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/dports/games/freedoko/FreeDoko_0.7.19/src/basetypes/
H A Dgame_type.cpp41 switch(game_type) { in to_string()
130 gettext(GameType const game_type) in gettext() argument
172 switch (game_type) { in is_with_unknown_teams()
191 switch (game_type) { in is_normal()
211 switch (game_type) { in is_marriage()
230 switch (game_type) { in is_poverty()
252 return ( is_color_solo(game_type) in is_real_solo()
266 return ( is_real_solo(game_type) in is_solo()
280 switch (game_type) { in is_color_solo()
327 switch (game_type) { in is_single_picture_solo()
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H A Dgame_type.h99 string to_string(GameType game_type) noexcept;
100 string gettext(GameType game_type);
101 ostream& operator<<(ostream& ostr, GameType game_type);
104 bool is_with_unknown_teams(GameType game_type) noexcept;
105 bool is_normal(GameType game_type) noexcept;
106 bool is_poverty(GameType game_type) noexcept;
107 bool is_marriage(GameType game_type) noexcept;
108 bool is_solo(GameType game_type) noexcept;
109 bool is_real_solo(GameType game_type) noexcept;
110 bool is_color_solo(GameType game_type) noexcept;
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/dports/games/pysolfc/PySolFC-2.14.1/pysollib/
H A Dgamedb.py161 def _gen_select(title, game_type): argument
162 def _callback(gi, gt=game_type):
163 return gi.si.game_type == gt
170 game_type=GT_BELEAGUERED_CASTLE),
200 gi.si.game_type not in gt),
204 gi.si.game_type in gt),
232 gi.si.game_type == gt),
544 game_flags = game_type & ~1023
545 game_type = game_type & 1023
604 gi_si = Struct(game_type=game_type, game_flags=game_flags,
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H A Dhint.py733 self.game_type = game_type
861 game_type = self.game_type
1011 game_type = self.game_type
1053 if 'preset' in game_type:
1055 if 'sbb' in game_type:
1057 if 'sm' in game_type:
1059 if 'esf' in game_type:
1231 game_type = self.game_type
1242 game_type=game_type['preset'],
1349 self.game_type = game_type
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/dports/games/battletanks/btanks-0.9.8083/engine/menu/
H A Dstart_server_menu.cpp81 RTConfig->game_type = GameTypeCTF; in start()
91 RTConfig->game_type = GameTypeTeamDeathMatch; in start()
96 if (map.game_type != GameTypeDeathMatch) in start()
97 throw_ex(("menu game type == deathmatch, map game type: %d", (int)map.game_type)); in start()
98 RTConfig->game_type = map.game_type; in start()
102 if (map.game_type != GameTypeCooperative) in start()
103 throw_ex(("menu game type == cooperative, map game type: %d", (int)map.game_type)); in start()
104 RTConfig->game_type = map.game_type; in start()
111 if (RTConfig->game_type != GameTypeCooperative && RTConfig->game_type != GameTypeRacing) { in start()
H A Dmap_desc.h36 GameType game_type; member
40 …ase, const std::string &name, const std::string &object, const GameType game_type, const int slots… in MapDesc()
41 …base(base), name(name), object_restriction(object), game_type(game_type), slots(slots), supports_c… in MapDesc()
/dports/games/tali/tali-40.4/src/
H A Dyahtzee.h39 #define H_2P (game_type == GAME_YAHTZEE ? -1 : 6) /* 2 pair same color */
40 #define H_3 (game_type == GAME_YAHTZEE ? 6 : 7) /* 3 of a kind */
41 #define H_4 (game_type == GAME_YAHTZEE ? 7 : 12) /* 4 of a kind */
43 #define H_FS (game_type == GAME_YAHTZEE ? -1 : 9) /* Full house same color */
44 #define H_FL (game_type == GAME_YAHTZEE ? -1 : 10) /* Flush: all came color */
45 #define H_SS (game_type == GAME_YAHTZEE ? 9 : -1) /* Small straight */
46 #define H_LS (game_type == GAME_YAHTZEE ? 10 : 11) /* Large straight */
47 #define H_YA (game_type == GAME_YAHTZEE ? 11 : 13) /* 5 of a kind */
48 #define H_CH (game_type == GAME_YAHTZEE ? 12 : 14) /* Chance */
145 extern GameType game_type;
/dports/games/freedoko/FreeDoko_0.7.19/src/game/
H A Dreservation.cpp50 this->game_type = game_type_from_string(*p); in Reservation()
53 if (this->game_type == GameType::marriage) { in Reservation()
