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Searched refs:gamecontrol (Results 1 – 25 of 25) sorted by relevance

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dg_input.c141 int gamecontrol[num_gamecontrols][2]; variable
623 gamecontrol[gc_straferight][0]='.'; in G_Controldefault()
624 gamecontrol[gc_strafeleft ][0]=','; in G_Controldefault()
634 gamecontrol[gc_mouseaiming][0]='s'; in G_Controldefault()
635 gamecontrol[gc_weapon1 ][0]='1'; in G_Controldefault()
636 gamecontrol[gc_weapon2 ][0]='2'; in G_Controldefault()
637 gamecontrol[gc_weapon3 ][0]='3'; in G_Controldefault()
638 gamecontrol[gc_weapon4 ][0]='4'; in G_Controldefault()
639 gamecontrol[gc_weapon5 ][0]='5'; in G_Controldefault()
681 if(gamecontrol[i][1]) in G_SaveKeySetting()
[all …]
H A Dhu_stuff.c444 if (gamekeydown[gamecontrol[gc_scores][0]] || in HU_Ticker()
445 gamekeydown[gamecontrol[gc_scores][1]] ) in HU_Ticker()
513 if (key == gamecontrol[gc_talkkey][0] || key == gamecontrol[gc_talkkey][1]) in HU_Responder()
H A Dg_input.h167 extern int gamecontrol[num_gamecontrols][2];
H A Dam_map.c700 …|| ev->data1 == gamecontrol[gc_automap][0] || ev->data1 == gamecontrol[gc_automap][1])) // Gamepa… in AM_Responder()
779 if(ev->data1 == gamecontrol[gc_automap][0] || ev->data1 == gamecontrol[gc_automap][1]) in AM_Responder()
H A Dconsole.c699 if (key == gamecontrol[gc_console][0] || in CON_Responder()
700 key == gamecontrol[gc_console][1] ) goto toggle_console; in CON_Responder()
H A Dg_game.c1023 gcc = gamecontrol; in G_BuildTiccmd()
1486 if (G_InventoryResponder (consoleplayer_ptr, 0, gamecontrol, ev)) in G_Responder()
1508 … || ev->data1 == gamecontrol[gc_pause][0] || ev->data1 == gamecontrol[gc_pause][1] ) // joystick in G_Responder()
H A Dm_menu.c2979 setupcontrols = gamecontrol; in M_Setup_P1_Controls()
5357 if (key == gamecontrol[gc_menuesc][0] || key == gamecontrol[gc_menuesc][1] ) in M_Responder()
5480 || (key == gamecontrol[gc_screenshot][0] )) in M_Responder()
H A Dd_clisrv.c2849 if( key == gamecontrol[gc_pause][0] || key == gamecontrol[gc_pause][1] in D_WaitPlayer_Response()
/dports/games/kobodeluxe/KoboDeluxe-0.5.1/
H A Dkobo.cpp1650 gamecontrol.press(k); in frame()
1680 gamecontrol.press(BTN_PAUSE); in frame()
1685 gamecontrol.release(k); in frame()
1704 gamecontrol.press(BTN_FIRE); in frame()
1709 gamecontrol.press(BTN_START); in frame()
1748 gamecontrol.press(BTN_UP); in frame()
1769 gamecontrol.mouse_position( in frame()
1779 gamecontrol.mouse_position( in frame()
1794 gamecontrol.press(BTN_FIRE); in frame()
1802 gamecontrol.mouse_position( in frame()
[all …]
H A Dmanage.cpp218 gamecontrol.clear(); in game_start()
219 gamecontrol.repeat(0, 0); in game_start()
299 gamecontrol.clear(); in retry()
322 gamecontrol.repeat(KOBO_KEY_DELAY, KOBO_KEY_REPEAT); in init_resources_title()
H A Dmyship.cpp168 di = gamecontrol.dir(); in move()
187 else if(gamecontrol.dir_push()) in move()
265 if((_state == normal) && gamecontrol.get_shot()) in move()
300 if(!gamecontrol.get_shot()) in move()
H A Dgamectl.h120 extern gamecontrol_t gamecontrol;
H A DTODO151 * Remove either gamecontrol or gsm event pushing
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dg_input.h129 extern INT32 gamecontrol[num_gamecontrols][2];
133 #define PLAYER1INPUTDOWN(gc) (gamekeydown[gamecontrol[gc][0]] || gamekeydown[gamecontrol[gc][1]])
H A Dg_input.c46 INT32 gamecontrol[num_gamecontrols][2]; variable
624 G_ClearControlKeys(gamecontrol, i); in G_ClearAllControlKeys()
848 if (gamecontrol[i][0] == keynum) in G_CheckDoubleUsage()
851 if (modify) gamecontrol[i][0] = KEY_NULL; in G_CheckDoubleUsage()
853 if (gamecontrol[i][1] == keynum) in G_CheckDoubleUsage()
856 if (modify) gamecontrol[i][1] = KEY_NULL; in G_CheckDoubleUsage()
905 defaultkey = gamecontrol[numctrl][0]; in G_FilterKeyByVersion()
