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Searched refs:game_status (Results 1 – 25 of 239) sorted by relevance

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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Devents.c60 game_status != GAME_MODE_EDITOR && game_status != GAME_MODE_PLAYING) in FilterMouseMotionEvents()
78 game_status == GAME_MODE_EDITOR || game_status == GAME_MODE_PLAYING) in SkipPressedMouseMotionEvent()
190 if (game_status == GAME_MODE_QUIT) in EventLoop()
315 if (game_status == GAME_MODE_PLAYING) in SleepWhileUnmapped()
453 switch (game_status) in HandleButton()
541 if (game_status == GAME_MODE_MAIN) in HandleKeysSpecial()
824 if (game_status == GAME_MODE_MAIN || game_status == GAME_MODE_PLAYING) in HandleKey()
869 switch (game_status) in HandleKey()
903 if (game_status != GAME_MODE_MAIN) in HandleKey()
1070 game_status = GAME_MODE_MAIN; in HandleKey()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Devents.c60 game_status != GAME_MODE_EDITOR && game_status != GAME_MODE_PLAYING) in FilterMouseMotionEvents()
78 game_status == GAME_MODE_EDITOR || game_status == GAME_MODE_PLAYING) in SkipPressedMouseMotionEvent()
190 if (game_status == GAME_MODE_QUIT) in EventLoop()
315 if (game_status == GAME_MODE_PLAYING) in SleepWhileUnmapped()
453 switch (game_status) in HandleButton()
541 if (game_status == GAME_MODE_MAIN) in HandleKeysSpecial()
824 if (game_status == GAME_MODE_MAIN || game_status == GAME_MODE_PLAYING) in HandleKey()
869 switch (game_status) in HandleKey()
903 if (game_status != GAME_MODE_MAIN) in HandleKey()
1070 game_status = GAME_MODE_MAIN; in HandleKey()
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Devents.c60 game_status != GAME_MODE_EDITOR && game_status != GAME_MODE_PLAYING) in FilterMouseMotionEvents()
78 game_status == GAME_MODE_EDITOR || game_status == GAME_MODE_PLAYING) in SkipPressedMouseMotionEvent()
190 if (game_status == GAME_MODE_QUIT) in EventLoop()
315 if (game_status == GAME_MODE_PLAYING) in SleepWhileUnmapped()
453 switch (game_status) in HandleButton()
537 if (game_status == GAME_MODE_MAIN) in HandleKeysSpecial()
757 if (game_status == GAME_MODE_MAIN || game_status == GAME_MODE_PLAYING) in HandleKey()
802 switch (game_status) in HandleKey()
833 if (game_status != GAME_MODE_MAIN) in HandleKey()
994 game_status = GAME_MODE_MAIN; in HandleKey()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Devents.c60 game_status != GAME_MODE_EDITOR && game_status != GAME_MODE_PLAYING) in FilterMouseMotionEvents()
78 game_status == GAME_MODE_EDITOR || game_status == GAME_MODE_PLAYING) in SkipPressedMouseMotionEvent()
190 if (game_status == GAME_MODE_QUIT) in EventLoop()
315 if (game_status == GAME_MODE_PLAYING) in SleepWhileUnmapped()
453 switch (game_status) in HandleButton()
537 if (game_status == GAME_MODE_MAIN) in HandleKeysSpecial()
757 if (game_status == GAME_MODE_MAIN || game_status == GAME_MODE_PLAYING) in HandleKey()
802 switch (game_status) in HandleKey()
833 if (game_status != GAME_MODE_MAIN) in HandleKey()
994 game_status = GAME_MODE_MAIN; in HandleKey()
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/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Devents.c100 if (game_status == PLAYING) in EventLoop()
207 if (game_status == PLAYING) in SleepWhileUnmapped()
248 if (game_status != PLAYING) in HandleMotionEvent()
333 switch(game_status) in HandleButton()
377 game_status=MAINMENU; in HandleButton()
382 game_status=PLAYING; in HandleButton()
531 game_status = MAINMENU; in HandleKey()
540 game_status = MAINMENU; in HandleKey()
569 switch(game_status) in HandleKey()
614 game_status = MAINMENU; in HandleKey()
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H A Dscreens.c97 game_status = LEVELED; in DrawMainMenu()
320 game_status = TYPENAME; in HandleMainMenu()
