/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | protocol.h | 115 #define m_lms (gamemode==3 || gamemode==4 || gamemode==20) 116 #define m_ctf (gamemode==5) 117 #define m_pistol (gamemode==6 || gamemode==16 || gamemode==18) 118 #define m_lss (gamemode==9 || gamemode==17 || gamemode==19) 119 #define m_osok ((gamemode>=10 && gamemode<=12) || gamemode==21) 120 #define m_htf (gamemode==13) 121 #define m_ktf (gamemode==14 || gamemode==15) 129 …gamemode==0 || gamemode==4 || gamemode==5 || gamemode==7 || gamemode==11 || gamemode==13 || gamemo… 131 #define m_botmode (gamemode==7 || gamemode == 8 || gamemode==12 || (gamemode>=18 && gamemode<=2… 134 #define m_demo (gamemode==-1) [all …]
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/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | scoreboard.h | 95 else if(m_fight(game::gamemode) && !m_trial(game::gamemode)) 99 if(m_fight(game::gamemode) && m_team(game::gamemode, game::mutators)) 167 if(m_stf(game::gamemode)) in sortteams() 184 else if(!m_stf(game::gamemode) && !m_ctf(game::gamemode)) ts->score += o->points; in sortteams() 227 if(team && !m_stf(game::gamemode) && !m_ctf(game::gamemode)) g.score += o->points; in groupplayers() 292 …if(delay || m_story(game::gamemode) || (m_trial(game::gamemode) && !game::player1->lastdeath) || m… in gui() 387 if(sg.team && m_fight(game::gamemode) && m_team(game::gamemode, game::mutators)) in gui() 414 if(sg.team && m_fight(game::gamemode) && m_team(game::gamemode, game::mutators)) in gui() 518 if(sg.team && m_fight(game::gamemode) && m_team(game::gamemode, game::mutators)) in gui() 576 if(!m_fight(game::gamemode) || m_trial(game::gamemode)) return 0; in drawinventory() [all …]
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H A D | duelmut.h | 21 …if(m_survivor(gamemode, mutators)) srvmsgf(ci->clientnum, "\fayou are \fs\fgqueued\fS for the next… in position() 24 …if(m_team(gamemode, mutators) || n > 1) srvmsgf(ci->clientnum, "\fayou are \fs\fg#%d\fS in the que… in position() 74 if(!m_noitems(gamemode, mutators)) in clearitems() 78 if(m_arena(gamemode, mutators) && sents[i].type == WEAPON && sents[i].attrs[0] != WEAP_GRENADE) in clearitems() 135 if(m_survivor(gamemode, mutators) || GVAR(duelclear)) clearitems(); in update() 139 if(m_duel(gamemode, mutators) && alive.length() >= 2) break; in update() 144 if(ci->state.aitype < AI_START && m_duel(gamemode, mutators) && m_team(gamemode, mutators)) in update() 154 ci->state.health = m_health(gamemode, mutators); in update() 166 if(m_duel(gamemode, mutators)) in update() 173 else if(m_survivor(gamemode, mutators)) in update() [all …]
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H A D | aiman.h | 202 … && (sents[i].attrs[4] == triggerid || !sents[i].attrs[4]) && m_check(sents[i].attrs[3], gamemode)) in checksetup() 209 if(m_story(gamemode)) balance = nplayers; // story mode strictly obeys nplayers in checksetup() 210 else if(m_fight(gamemode) && !m_trial(gamemode) && GVAR(botlimit) > 0) in checksetup() 212 int numt = numteams(gamemode, mutators), people = numclients(-1, true, -1); in checksetup() 215 …case -1: balance = max(people, m_duel(gamemode, mutators) ? 2 : nplayers); break; // use distribut… in checksetup() 217 …default: balance = max(people, m_duel(gamemode, mutators) ? 2 : GVAR(botbalance)); break; // balan… in checksetup() 219 if(m_team(gamemode, mutators) && (balance > 0 || GVAR(teambalance) == 3)) in checksetup() 248 if(m_team(gamemode, mutators)) balance -= balance%numt; in checksetup() 270 if(!m_demo(gamemode) && !m_lobby(gamemode) && numclients()) in checkai() 288 if(m_lobby(gamemode) || m_story(gamemode)) sendf(ci->clientnum, 1, "ri", SV_NEWGAME); in reqadd() [all …]
