr_shadow()
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H A D | supervisor_shop.cc | 207 background_screen->blit_to_surface (game_screen); in first_init() 246 background_screen->blit_to_surface (game_screen, 290 * resolution, in main_loop() 254 display_text->draw (game_screen, 263 * resolution, 227 * resolution, in main_loop() 256 display_text->draw (game_screen, 263 * resolution, 183 * resolution, in main_loop() 730 game_screen->clear (0, x_pos, y_pos, 22 * 8 * resolution, 3 * yspac); in display_box_text() 731 display_text->draw (game_screen, x_pos, y_pos, current_text_displayed[0], in display_box_text() 733 display_text->draw (game_screen, x_pos, y_pos + yspac, current_text_displayed[1], in display_box_text() 735 display_text->draw (game_screen, x_pos, y_pos + yspac * 2, current_text_displayed[2], in display_box_text() 977 char *dest = game_screen->get_pixel_data (x, y); in draw_select_cursor() 978 Uint32 next_line = game_screen->get_row_size (); in draw_select_cursor()
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H A D | sprite_mouse_pointer.cc | 65 Uint32 x = game_screen->get_width () / 2; in create_pointer_sprite() 66 Uint32 y = game_screen->get_height () / 2; in create_pointer_sprite()
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H A D | supervisor_map_editor.cc | 287 game_screen->clear (); in view_tiles() 288 game_screen->blit_surface (tiles_bitmap, 0, tiles_ycoord, 0, 0, in view_tiles() 560 screen = game_screen->get_pixel_data (x1, y1); in highlight_selection() 578 Uint32 rowsize = game_screen->get_row_size (); in highlight_selection() 579 screen = game_screen->get_pixel_data (x2 - 1, y1 + 1); in highlight_selection() 601 screen = game_screen->get_pixel_data (x1, y2); in highlight_selection() 618 screen = game_screen->get_pixel_data (x1, y2 - 1); in highlight_selection() 761 game_screen->blit_surface (brush_bitmap, 0, 0, xcoord, in draw_brush()
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H A D | sprite_object.cc | 298 offscreen_pitch = game_screen->get_row_size (); in init_common() 310 offsetDest = game_screen->get_line_modulo (sprite_width); in init_common() 408 offsetDest = game_screen->get_line_modulo (sprite_width); in create_sprite() 1115 char *screen = game_screen->get_pixel_data (x_coord, y_coord); in draw_with_tables() 1180 char *screen = game_screen->get_pixel_data (x_coord, y_coord); in draw_cycling_color() 1209 char *screen = game_screen->get_pixel_data (x_coord, y_coord); in draw_capsule() 1247 screen_ptr = game_screen->get_pixel_data (x_coord, y_coord); in draw_vertically_repeated() 1441 (Sint32 *) game_screen->get_pixel_data (x_coord + ombredecax, in draw_shadow() 1465 char *screen = game_screen->get_pixel_data (x_coord + ombredecax, in draw_shadow() 1613 char *d = game_screen->get_pixel_data (x_coord, y_coord); in draw_copy_from_bitmap() [all …]
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H A D | tilesmap_scrolling.cc | 118 tiles_per_row = game_screen->get_width () / tile_width; in initialize() 231 game_screen->set_palette (tiles_bitmap); in enable_palette() 268 offscreen_surface *offscreen = game_screen; in draw() 345 game_screen->set_palette (brush); in alloc_brush()
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H A D | short_info_messages.cc | 97 dest_offset = game_screen->get_row_size (); in initialize() 99 screen = game_screen->get_pixel_data (XCOORD_MESSAGE * resolution, in initialize() 351 char *dest1 = game_screen->get_pixel_data (xcoord, ycoord); in clear_message()
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H A D | supervisor_bricks_level.cc | 106 game_screen->clear (); in first_init() 204 background_screen->blit_to_surface (game_screen); in first_init() 480 game_screen->clear (); in switch_background() 504 background_screen->blit_to_surface (game_screen); in switch_background()
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H A D | controller_bricks.cc | 182 map->pixel_offset = game_screen->get_offset (i, j); in initialize() 248 offsDestin = game_screen->get_line_modulo (brick_width); in initialize() 250 adr_desti1 = (Sint32 *) game_screen->get_pixel_data (); in initialize() 582 Uint32 offs = game_screen->get_row_size () - brick_width; in save_background()
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H A D | display_text_bitmap.cc | 108 off_desti1 = game_screen->get_row_size (); //modulo destination in load_bitmap_fonts() 302 ptBob->offscreen_pitch = game_screen->get_row_size (); in string2bob()
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H A D | tiles_background.cc | 181 map_width = (game_screen->get_width () - 64 * resolution) / tiles_width; in setup() 217 screen = game_screen; in draw_shadows() 436 draw (game_screen); in draw()
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/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/ |
H A D | video.c | 32 SDL_Surface *game_screen; variable 51 game_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, vga_width, vga_height, 8, 0, 0, 0, 0); in init_video() 174 SDL_FreeSurface(game_screen); in deinit_video()
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H A D | video.h | 32 extern SDL_Surface *game_screen;
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/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | mock_game.cpp | 46 Main_Data::game_screen = std::make_unique<Game_Screen>(); in MockGame() 77 Main_Data::game_screen = {}; in DoReset()
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H A D | test_move_route.h | 85 Main_Data::game_screen = std::make_unique<Game_Screen>(); 110 Main_Data::game_screen = {}; in ~MapGuard()
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