83 return ( lhs.game_type == rhs.game_type in operator ==()
84 … && lhs.game_type == GameType::marriage ? (lhs.marriage_selector == rhs.marriage_selector) : true in operator ==()
100 ostr << "game type: " << reservation.game_type << '\n'; in operator <<()
101 if (reservation.game_type == GameType::marriage) in operator <<()
/dports/games/freedoko/FreeDoko_0.7.19/src/player/ai/
H A Dsolo_decision.cpp45 SoloDecision::create(GameType const game_type, in create() argument
49 switch (game_type) { in create()
93 SoloDecision::SoloDecision(Ai const& ai, GameType const game_type) : in SoloDecision() argument
95 game_type_(game_type) in SoloDecision()
105 SoloDecision::game_type() const in game_type() function in SoloDecision
115 auto const game_type = this->game_type(); in is_duty_solo() local
118 if ( is_color_solo(game_type) in is_duty_solo()
124 if ( is_picture_solo(game_type) in is_duty_solo()
/dports/games/black-hole-solver/black-hole-solver-1.10.1/
H A Dsolver_common.h70 enum GAME_TYPE game_type; member
86 settings.game_type = GAME__UNKNOWN; in parse_cmd_line()
138 settings.game_type = GAME__BH; in parse_cmd_line()
142 settings.game_type = GAME__GOLF; in parse_cmd_line()
147 settings.game_type = GAME__ALL; in parse_cmd_line()
213 if (settings.game_type == GAME__UNKNOWN) in parse_cmd_line()
264 const enum GAME_TYPE game_type = settings.game_type; in solve_filename() local
266 ((game_type == GAME__BH) ? BHS__BLACK_HOLE__NUM_COLUMNS in solve_filename()
267 : (game_type == GAME__GOLF) ? BHS__GOLF__NUM_COLUMNS in solve_filename()
272 : (game_type == GAME__GOLF) in solve_filename()
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H A Dmulti_solver_stats.c33 const enum GAME_TYPE game_type = settings.game_type; in output_stats_filename() local
35 ((game_type == GAME__BH) ? BHS__BLACK_HOLE__NUM_COLUMNS in output_stats_filename()
36 : (game_type == GAME__GOLF) ? BHS__GOLF__NUM_COLUMNS in output_stats_filename()
41 ((game_type == GAME__BH) ? BHS__BLACK_HOLE__MAX_NUM_CARDS_IN_COL in output_stats_filename()
42 : (game_type == GAME__GOLF) in output_stats_filename()
45 ((game_type == GAME__BH) ? BHS__BLACK_HOLE__BITS_PER_COL in output_stats_filename()
/dports/games/gbrainy/gbrainy-2.4.3/src/Core/Main/
H A DGameSessionPlayList.cs32 GameSession.Types game_type; field in gbrainy.Core.Main.GameSessionPlayList
39 game_type = GameSession.Types.AllGames; in GameSessionPlayList()
79 get {return game_type; }
81 if (game_type == value)
84 game_type = value;
107 if ((game_type & GameSession.Types.Custom) != GameSession.Types.Custom) in BuildListIfIsDirty()
116 if ((game_type & GameSession.Types.Custom) == GameSession.Types.Custom) in BuildPlayList()
125 if ((game_type & GameSession.Types.AllGames) == GameSession.Types.AllGames) in BuildPlayList()
131 logic = (game_type & GameSession.Types.LogicPuzzles) == GameSession.Types.LogicPuzzles; in BuildPlayList()
132 calculation = (game_type & GameSession.Types.Calculation) == GameSession.Types.Calculation; in BuildPlayList()
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/dports/games/py-pychess/pychess-1.0.2/lib/pychess/ic/managers/
H A DICCBoardManager.py151 game_type = GAME_TYPES["w%s" % wild]
153 game_type = GAME_TYPES[rtype.lower()]
158 player.ratings[game_type.rating_type] = rating
171 game_type=game_type,
187 game.game_type = GAME_TYPES["examined"]
224 game_type = GAME_TYPES[rtype.lower()]
227 if player.ratings[game_type.rating_type] != rating:
228 player.ratings[game_type.rating_type] = rating
238 game_type=game_type,
331 game.game_type.variant_type in (
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H A DBoardManager.py629 game_type = GAME_TYPES[match_type]
648 game_type=game_type,
807 game_type = GAME_TYPES[game_type]
839 game_type.fics_name)
959 game_type=game_type,
1022 game_type = GAME_TYPES["blitz"]
1029 game_type = GAME_TYPES[gametype]
1053 game_type=game_type,
1084 game_type=game_type,
1092 game.game_type)
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H A DAdjournManager.py107 game_type = match.groups()[3]