338 game_status = HALLOFFAME; in HandleMainMenu()
346 game_status = LEVELED; in HandleMainMenu()
351 game_status = HELPSCREEN; in HandleMainMenu()
356 game_status = PLAYING; in HandleMainMenu()
362 game_status = SETUP; in HandleMainMenu()
1019 game_status = MAINMENU; in HandleChooseLevel()
1323 game_status = MAINMENU; in HandleSetupScreen()
1414 game_status=MAINMENU; in HandleGameActions()
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/dports/games/freedoko/FreeDoko_0.7.19/src/basetypes/
H A Dgame_status.cpp33 GameStatus game_status = GameStatus::programstart; variable
42 to_string(GameStatus const game_status) noexcept in to_string() argument
44 switch (game_status) { in to_string()
109 << static_cast<int>(game_status)); in to_string()
121 gettext(GameStatus const game_status) in gettext() argument
123 return gettext("GameStatus::" + to_string(game_status)); in gettext()
134 operator<<(ostream &ostr, GameStatus const game_status) in operator <<() argument
136 return (ostr << ::to_string(game_status)); in operator <<()
165 switch (::game_status) { in in_running_game()
H A Dgame_status.h55 string to_string(GameStatus game_status) noexcept;
56 string gettext(GameStatus game_status);
57 ostream& operator<<(ostream& ostr, GameStatus game_status);
63 extern GameStatus game_status;
/dports/games/freedoko/FreeDoko_0.7.19/src/game/
H A Dgame.gameplay.cpp58 if (::game_status != GameStatus::game_new) in play()
70 ::game_status = GameStatus::game_new; in play()
80 if (::game_status != GameStatus::game_new) { in play()
88 ::game_status = GameStatus::game_init; in play()
105 ::game_status = GameStatus::game_start; in play()
154 ::game_status = GameStatus::game_play; in play()
176 throw(::game_status); in play()
181 ::game_status = GameStatus::game_play; in play()
291 ::game_status = status; in init()
831 if (!(::game_status & GameStatus::game)) in nextplayer()
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H A Dtricks.cpp190 if (::game_status < GameStatus::game_play) in tricks_in_trickpiles()
195 if ( (::game_status == GameStatus::game_finished) in tricks_in_trickpiles()
196 || (::game_status == GameStatus::game_trick_taken)) in tricks_in_trickpiles()
213 if (::game_status < GameStatus::game_play) in current_no()
218 if ( (::game_status == GameStatus::game_finished) in current_no()
231 if (::game_status < GameStatus::game_play) in real_current_no()
236 if (::game_status == GameStatus::game_finished) in real_current_no()
247 if ( (::game_status == GameStatus::game_reservation) in remaining_no()
248 || (::game_status == GameStatus::game_poverty_shift) ) in remaining_no()
277 if ( (::game_status == GameStatus::game_reservation) in is_last_trick()
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H A Dswines.cpp195 && (player == (::game_status == GameStatus::game_reservation in swines_announcement_valid()
210 if ( (::game_status == GameStatus::game_poverty_shift) in swines_announcement_valid()
217 && ( (::game_status == GameStatus::game_start) in swines_announcement_valid()
218 || (::game_status == GameStatus::game_init) in swines_announcement_valid()
219 || (::game_status == GameStatus::game_reservation) in swines_announcement_valid()
220 || ( (::game_status == GameStatus::game_poverty_shift) in swines_announcement_valid()
271 if (::game_status == GameStatus::game_reservation) in swines_announce()
374 if ( (::game_status == GameStatus::game_poverty_shift) in hyperswines_announcement_valid()
385 && ( (::game_status == GameStatus::game_init) in hyperswines_announcement_valid()
386 || (::game_status == GameStatus::game_reservation) in hyperswines_announcement_valid()
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H A Dpoverty.cpp141 ::game_status = GameStatus::game_redistribute; in shift()
