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Searched refs:gamearray_t (Results 1 – 12 of 12) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dm32script.h163 } gamearray_t; typedef
166 extern gamearray_t aGameArrays[MAXGAMEARRAYS];
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgamevars.h115 } gamearray_t; typedef
119 extern gamearray_t aGameArrays[MAXGAMEARRAYS];
H A Dm32vars.cpp56 gamearray_t *const gar = &aGameArrays[i]; in Gv_Clear()
114 gamearray_t *const gar = &aGameArrays[g_gameArrayCount]; in Gv_NewArray()
291 const gamearray_t *const gar = &aGameArrays[id]; in Gv_GetVar()
398 gamearray_t *const gar = &aGameArrays[id]; in Gv_SetVar()
H A Dgamevars.cpp31 gamearray_t aGameArrays[MAXGAMEARRAYS];
195 gamearray_t readArray; in Gv_ReadSave()
200 A_(!kread_and_test(kFile, &readArray, sizeof(gamearray_t))); in Gv_ReadSave()
439 buildvfs_fwrite(&array, sizeof(gamearray_t), 1, fil); in Gv_WriteSave()
H A Dm32exec.cpp575 const gamearray_t *const sar = &aGameArrays[si]; in VM_Execute()
576 gamearray_t *const dar = &aGameArrays[di]; in VM_Execute()
1233 gamearray_t *const gar = &aGameArrays[aridx]; in VM_Execute()
1298 gamearray_t *const gar = &aGameArrays[aridx]; in VM_Execute()
H A Dm32def.cpp107 gamearray_t aGameArrays[MAXGAMEARRAYS];
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32vars.cpp56 gamearray_t *const gar = &aGameArrays[i]; in Gv_Clear()
114 gamearray_t *const gar = &aGameArrays[g_gameArrayCount]; in Gv_NewArray()
291 const gamearray_t *const gar = &aGameArrays[id]; in Gv_GetVar()
398 gamearray_t *const gar = &aGameArrays[id]; in Gv_SetVar()
H A Dm32exec.cpp575 const gamearray_t *const sar = &aGameArrays[si]; in VM_Execute()
576 gamearray_t *const dar = &aGameArrays[di]; in VM_Execute()
1233 gamearray_t *const gar = &aGameArrays[aridx]; in VM_Execute()
1298 gamearray_t *const gar = &aGameArrays[aridx]; in VM_Execute()
H A Dm32def.cpp107 gamearray_t aGameArrays[MAXGAMEARRAYS];
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32vars.cpp56 gamearray_t *const gar = &aGameArrays[i]; in Gv_Clear()
114 gamearray_t *const gar = &aGameArrays[g_gameArrayCount]; in Gv_NewArray()
291 const gamearray_t *const gar = &aGameArrays[id]; in Gv_GetVarX()
396 gamearray_t *const gar = &aGameArrays[id]; in Gv_SetVarX()
H A Dm32exec.cpp575 const gamearray_t *const sar = &aGameArrays[si]; in VM_Execute()
576 gamearray_t *const dar = &aGameArrays[di]; in VM_Execute()
1228 gamearray_t *const gar = &aGameArrays[aridx]; in VM_Execute()
1293 gamearray_t *const gar = &aGameArrays[aridx]; in VM_Execute()
H A Dm32def.cpp105 gamearray_t aGameArrays[MAXGAMEARRAYS];