907 defaultkey = (player == 1 ? gamecontrolbis[numctrl][0] : gamecontrol[numctrl][1]); in G_FilterKeyByVersion()
1059 setcontrol(gamecontrol); in Command_Setcontrol_f()
H A Dm_misc.c497 G_CopyControls(gamecontrol, gamecontroldefault[gcs_fps], NULL, 0); in Command_LoadConfig_f()
546 G_CopyControls(gamecontrol, gamecontroldefault[gcs_fps], NULL, 0); in M_FirstLoadConfig()
661 G_SaveKeySetting(f, gamecontrol, gamecontrolbis); in M_SaveConfig()
1641 …if (ch == KEY_F8 || ch == gamecontrol[gc_screenshot][0] || ch == gamecontrol[gc_screenshot][1]) //… in M_ScreenshotResponder()
1643 …else if (ch == KEY_F9 || ch == gamecontrol[gc_recordgif][0] || ch == gamecontrol[gc_recordgif][1])… in M_ScreenshotResponder()
H A Dconsole.c916 if (ev->data1 == gamecontrol[gc_console][0] || ev->data1 == gamecontrol[gc_console][1]) in CON_Responder()
929 if (key == gamecontrol[gc_console][0] || key == gamecontrol[gc_console][1]) in CON_Responder()
H A Dhu_stuff.c1133 if ((ev->data1 == gamecontrol[gc_talkkey][0] || ev->data1 == gamecontrol[gc_talkkey][1]) in HU_Responder()
1143 if ((ev->data1 == gamecontrol[gc_teamkey][0] || ev->data1 == gamecontrol[gc_teamkey][1]) in HU_Responder()
1237 || ((c == gamecontrol[gc_talkkey][0] || c == gamecontrol[gc_talkkey][1] in HU_Responder()
1238 || c == gamecontrol[gc_teamkey][0] || c == gamecontrol[gc_teamkey][1]) in HU_Responder()
H A Df_finale.c4355 gcs = G_GetControlScheme(gamecontrol, gcl_movement, num_gcl_movement); in F_GetTextPromptTutorialTag()
4359 gcs = G_GetControlScheme(gamecontrol, gcl_movement, num_gcl_movement); in F_GetTextPromptTutorialTag()
4361 gcs = G_GetControlScheme(gamecontrol, gcl_camera, num_gcl_camera); in F_GetTextPromptTutorialTag()
4366 gcs = G_GetControlScheme(gamecontrol, gcl_movement_camera, num_gcl_movement_camera); in F_GetTextPromptTutorialTag()
4368 gcs = G_GetControlScheme(gamecontrol, gcl_jump, num_gcl_jump); in F_GetTextPromptTutorialTag()
4370 gcs = G_GetControlScheme(gamecontrol, gcl_spin, num_gcl_spin); in F_GetTextPromptTutorialTag()
4372 gcs = G_GetControlScheme(gamecontrol, gcl_jump, num_gcl_jump); in F_GetTextPromptTutorialTag()
4374 gcs = G_GetControlScheme(gamecontrol, gcl_jump_spin, num_gcl_jump_spin); in F_GetTextPromptTutorialTag()
4376 gcs = G_GetControlScheme(gamecontrol, gcl_tutorial_used, num_gcl_tutorial_used); in F_GetTextPromptTutorialTag()
H A Dg_game.c2057 …&& (ev->data1 == KEY_F12 || ev->data1 == gamecontrol[gc_viewpoint][0] || ev->data1 == gamecontrol[… in G_Responder()
2130 if (ev->data1 == gamecontrol[gc_pause][0] in G_Responder()
2131 || ev->data1 == gamecontrol[gc_pause][1] in G_Responder()
2161 if (ev->data1 == gamecontrol[gc_camtoggle][0] in G_Responder()
2162 || ev->data1 == gamecontrol[gc_camtoggle][1]) in G_Responder()
H A Dd_main.c852 …G_CopyControls(gamecontrol, gamecontroldefault[gcs_custom], gcl_tutorial_full, num_gcl_tutorial_fu… in D_StartTitle()
H A Dm_menu.c3344 …else if (ch == gamecontrol[gc_systemmenu][0] || ch == gamecontrol[gc_systemmenu][1]) // allow rema… in M_Responder()
8146 …G_CopyControls(gamecontrol, gamecontroldefault[tutorialgcs], gcl_tutorial_full, num_gcl_tutorial_f…
8161 …G_CopyControls(gamecontroldefault[gcs_custom], gamecontrol, NULL, 0); // using gcs_custom as temp …
8170 …G_CopyControls(gamecontrol, gamecontroldefault[tutorialgcs], gcl_tutorial_full, num_gcl_tutorial_f…
8197 …if (choice != INT32_MAX && G_GetControlScheme(gamecontrol, gcl_tutorial_check, num_gcl_tutorial_ch…
12533 setupcontrols = gamecontrol; // was called from main Options (for console player, then)
H A Dd_netcmd.c2012 …G_CopyControls(gamecontrol, gamecontroldefault[gcs_custom], gcl_tutorial_full, num_gcl_tutorial_fu… in Command_Map_f()
/dports/games/bubble-chains/bubble-chains-0.2.0/
H A Dchains.pro59 gamecontrol.cpp \
/dports/games/openage/openage-0.3.0-1262-ga554ab49/assets/qml/
H A Dmain.qml78 LR.tag: "gamecontrol"