116 private = game_type[0] == "p"
117 rated = game_type[2] == "r"
182 game_type = match.groups()[6]
189 private = game_type[0] == "p"
190 rated = game_type[2] == "r"
200 game_type=gametype,
237 game_type = match.groups()[5]
240 private = game_type[0] == "p"
241 rated = game_type[2] == "r"
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/dports/games/py-pychess/pychess-1.0.2/lib/pychess/ic/
H A DFICSObjects.py110 if game_type:
522 assert game_type is None or game_type is GAME_TYPES_BY_FICS_NAME["wild"] \
523 or game_type in GAME_TYPES.values(), game_type
528 self.game_type = game_type
608 game_type = self.game_type
629 game_type, argument
926 self.game_type != game.game_type and not \
929 self.game_type = game.game_type
973 game_type=game_type,
1035 game_type=game_type,
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/shapes/
H A Dshapevga.h45 void Read_Shapeinf_text_data_file(bool editing, Exult_Game game_type);
46 void Read_Bodies_text_data_file(bool editing, Exult_Game game_type);
47 void Read_Paperdoll_text_data_file(bool editing, Exult_Game game_type);
48 void Write_Shapeinf_text_data_file(Exult_Game game_type);
49 void Write_Bodies_text_data_file(Exult_Game game_type);
50 void Write_Paperdoll_text_data_file(Exult_Game game_type);
/dports/games/freedoko/FreeDoko_0.7.19/src/player/ai/solo_decision/
H A Dsingle_picture.cpp76 …add(_("SoloDecision::information::%s::%u loosing tricks in %s", _(this->game_type()), n, _(color))… in lower_points_bound()
79 …this->rationale_.add(_("SoloDecision::information::%s::%u loosing points", _(this->game_type()), l… in lower_points_bound()
94 …add(_("SoloDecision::information::%s::%u trumps, less then %u", _(this->game_type()), trumps, 5u)); in heuristic_winning_tricks()
98 …::%u winning trump tricks + %u aces - %u solo aces: %i points", _(this->game_type()), this->winnin… in heuristic_winning_tricks()
123 …nformation::%s::%u trumps + %u aces - %u solo aces: %i points", _(this->game_type()), this->count_… in heuristic_loosing_tricks()
136 …add(_("SoloDecision::information::%s::%u trumps, less then %u", _(this->game_type()), trumps, 5u)); in heuristic_trumps_and_aces()
140 …oDecision::information::%s::%u trumps + %u aces, less then %u", _(this->game_type()), trumps, aces… in heuristic_trumps_and_aces()
144 …->rationale_.add(_("SoloDecision::information::%s::not enough good trumps", _(this->game_type()))); in heuristic_trumps_and_aces()
148 …SoloDecision::information::%s::%u trumps + %u aces: %i points", _(this->game_type()), trumps, aces… in heuristic_trumps_and_aces()
351 auto cards = this->hand().cards(color, this->game_type()); in loosing_tricks()
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H A Dcolor.cpp93 …this->rationale_.add(_("SoloDecision::information::%s::swines: %i points", _(this->game_type()), p… in estimated_points_for_special_cards()
102 …ationale_.add(_("SoloDecision::information::%s::hyperswines: %i points", _(this->game_type()), p)); in estimated_points_for_special_cards()
112 …this->rationale_.add(_("SoloDecision::information::%s::dullen: %i points", _(this->game_type()), p… in estimated_points_for_special_cards()
133 …this->rationale_.add(_("SoloDecision::information::%s::%u queens: %i points", _(this->game_type())… in estimated_points_for_queens()
184 …d(_("SoloDecision::information::%s::%u fehl colors: %i points", _(this->game_type()), fehl_colors,… in estimated_points_for_fehl_colors()
236 if (hand.count(color, this->game_type()) > 3) in estimated_points_for_color_aces_with_nines()
240 …this->rationale_.add(_("SoloDecision::information::%s::ace in %s: %i points", _(this->game_type())… in estimated_points_for_color_aces_with_nines()
253 if (hand.count(color, this->game_type()) > 2) in estimated_points_for_color_aces_without_nines()
257 …this->rationale_.add(_("SoloDecision::information::%s::ace in %s: %i points", _(this->game_type())… in estimated_points_for_color_aces_without_nines()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Dgame.cpp84 game_type = type; in Game()
