Searched refs:gamelistplayerleftmessage (Results 1 – 4 of 4) sorted by relevance
381 const GameListPlayerLeftMessage &msg = packet.GetMsg()->gamelistplayerleftmessage(); in ValidateGameListPlayerLeftMessage()
771 const GameListPlayerLeftMessage &netListLeft = tmpPacket->GetMsg()->gamelistplayerleftmessage(); in HandlePacket()
11188 inline const ::GameListPlayerLeftMessage& gamelistplayerleftmessage() const;11191 …id set_allocated_gamelistplayerleftmessage(::GameListPlayerLeftMessage* gamelistplayerleftmessage);20687 inline const ::GameListPlayerLeftMessage& PokerTHMessage::gamelistplayerleftmessage() const { in gamelistplayerleftmessage() function20707 …::set_allocated_gamelistplayerleftmessage(::GameListPlayerLeftMessage* gamelistplayerleftmessage) { in set_allocated_gamelistplayerleftmessage() argument20709 gamelistplayerleftmessage_ = gamelistplayerleftmessage; in set_allocated_gamelistplayerleftmessage()20710 if (gamelistplayerleftmessage) { in set_allocated_gamelistplayerleftmessage()
27386 17, this->gamelistplayerleftmessage(), output);27907 this->gamelistplayerleftmessage());28451 …elistplayerleftmessage()->::GameListPlayerLeftMessage::MergeFrom(from.gamelistplayerleftmessage());28723 if (!this->gamelistplayerleftmessage().IsInitialized()) return false;