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H A D | extinfo.h | 57 putint(p, m_fight(gamemode) && m_team(gamemode, mutators) ? 0 : 1); in extinfoteams() 58 putint(p, gamemode); in extinfoteams() 60 if(!m_team(gamemode, mutators) || !m_fight(gamemode)) return; in extinfoteams() 65 if(m_stf(gamemode)) in extinfoteams() 75 else if(m_ctf(gamemode)) in extinfoteams() 102 if(m_stf(gamemode)) in extinfoteams()
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H A D | server.cpp | 691 if(m_fight(gamemode)) in checklimits() 693 if(m_trial(gamemode)) in checklimits() 730 if(GVAR(fraglimit) && !m_ctf(gamemode) && !m_stf(gamemode) && !m_trial(gamemode)) in checklimits() 883 if(m_fight(gamemode) && m_team(gamemode, mutators)) in setupspawns() 935 if(m_fight(gamemode) && m_team(gamemode, mutators)) in setupspawns() 948 if((m_story(gamemode) || m_trial(gamemode) || m_lobby(gamemode)) && !ci->state.cpnodes.empty()) in pickspawn() 1001 …setupspawns(true, m_trial(gamemode) || m_lobby(gamemode) ? 0 : (m_story(gamemode) ? GVAR(storyplay… in setupgameinfo() 1228 if(m_demo(gamemode) || m_edit(gamemode)) return; in setupdemorecord() 1612 gamemode = mode; mutators = muts; changemode(&gamemode, &mutators); in changemap() 2034 putint(p, gamemode); in welcomepacket() [all …]
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/dports/games/xonotic/Xonotic/source/qcsrc/common/gamemodes/gamemode/onslaught/ |
H A D | _mod.inc | 2 #include <common/gamemodes/gamemode/onslaught/controlpoint.qc> 4 #include <common/gamemodes/gamemode/onslaught/cl_controlpoint.qc> 7 #include <common/gamemodes/gamemode/onslaught/sv_controlpoint.qc> 9 #include <common/gamemodes/gamemode/onslaught/generator.qc> 11 #include <common/gamemodes/gamemode/onslaught/cl_generator.qc> 14 #include <common/gamemodes/gamemode/onslaught/sv_generator.qc> 16 #include <common/gamemodes/gamemode/onslaught/onslaught.qc> 18 #include <common/gamemodes/gamemode/onslaught/sv_onslaught.qc>
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H A D | _mod.qh | 2 #include <common/gamemodes/gamemode/onslaught/controlpoint.qh> 4 #include <common/gamemodes/gamemode/onslaught/cl_controlpoint.qh> 7 #include <common/gamemodes/gamemode/onslaught/sv_controlpoint.qh> 9 #include <common/gamemodes/gamemode/onslaught/generator.qh> 11 #include <common/gamemodes/gamemode/onslaught/cl_generator.qh> 14 #include <common/gamemodes/gamemode/onslaught/sv_generator.qh> 16 #include <common/gamemodes/gamemode/onslaught/onslaught.qh> 18 #include <common/gamemodes/gamemode/onslaught/sv_onslaught.qh>
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | bombermode.h | 40 if(m_team(gamemode, mutators)) in spawned() 60 … if(v && m_bb_hold(gamemode, mutators) && (!m_team(gamemode, mutators) || ci->team != v->team)) in died() 104 if(m_bb_attack(gamemode, mutators) && G(bomberattackwinner) && !m_multi(gamemode, mutators)) in scorebomb() 106 int numt = numteams(gamemode, mutators); in scorebomb() 133 …if(m_bb_hold(gamemode, mutators) || (G(bomberbasketonly) && m_bb_basket(gamemode, mutators))) retu… in moved() 201 …int wants = m_bb_hold(gamemode, mutators) ? 1 : (m_bb_attack(gamemode, mutators) ? 2 : teamcount(g… in update() 221 changemap(smapname, gamemode, muts); in update() 242 if(m_bb_hold(gamemode, mutators) && t > 0) in update() 249 if(m_team(gamemode, mutators)) in update() 264 if(m_team(gamemode, mutators)) in update() [all …]
