/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | events.c | 60 game_status != GAME_MODE_EDITOR && game_status != GAME_MODE_PLAYING) in FilterMouseMotionEvents() 78 game_status == GAME_MODE_EDITOR || game_status == GAME_MODE_PLAYING) in SkipPressedMouseMotionEvent() 190 if (game_status == GAME_MODE_QUIT) in EventLoop() 315 if (game_status == GAME_MODE_PLAYING) in SleepWhileUnmapped() 453 switch (game_status) in HandleButton() 541 if (game_status == GAME_MODE_MAIN) in HandleKeysSpecial() 824 if (game_status == GAME_MODE_MAIN || game_status == GAME_MODE_PLAYING) in HandleKey() 869 switch (game_status) in HandleKey() 903 if (game_status != GAME_MODE_MAIN) in HandleKey() 1070 game_status = GAME_MODE_MAIN; in HandleKey() [all …]
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | events.c | 60 game_status != GAME_MODE_EDITOR && game_status != GAME_MODE_PLAYING) in FilterMouseMotionEvents() 78 game_status == GAME_MODE_EDITOR || game_status == GAME_MODE_PLAYING) in SkipPressedMouseMotionEvent() 190 if (game_status == GAME_MODE_QUIT) in EventLoop() 315 if (game_status == GAME_MODE_PLAYING) in SleepWhileUnmapped() 453 switch (game_status) in HandleButton() 541 if (game_status == GAME_MODE_MAIN) in HandleKeysSpecial() 824 if (game_status == GAME_MODE_MAIN || game_status == GAME_MODE_PLAYING) in HandleKey() 869 switch (game_status) in HandleKey() 903 if (game_status != GAME_MODE_MAIN) in HandleKey() 1070 game_status = GAME_MODE_MAIN; in HandleKey() [all …]
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | events.c | 60 game_status != GAME_MODE_EDITOR && game_status != GAME_MODE_PLAYING) in FilterMouseMotionEvents() 78 game_status == GAME_MODE_EDITOR || game_status == GAME_MODE_PLAYING) in SkipPressedMouseMotionEvent() 190 if (game_status == GAME_MODE_QUIT) in EventLoop() 315 if (game_status == GAME_MODE_PLAYING) in SleepWhileUnmapped() 453 switch (game_status) in HandleButton() 537 if (game_status == GAME_MODE_MAIN) in HandleKeysSpecial() 757 if (game_status == GAME_MODE_MAIN || game_status == GAME_MODE_PLAYING) in HandleKey() 802 switch (game_status) in HandleKey() 833 if (game_status != GAME_MODE_MAIN) in HandleKey() 994 game_status = GAME_MODE_MAIN; in HandleKey() [all …]
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | events.c | 60 game_status != GAME_MODE_EDITOR && game_status != GAME_MODE_PLAYING) in FilterMouseMotionEvents() 78 game_status == GAME_MODE_EDITOR || game_status == GAME_MODE_PLAYING) in SkipPressedMouseMotionEvent() 190 if (game_status == GAME_MODE_QUIT) in EventLoop() 315 if (game_status == GAME_MODE_PLAYING) in SleepWhileUnmapped() 453 switch (game_status) in HandleButton() 537 if (game_status == GAME_MODE_MAIN) in HandleKeysSpecial() 757 if (game_status == GAME_MODE_MAIN || game_status == GAME_MODE_PLAYING) in HandleKey() 802 switch (game_status) in HandleKey() 833 if (game_status != GAME_MODE_MAIN) in HandleKey() 994 game_status = GAME_MODE_MAIN; in HandleKey() [all …]
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/dports/games/mirrormagic/mirrormagic-2.0.2/src/ |
H A D | events.c | 100 if (game_status == PLAYING) in EventLoop() 207 if (game_status == PLAYING) in SleepWhileUnmapped() 248 if (game_status != PLAYING) in HandleMotionEvent() 333 switch(game_status) in HandleButton() 377 game_status=MAINMENU; in HandleButton() 382 game_status=PLAYING; in HandleButton() 531 game_status = MAINMENU; in HandleKey() 540 game_status = MAINMENU; in HandleKey() 569 switch(game_status) in HandleKey() 614 game_status = MAINMENU; in HandleKey() [all …]
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H A D | screens.c | 97 game_status = LEVELED; in DrawMainMenu() 320 game_status = TYPENAME; in HandleMainMenu() 338 game_status = HALLOFFAME; in HandleMainMenu() 346 game_status = LEVELED; in HandleMainMenu() 351 game_status = HELPSCREEN; in HandleMainMenu() 356 game_status = PLAYING; in HandleMainMenu() 362 game_status = SETUP; in HandleMainMenu() 1019 game_status = MAINMENU; in HandleChooseLevel() 1323 game_status = MAINMENU; in HandleSetupScreen() 1414 game_status=MAINMENU; in HandleGameActions() [all …]
