Searched refs:gamelistnewmessage (Results 1 – 4 of 4) sorted by relevance
338 const GameListNewMessage &msg = packet.GetMsg()->gamelistnewmessage(); in ValidateGameListNewMessage()
721 const GameListNewMessage &netListNew = tmpPacket->GetMsg()->gamelistnewmessage(); in HandlePacket()
11161 inline const ::GameListNewMessage& gamelistnewmessage() const;11164 inline void set_allocated_gamelistnewmessage(::GameListNewMessage* gamelistnewmessage);20552 inline const ::GameListNewMessage& PokerTHMessage::gamelistnewmessage() const { in gamelistnewmessage() function20572 …e void PokerTHMessage::set_allocated_gamelistnewmessage(::GameListNewMessage* gamelistnewmessage) { in set_allocated_gamelistnewmessage() argument20574 gamelistnewmessage_ = gamelistnewmessage; in set_allocated_gamelistnewmessage()20575 if (gamelistnewmessage) { in set_allocated_gamelistnewmessage()
27368 14, this->gamelistnewmessage(), output);27884 this->gamelistnewmessage());28440 mutable_gamelistnewmessage()->::GameListNewMessage::MergeFrom(from.gamelistnewmessage());28714 if (!this->gamelistnewmessage().IsInitialized()) return false;