145 ::game_status = GameStatus::game_poverty_shift; in shift()
253 if (::game_status != GameStatus::game_poverty_shift) in shift()
259 if (::game_status != GameStatus::game_poverty_shift) in shift()
306 ::game_status = GameStatus::game_redistribute; in shift()
324 if (::game_status != GameStatus::game_poverty_shift) in shift()
387 if (::game_status != GameStatus::game_poverty_shift) in shift()
414 if (::game_status == GameStatus::game_poverty_shift) in shift()
415 ::game_status = GameStatus::game_reservation; in shift()
/dports/games/freedoko/FreeDoko_0.7.19/src/
H A Dfreedoko.cpp131 ::game_status = GameStatus::programstart; in main()
571 ::game_status = GameStatus::programstart; in main()
580 ::game_status = game_status_bak; in main()
674 ::game_status = GameStatus::party_new; in main()
708 ::game_status = GameStatus::party_new; in main()
710 while (::game_status != GameStatus::quit) { in main()
725 throw ::game_status; in main()
744 ::game_status = GameStatus::party_new; in main()
751 ::game_status = gs; in main()
757 if (::game_status == GameStatus::quit) in main()
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/dports/games/freedoko/FreeDoko_0.7.19/src/ui/gtkmm/
H A Dthrower.cpp108 throw (this->exception_.game_status); in throw_it()
188 Thrower::operator()(GameStatus const game_status, in operator ()() argument
193 cout << "thrower: throw game status '" << game_status << "'" << endl; in operator ()()
198 || (this->exception_.game_status != game_status)) ) in operator ()()
209 this->exception_.game_status = game_status; in operator ()()
H A Dhand.cpp73 if (::game_status & GameStatus::game) in changed()
85 if (!( (::game_status >= GameStatus::game_init) in draw()
86 && (::game_status <= GameStatus::game_finished)) ) in draw()
89 if ( (::game_status == GameStatus::game_finished) in draw()
124 || (::game_status == GameStatus::game_finished) ) { in draw()
152 && (::game_status == GameStatus::game_play) in draw()
183 if (!( (::game_status >= GameStatus::game_init) in draw_tricks()
670 if (::game_status == GameStatus::game_finished) { in current_status()
679 if ( ::game_status == GameStatus::game_redistribute in current_status()
692 if ( ::game_status != GameStatus::game_poverty_shift in current_status()
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H A Dgameinfo.gametype.cpp73 if (!(::game_status & GameStatus::game)) in update_texts()
76 if ( (::game_status != GameStatus::game_reservation) in update_texts()
77 && (::game_status != GameStatus::game_redistribute) in update_texts()
78 && (::game_status != GameStatus::game_start)) in update_texts()
130 if (::game_status != GameStatus::game_redistribute) { in update_texts()
200 || (::game_status == GameStatus::game_redistribute)); in is_blocking()
H A Dui.cpp560 if (::game_status == GameStatus::game_play) { in key_press()
678 if ( (::game_status >= GameStatus::game_play) in key_press()
679 && (::game_status < GameStatus::game_finished)) in key_press()
687 if ( (::game_status >= GameStatus::game_play) in key_press()
688 && (::game_status < GameStatus::game_finished)) in key_press()
727 && (::game_status < GameStatus::game_finished) in key_press()
736 && (::game_status < GameStatus::game_finished) ) { in key_press()
746 && (::game_status < GameStatus::game_finished) ) { in key_press()
758 && (::game_status < GameStatus::game_finished) ) { in key_press()
768 && (::game_status < GameStatus::game_finished) ) { in key_press()
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H A Dtrickpile.cpp72 if (::game_status & GameStatus::game) in changed()
84 if (!(::game_status & GameStatus::game)) in draw()
87 if (!( (::game_status >= GameStatus::game_init) in draw()
88 && (::game_status <= GameStatus::game_finished))) in draw()
106 if (!(::game_status & GameStatus::game)) in draw_tricks()