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/dports/games/freedoko/FreeDoko_0.7.19/src/basetypes/ |
H A D | game_status.cpp | 33 GameStatus game_status = GameStatus::programstart; variable 42 to_string(GameStatus const game_status) noexcept in to_string() argument 44 switch (game_status) { in to_string() 109 << static_cast<int>(game_status)); in to_string() 121 gettext(GameStatus const game_status) in gettext() argument 123 return gettext("GameStatus::" + to_string(game_status)); in gettext() 134 operator<<(ostream &ostr, GameStatus const game_status) in operator <<() argument 136 return (ostr << ::to_string(game_status)); in operator <<() 165 switch (::game_status) { in in_running_game()
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H A D | game_status.h | 55 string to_string(GameStatus game_status) noexcept; 56 string gettext(GameStatus game_status); 57 ostream& operator<<(ostream& ostr, GameStatus game_status); 63 extern GameStatus game_status;
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/dports/games/freedoko/FreeDoko_0.7.19/src/game/ |
H A D | game.gameplay.cpp | 58 if (::game_status != GameStatus::game_new) in play() 70 ::game_status = GameStatus::game_new; in play() 80 if (::game_status != GameStatus::game_new) { in play() 88 ::game_status = GameStatus::game_init; in play() 105 ::game_status = GameStatus::game_start; in play() 154 ::game_status = GameStatus::game_play; in play() 176 throw(::game_status); in play() 181 ::game_status = GameStatus::game_play; in play() 291 ::game_status = status; in init() 831 if (!(::game_status & GameStatus::game)) in nextplayer() [all …]
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H A D | tricks.cpp | 190 if (::game_status < GameStatus::game_play) in tricks_in_trickpiles() 195 if ( (::game_status == GameStatus::game_finished) in tricks_in_trickpiles() 196 || (::game_status == GameStatus::game_trick_taken)) in tricks_in_trickpiles() 213 if (::game_status < GameStatus::game_play) in current_no() 218 if ( (::game_status == GameStatus::game_finished) in current_no() 231 if (::game_status < GameStatus::game_play) in real_current_no() 236 if (::game_status == GameStatus::game_finished) in real_current_no() 247 if ( (::game_status == GameStatus::game_reservation) in remaining_no() 248 || (::game_status == GameStatus::game_poverty_shift) ) in remaining_no() 277 if ( (::game_status == GameStatus::game_reservation) in is_last_trick() [all …]
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H A D | swines.cpp | 195 && (player == (::game_status == GameStatus::game_reservation in swines_announcement_valid() 210 if ( (::game_status == GameStatus::game_poverty_shift) in swines_announcement_valid() 217 && ( (::game_status == GameStatus::game_start) in swines_announcement_valid() 218 || (::game_status == GameStatus::game_init) in swines_announcement_valid() 219 || (::game_status == GameStatus::game_reservation) in swines_announcement_valid() 220 || ( (::game_status == GameStatus::game_poverty_shift) in swines_announcement_valid() 271 if (::game_status == GameStatus::game_reservation) in swines_announce() 374 if ( (::game_status == GameStatus::game_poverty_shift) in hyperswines_announcement_valid() 385 && ( (::game_status == GameStatus::game_init) in hyperswines_announcement_valid() 386 || (::game_status == GameStatus::game_reservation) in hyperswines_announcement_valid() [all …]
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H A D | poverty.cpp | 141 ::game_status = GameStatus::game_redistribute; in shift() 145 ::game_status = GameStatus::game_poverty_shift; in shift() 253 if (::game_status != GameStatus::game_poverty_shift) in shift() 259 if (::game_status != GameStatus::game_poverty_shift) in shift() 306 ::game_status = GameStatus::game_redistribute; in shift() 324 if (::game_status != GameStatus::game_poverty_shift) in shift() 387 if (::game_status != GameStatus::game_poverty_shift) in shift() 414 if (::game_status == GameStatus::game_poverty_shift) in shift() 415 ::game_status = GameStatus::game_reservation; in shift()
