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Searched refs:gamelistnewmessage (Results 1 – 4 of 4) sorted by relevance

/dports/games/pokerth/pokerth-1.1.2-rc/src/net/common/
H A Dnetpacketvalidator.cpp338 const GameListNewMessage &msg = packet.GetMsg()->gamelistnewmessage(); in ValidateGameListNewMessage()
H A Dclientstate.cpp721 const GameListNewMessage &netListNew = tmpPacket->GetMsg()->gamelistnewmessage(); in HandlePacket()
/dports/games/pokerth/pokerth-1.1.2-rc/src/third_party/protobuf/
H A Dpokerth.pb.h11161 inline const ::GameListNewMessage& gamelistnewmessage() const;
11164 inline void set_allocated_gamelistnewmessage(::GameListNewMessage* gamelistnewmessage);
20552 inline const ::GameListNewMessage& PokerTHMessage::gamelistnewmessage() const { in gamelistnewmessage() function
20572 …e void PokerTHMessage::set_allocated_gamelistnewmessage(::GameListNewMessage* gamelistnewmessage) { in set_allocated_gamelistnewmessage() argument
20574 gamelistnewmessage_ = gamelistnewmessage; in set_allocated_gamelistnewmessage()
20575 if (gamelistnewmessage) { in set_allocated_gamelistnewmessage()
H A Dpokerth.pb.cc27368 14, this->gamelistnewmessage(), output);
27884 this->gamelistnewmessage());
28440 mutable_gamelistnewmessage()->::GameListNewMessage::MergeFrom(from.gamelistnewmessage());
28714 if (!this->gamelistnewmessage().IsInitialized()) return false;