109 if ( (::game_status == GameStatus::game_finished) in draw_tricks()
172 if (!(::game_status & GameStatus::game)) in draw_points()
175 || (::game_status == GameStatus::game_finished))) in draw_points()
186 if (::game_status == GameStatus::game_finished) { in draw_points()
231 if ( (::game_status == GameStatus::game_finished) in draw_points()
H A Dbase.cpp59 if ( (::game_status == GameStatus::programstart) in Base()
60 || (::game_status == GameStatus::party_initial_loaded) ) in Base()
71 if ( (::game_status != GameStatus::quit) in ~Base()
H A Dicongroup.cpp70 if (::game_status & GameStatus::game) in changed()
104 if(!(::game_status & GameStatus::game)) in draw_team()
108 if ( (::game_status < GameStatus::game_reservation) in draw_team()
146 if (! ( (::game_status & GameStatus::game) in draw_announcement()
147 && (::game_status > GameStatus::game_reservation)) ) in draw_announcement()
180 if (!(::game_status & GameStatus::game)) in draw_swines()
378 if (::game_status == GameStatus::game_reservation) { in current_status()
414 << "game status: " << ::game_status); in current_status()
460 } else if ( (::game_status >= GameStatus::game_start) in current_status()
587 if ( (::game_status == GameStatus::game_reservation) in current_status()
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H A Dfull_trick.cpp145 while (::game_status == GameStatus::game_full_trick) in show_information()
149 ::game_status = GameStatus::game_trick_taken; in show_information()
173 DEBUG_ASSERTION(::game_status == GameStatus::game_full_trick, in close()
175 " the game status is not game full trick but " << ::game_status); in close()
/dports/games/freedoko/FreeDoko_0.7.19/src/party/
H A Dparty.cpp335 switch (::game_status) { in in_configuration()
560 if ( (::game_status & GameStatus::game) in starts_new_round()
611 if ( (::game_status & GameStatus::game) in round_of_game()
779 if (::game_status & GameStatus::game) { in round_startgame()
1526 ::game_status = GameStatus::party_loaded; in read()
1869 ::game_status = GameStatus::game_new; in play_game()
1880 ::game_status = GameStatus::party_play; in play_game()
1887 << ::game_status); in play_game()
1889 ::game_status = GameStatus::game_finished; in play_game()
1905 ::game_status = GameStatus::game_closed; in play_game()
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/dports/games/widelands/widelands-build21/data/scripting/win_conditions/
H A Dterritorial_time.lua68 msg = msg .. vspace(8) .. game_status.body .. territory_status(fields, "has")
69 send_message(player, game_status.title, msg, {popup = show_popup})
80 …msg = format_remaining_time(remaining_time) .. vspace(8) .. game_status.body .. territory_status(f…
81 broadcast(plrs, game_status.title, msg, {popup = show_popup})
/dports/games/luola/luola-1.3.2/src/
H A Dgame.c47 GameStatus game_status; variable
140 game_status.wins[p] = 0; in reset_game()
141 game_status.lifetime[p] = 0; in reset_game()
146 game_status.lastwin = 0; in reset_game()
196 if (game_status.total_rounds == 1) in game_statistics()
200 game_status.total_rounds); in game_statistics()
223 game_status.total_rounds); in game_statistics()
224 if (game_status.wins[p] > mostwins) in game_statistics()
225 mostwins = game_status.wins[p]; in game_statistics()
227 game_status.lifetime[p] / 25 / in game_statistics()
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/dports/games/tuxmath/tuxmath_w_fonts-2.0.3/src/
H A Dtestclient.c59 int game_status = GAME_NOT_STARTED; variable
273 game_status = GAME_OVER_WON; in game_check_msgs()
383 game_status = GAME_IN_PROGRESS; in playgame()
393 while (game_status == GAME_IN_PROGRESS) in playgame()
413 game_status = GAME_OVER_ESCAPE; in playgame()
452 switch(game_status) in playgame()

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