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/dports/games/freedoko/FreeDoko_0.7.19/src/ |
H A D | freedoko.cpp | 131 ::game_status = GameStatus::programstart; in main() 571 ::game_status = GameStatus::programstart; in main() 580 ::game_status = game_status_bak; in main() 674 ::game_status = GameStatus::party_new; in main() 708 ::game_status = GameStatus::party_new; in main() 710 while (::game_status != GameStatus::quit) { in main() 725 throw ::game_status; in main() 744 ::game_status = GameStatus::party_new; in main() 751 ::game_status = gs; in main() 757 if (::game_status == GameStatus::quit) in main() [all …]
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/dports/games/freedoko/FreeDoko_0.7.19/src/ui/gtkmm/ |
H A D | thrower.cpp | 108 throw (this->exception_.game_status); in throw_it() 188 Thrower::operator()(GameStatus const game_status, in operator ()() argument 193 cout << "thrower: throw game status '" << game_status << "'" << endl; in operator ()() 198 || (this->exception_.game_status != game_status)) ) in operator ()() 209 this->exception_.game_status = game_status; in operator ()()
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H A D | hand.cpp | 73 if (::game_status & GameStatus::game) in changed() 85 if (!( (::game_status >= GameStatus::game_init) in draw() 86 && (::game_status <= GameStatus::game_finished)) ) in draw() 89 if ( (::game_status == GameStatus::game_finished) in draw() 124 || (::game_status == GameStatus::game_finished) ) { in draw() 152 && (::game_status == GameStatus::game_play) in draw() 183 if (!( (::game_status >= GameStatus::game_init) in draw_tricks() 670 if (::game_status == GameStatus::game_finished) { in current_status() 679 if ( ::game_status == GameStatus::game_redistribute in current_status() 692 if ( ::game_status != GameStatus::game_poverty_shift in current_status() [all …]
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H A D | gameinfo.gametype.cpp | 73 if (!(::game_status & GameStatus::game)) in update_texts() 76 if ( (::game_status != GameStatus::game_reservation) in update_texts() 77 && (::game_status != GameStatus::game_redistribute) in update_texts() 78 && (::game_status != GameStatus::game_start)) in update_texts() 130 if (::game_status != GameStatus::game_redistribute) { in update_texts() 200 || (::game_status == GameStatus::game_redistribute)); in is_blocking()
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H A D | ui.cpp | 560 if (::game_status == GameStatus::game_play) { in key_press() 678 if ( (::game_status >= GameStatus::game_play) in key_press() 679 && (::game_status < GameStatus::game_finished)) in key_press() 687 if ( (::game_status >= GameStatus::game_play) in key_press() 688 && (::game_status < GameStatus::game_finished)) in key_press() 727 && (::game_status < GameStatus::game_finished) in key_press() 736 && (::game_status < GameStatus::game_finished) ) { in key_press() 746 && (::game_status < GameStatus::game_finished) ) { in key_press() 758 && (::game_status < GameStatus::game_finished) ) { in key_press() 768 && (::game_status < GameStatus::game_finished) ) { in key_press() [all …]
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H A D | trickpile.cpp | 72 if (::game_status & GameStatus::game) in changed() 84 if (!(::game_status & GameStatus::game)) in draw() 87 if (!( (::game_status >= GameStatus::game_init) in draw() 88 && (::game_status <= GameStatus::game_finished))) in draw() 106 if (!(::game_status & GameStatus::game)) in draw_tricks() 109 if ( (::game_status == GameStatus::game_finished) in draw_tricks() 172 if (!(::game_status & GameStatus::game)) in draw_points() 175 || (::game_status == GameStatus::game_finished))) in draw_points() 186 if (::game_status == GameStatus::game_finished) { in draw_points() 231 if ( (::game_status == GameStatus::game_finished) in draw_points()