218 clock = new GameClock(config, game_type); in loadGame()
228 font_manager->init(game_type); in loadGame()
246 if (game_type == NUVIE_GAME_U6) { in loadGame()
254 switch (game_type) { in loadGame()
308 portrait = newPortrait(game_type, config); in loadGame()
327 if (game_type == NUVIE_GAME_U6) { in loadGame()
332 if (game_type == NUVIE_GAME_U6) { in loadGame()
390 if (game_type == NUVIE_GAME_MD) in init_converse_gump_settings()
392 else if (game_type == NUVIE_GAME_SE) in init_converse_gump_settings()
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/dports/games/bstone/bstone-1.1.9/src/
H A Djm_free.cpp462 GameType game_type) in get_ref_vgahead_offset_count() argument
464 switch (game_type) { in get_ref_vgahead_offset_count()
486 GameType game_type) in get_file_names() argument
530 switch (game_type) { in get_file_names()
548 GameType game_type) in get_file_extension() argument
554 switch (game_type) { in get_file_extension()
572 GameType game_type) in are_files_exist() argument
588 GameType game_type) in get_vgahead_offset_count() argument
608 GameType game_type) in check_vgahead_offset_count() argument
615 GameType game_type) in set_game_type() argument
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/network/
H A Dgtrack.cpp75 PXO_ADD_DATA(gph->game_type); in SerializeGamePacket()
173 PXO_GET_DATA(gph->game_type); in DeserializeGamePacket()
196 PXO_GET_DATA(games->game_type); in DeserializeGamePacket()
218 PXO_GET_DATA(games->game_type); in DeserializeGamePacket()
292 GameListReq.game_type = static_cast<unsigned char>(gametype); in InitGameTrackerClient()
296 TrackAckPacket.game_type = static_cast<unsigned char>(gametype); in InitGameTrackerClient()
419 if(GameBuffer[i].game_type==GT_UNUSED) in IdleGameTracker()
428 gl6.game_type = gl4->game_type; in IdleGameTracker()
510 if (game.game_type != GT_UNUSED) { in GetGameList()
512 game.game_type = GT_UNUSED; in GetGameList()
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/dports/games/qstat/qstat-2.17/
H A Dconfig.c348 char *token, *game_type, *extend_type; in pf_top_level() local
360 game_type = next_token_dup(); in pf_top_level()
361 if (game_type == NULL) { in pf_top_level()
366 force_lower_case(game_type); in pf_top_level()
384 context->type = game_type; in pf_top_level()
439 if (get_config_type(game_type) == NULL) { in pf_top_level()
443 context->gametype->type_string = game_type; in pf_top_level()
874 get_server_type(char *game_type) in get_server_type() argument
878 result = get_builtin_type(game_type); in get_server_type()
883 return (get_config_type(game_type)); in get_server_type()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/wxfred2/
H A Dmissionspecseditor.cpp41 if (the_Mission->game_type & MISSION_TYPE_SINGLE) { in BEGIN_EVENT_TABLE()
46 } else if (the_Mission->game_type & MISSION_TYPE_MULTI) { in BEGIN_EVENT_TABLE()
51 if (the_Mission->game_type & MISSION_TYPE_MULTI_COOP) in BEGIN_EVENT_TABLE()
53 else if (the_Mission->game_type & MISSION_TYPE_MULTI_TEAMS) in BEGIN_EVENT_TABLE()
55 else if (the_Mission->game_type & MISSION_TYPE_MULTI_DOGFIGHT) in BEGIN_EVENT_TABLE()
57 } else if (the_Mission->game_type & MISSION_TYPE_TRAINING) { in BEGIN_EVENT_TABLE()
/dports/games/lbreakout2/lbreakout2-2.6.5/game/
H A Dgame.c100 Game *game_create( int game_type, int diff, int rel_warp_limit ) in game_create() argument
105 game->game_type = game_type; in game_create()
106 if ( game_type == GT_LOCAL ) in game_create()
125 game->paddle_count = (game_type==GT_NETWORK)?2:1; in game_create()
133 if ( game_type == GT_NETWORK ) in game_create()
184 if (level->type==LT_NORMAL && game->game_type == GT_NETWORK && game->brick_count == 0 ) in game_init()
201 if ( game->game_type == GT_LOCAL ) in game_init()
344 if ( cur_game->game_type == GT_LOCAL ) { in game_update()
361 if ( cur_game->game_type == GT_LOCAL ) { in game_update()
368 if ( cur_game->game_type == GT_NETWORK ) { in game_update()
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