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H A D | duelmut.h | 10 #define DSGS(x) DSG(gamemode, mutators, x) 41 if(m_survivor(gamemode, mutators)) ci->queuepos = -1; in position() 159 if(!m_affinity(gamemode) || dueltime >= 0 || duelround <= 0) return; in scoreaffinity() 195 …if(m_duel(gamemode, mutators) && G(duelcycle)&(m_team(gamemode, mutators) ? 2 : 1) && duelwinner >… in clear() 204 if(numplrs > (m_team(gamemode, mutators) ? 1 : 2)) in clear() 242 int wants = max(numteams(gamemode, mutators), 2); in update() 276 if(m_duel(gamemode, mutators) && m_team(gamemode, mutators)) in update() 291 if(m_duel(gamemode, mutators)) in update() 346 if(m_survivor(gamemode, mutators) && m_team(gamemode, mutators) && !alive.empty()) in update() 366 if(!m_affinity(gamemode)) in update() [all …]
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H A D | scoreboard.cpp | 93 if(m_laptime(game::gamemode, game::mutators)) in playersort() 100 if(!m_race(game::gamemode)) in playersort() 115 if(m_laptime(game::gamemode, game::mutators)) in scoregroupcmp() 144 … int team = m_play(game::gamemode) && m_team(game::gamemode, game::mutators) ? o->team : T_NEUTRAL; in groupplayers() 189 if(m_play(game::gamemode) && m_play(game::gamemode) && interm) in showscores() 194 if(m_team(game::gamemode, game::mutators)) in showscores() 359 … if(delay || m_duke(game::gamemode, game::mutators) || (m_play(game::gamemode) && maxalive > 0)) in renderscoreboard() 385 … if(m_play(game::gamemode) && m_team(game::gamemode, game::mutators)) in renderscoreboard() 835 if(m_laptime(game::gamemode, game::mutators)) in drawscoreitem() 856 if(m_play(game::gamemode) && m_team(game::gamemode, game::mutators)) in drawscore() [all …]
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H A D | capture.h | 2 #define capturedelay (m_ctf_defend(gamemode, mutators) ? G(capturedefenddelay) : G(captureresetdela… 3 …gamemode, mutators) ? 1 : 0)|(m_ctf_defend(gamemode, mutators) ? 2 : 0)|(m_ctf_protect(gamemode, m… 6 #define capturedelay (m_ctf_defend(game::gamemode, game::mutators) ? G(capturedefenddelay) : G(capt… 7 …gamemode, game::mutators) ? 1 : 0)|(m_ctf_defend(game::gamemode, game::mutators) ? 2 : 0)|(m_ctf_p…
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H A D | aiman.h | 34 if(m_coop(gamemode, mutators)) 47 if(m_coop(gamemode, mutators)) 273 if(m_coop(gamemode, mutators)) in checksetup() 279 else if(m_bots(gamemode) && blimit > 0) in checksetup() 281 int bb = m_botbal(gamemode, mutators); in checksetup() 290 if(balance > 0 && m_team(gamemode, mutators)) in checksetup() 334 if(m_onslaught(gamemode, mutators)) in checkenemies() 377 if(!m_demo(gamemode) && numclients()) in checkai() 384 if(m_onslaught(gamemode, mutators)) in checkai() 389 if(m_coop(gamemode, mutators)) in checkai() [all …]