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H A D | base.cpp | 59 if ( (::game_status == GameStatus::programstart) in Base() 60 || (::game_status == GameStatus::party_initial_loaded) ) in Base() 71 if ( (::game_status != GameStatus::quit) in ~Base()
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H A D | icongroup.cpp | 70 if (::game_status & GameStatus::game) in changed() 104 if(!(::game_status & GameStatus::game)) in draw_team() 108 if ( (::game_status < GameStatus::game_reservation) in draw_team() 146 if (! ( (::game_status & GameStatus::game) in draw_announcement() 147 && (::game_status > GameStatus::game_reservation)) ) in draw_announcement() 180 if (!(::game_status & GameStatus::game)) in draw_swines() 378 if (::game_status == GameStatus::game_reservation) { in current_status() 414 << "game status: " << ::game_status); in current_status() 460 } else if ( (::game_status >= GameStatus::game_start) in current_status() 587 if ( (::game_status == GameStatus::game_reservation) in current_status() [all …]
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H A D | full_trick.cpp | 145 while (::game_status == GameStatus::game_full_trick) in show_information() 149 ::game_status = GameStatus::game_trick_taken; in show_information() 173 DEBUG_ASSERTION(::game_status == GameStatus::game_full_trick, in close() 175 " the game status is not game full trick but " << ::game_status); in close()
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/dports/games/freedoko/FreeDoko_0.7.19/src/party/ |
H A D | party.cpp | 335 switch (::game_status) { in in_configuration() 560 if ( (::game_status & GameStatus::game) in starts_new_round() 611 if ( (::game_status & GameStatus::game) in round_of_game() 779 if (::game_status & GameStatus::game) { in round_startgame() 1526 ::game_status = GameStatus::party_loaded; in read() 1869 ::game_status = GameStatus::game_new; in play_game() 1880 ::game_status = GameStatus::party_play; in play_game() 1887 << ::game_status); in play_game() 1889 ::game_status = GameStatus::game_finished; in play_game() 1905 ::game_status = GameStatus::game_closed; in play_game() [all …]
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/dports/games/widelands/widelands-build21/data/scripting/win_conditions/ |
H A D | territorial_time.lua | 68 msg = msg .. vspace(8) .. game_status.body .. territory_status(fields, "has") 69 send_message(player, game_status.title, msg, {popup = show_popup}) 80 …msg = format_remaining_time(remaining_time) .. vspace(8) .. game_status.body .. territory_status(f… 81 broadcast(plrs, game_status.title, msg, {popup = show_popup})
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/dports/games/luola/luola-1.3.2/src/ |
H A D | game.c | 47 GameStatus game_status; variable 140 game_status.wins[p] = 0; in reset_game() 141 game_status.lifetime[p] = 0; in reset_game() 146 game_status.lastwin = 0; in reset_game() 196 if (game_status.total_rounds == 1) in game_statistics() 200 game_status.total_rounds); in game_statistics() 223 game_status.total_rounds); in game_statistics() 224 if (game_status.wins[p] > mostwins) in game_statistics() 225 mostwins = game_status.wins[p]; in game_statistics() 227 game_status.lifetime[p] / 25 / in game_statistics() [all …]
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/dports/games/tuxmath/tuxmath_w_fonts-2.0.3/src/ |
H A D | testclient.c | 59 int game_status = GAME_NOT_STARTED; variable 273 game_status = GAME_OVER_WON; in game_check_msgs() 383 game_status = GAME_IN_PROGRESS; in playgame() 393 while (game_status == GAME_IN_PROGRESS) in playgame() 413 game_status = GAME_OVER_ESCAPE; in playgame() 452 switch(game_status) in playgame()
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