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Searched refs:gamedefs (Results 1 – 15 of 15) sorted by relevance

/dports/games/edge/Edge-1.35-source/ddf/
H A Dgame.cc28 gamedef_container_c gamedefs; variable
85 dynamic_gamedef = gamedefs.Lookup(name); in GameStartEntry()
104 gamedefs.Insert(dynamic_gamedef); in GameStartEntry()
110 gamedef_c *other = gamedefs.Lookup(contents); in GameDoTemplate()
165 gamedefs.Clear(); in GameClearAll()
202 gamedefs.Clear(); // <-- Consistent with existing behaviour (-ACB- 2004/05/23) in DDF_GameInit()
208 if (gamedefs.GetSize() == 0) in DDF_GameCleanUp()
H A Dgame.h241 extern gamedef_container_c gamedefs; // -ACB- 2004/06/21 Implemented
H A Dlevel.cc270 m->episode = gamedefs.Lookup(m->episode_name.c_str()); in DDF_LevelCleanUp()
/dports/games/lbreakout2/lbreakout2-2.6.5/game/
H A DMakefile.am18 gamedefs.h
H A DMakefile.in237 gamedefs.h
/dports/games/edge/Edge-1.35-source/src/
H A De_main.cc639 gamedef_c *g = gamedefs[title_game]; in E_AdvanceTitle()
644 title_game = (title_game + 1) % gamedefs.GetSize(); in E_AdvanceTitle()
654 title_game = (title_game + 1) % gamedefs.GetSize(); in E_AdvanceTitle()
692 title_game = gamedefs.GetSize() - 1; in E_StartTitle()
H A Dm_netgame.cc153 gamedef_c *game = gamedefs.Lookup(we->game_name); in ParseWelcomePacket()
334 for (int i=0; i < gamedefs.GetSize(); i++) in ChangeGame()
336 gamedef_c *def = gamedefs[i]; in ChangeGame()
H A Dm_menu.cc1067 if (gamedefs.GetSize() == 0) in CreateEpisodeMenu()
1070 EpisodeMenu = Z_New(menuitem_t, gamedefs.GetSize()); in CreateEpisodeMenu()
1072 Z_Clear(EpisodeMenu, menuitem_t, gamedefs.GetSize()); in CreateEpisodeMenu()
1077 for (it = gamedefs.GetBaseIterator(); it.IsValid(); it++) in CreateEpisodeMenu()
1150 for (it = gamedefs.GetBaseIterator(); it.IsValid(); it++) in DoStartLevel()
/dports/games/crimson/crimson-0.5.3/src/comet/
H A DMakefile.am24 ../common/gamedefs.h \
/dports/games/crimson/crimson-0.5.3/src/cf/
H A DMakefile.am30 ../common/gamedefs.h \
/dports/games/jfsw/jfsw-c434002/
H A DMakefile.deps9 …T)/include/music.h $(MACTROOT)/scriplib.h $(MACTROOT)/file_lib.h $(INC)/gamedefs.h $(MACTROOT)/key…
17 …ACTROOT)/develop.h $(MACTROOT)/scriplib.h $(MACTROOT)/file_lib.h $(INC)/gamedefs.h $(MACTROOT)/key…
56 …T)/include/music.h $(MACTROOT)/scriplib.h $(MACTROOT)/file_lib.h $(INC)/gamedefs.h $(MACTROOT)/key…
60 …lude/music.h $(AUDIOLIBROOT)/include/cd.h $(MACTROOT)/util_lib.h $(INC)/gamedefs.h $(INC)/config.h…
64 …evelop.h $(MACTROOT)/scriplib.h $(AUDIOLIBROOT)/include/fx_man.h $(INC)/gamedefs.h $(INC)/common.h…
/dports/games/crimson/crimson-0.5.3/
H A DChangeLog559 * src/common/gamedefs.h (GI_NETWORK): add
1140 * src/common/gamedefs.h: ... to here
1287 * src/common/gamedefs.h
1327 * src/common/gamedefs.h (GI_SKIRMISH)
1342 * src/common/gamedefs.h (EFLAG_DISCARDED)
1354 * src/common/gamedefs.h (EVENT_CONFIGURE)
1590 * src/common/gamedefs.h (EVENT_SET_TIMER)
1713 * src/common/gamedefs.h
1780 * src/common/gamedefs.h
1933 * src/common/gamedefs.h
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A DStartupWinController.game.mm12 #include "gamedefs.h"
/dports/games/jfsw/jfsw-c434002/xcode/sw.xcodeproj/
H A Dproject.pbxproj325 …B101EF04C00E844AE /* gamedefs.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType …
632 AB21436B101EF04C00E844AE /* gamedefs.h */,
/dports/games/NBlood/NBlood-a1689a4/platform/Apple/EDuke32.xcodeproj/
H A Dproject.pbxproj848 …19F1AD9B0091588D /* gamedefs.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType =…
1756 0008E9B019F1AD9B0091588D /* gamedefs.h */,