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H A D | server.cpp | 258 extern int gamemode, mutators; 1790 …else if(m_race(gamemode) && !m_ra_timed(gamemode, mutators) && !m_ra_gauntlet(gamemode, mutators))… in checklimits() 2137 if(m_play(gamemode) && m_team(gamemode, mutators)) in setupspawns() 2163 if(m_duel(gamemode, mutators) && !m_team(gamemode, mutators)) in pickspawn() 2169 …else if(m_play(gamemode) && m_team(gamemode, mutators) && (!m_race(gamemode) || m_ra_gauntlet(game… in pickspawn() 2549 if(m_demo(gamemode) || m_edit(gamemode)) return; in setupdemorecord() 2561 hdr.gamemode = gamemode; in setupdemorecord() 2849 if(team && m_team(gamemode, mutators) && m_dm(gamemode)) in givepoints() 3430 bool hastime = m_play(gamemode) && m_mmvar(gamemode, mutators, timelimit); in changemap() 3957 putint(p, gamemode); in welcomepacket() [all …]
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | bombermode.h | 42 if(m_team(gamemode, mutators)) in spawned() 44 int alive[T_MAX] = {0}, numt = numteams(gamemode, mutators); in spawned() 62 … if(v && m_bb_hold(gamemode, mutators) && (!m_team(gamemode, mutators) || ci->team != v->team)) in died() 108 int numt = numteams(gamemode, mutators); in scorebomb() 135 …if(m_bb_hold(gamemode, mutators) || (G(bomberbasketonly) && m_bb_basket(gamemode, mutators))) retu… in moved() 203 …int wants = m_bb_hold(gamemode, mutators) ? 1 : (m_bb_assault(gamemode, mutators) ? 2 : teamcount(… in update() 223 changemap(smapname, gamemode, muts); in update() 244 if(m_bb_hold(gamemode, mutators) && t > 0) in update() 251 if(m_team(gamemode, mutators)) in update() 266 if(m_team(gamemode, mutators)) in update() [all …]
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H A D | duelmut.h | 10 #define DSGS(x) DSG(gamemode, mutators, x) 43 if(m_survivor(gamemode, mutators)) ci->queuepos = -1; in position() 177 if(!m_affinity(gamemode) || dueltime >= 0 || duelround <= 0) return; in scoreaffinity() 213 …if(m_duel(gamemode, mutators) && G(duelcycle)&(m_team(gamemode, mutators) ? 2 : 1) && duelwinner >… in clear() 222 if(numplrs > (m_team(gamemode, mutators) ? 1 : 2)) in clear() 260 int wants = max(numteams(gamemode, mutators), 2); in update() 310 if(m_duel(gamemode, mutators) && m_team(gamemode, mutators)) in update() 325 if(m_duel(gamemode, mutators)) in update() 379 if(m_survivor(gamemode, mutators) && m_team(gamemode, mutators) && !alive.empty()) in update() 400 if(!m_affinity(gamemode)) in update() [all …]
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H A D | capture.h | 2 #define capturedelay (m_ctf_defend(gamemode, mutators) ? G(capturedefenddelay) : G(captureresetdela… 3 …gamemode, mutators) ? 1 : 0)|(m_ctf_defend(gamemode, mutators) ? 2 : 0)|(m_ctf_protect(gamemode, m… 6 #define capturedelay (m_ctf_defend(game::gamemode, game::mutators) ? G(capturedefenddelay) : G(capt… 7 …gamemode, game::mutators) ? 1 : 0)|(m_ctf_defend(game::gamemode, game::mutators) ? 2 : 0)|(m_ctf_p…
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H A D | server.cpp | 265 extern int gamemode, mutators; 1855 …else if(m_race(gamemode) && m_ra_lapped(gamemode, mutators) && !m_ra_gauntlet(gamemode, mutators))… in checklimits() 2097 if(m_race(gamemode)) in setupspawns() 2224 …if(m_race(gamemode) && !ci->cpnodes.empty() && !m_ra_endurance(gamemode, mutators) && (!m_ra_gaunt… in pickspawn() 2629 if(m_demo(gamemode) || m_edit(gamemode)) return; in setupdemorecord() 2641 hdr.gamemode = gamemode; in setupdemorecord() 2895 if(team && m_team(gamemode, mutators) && m_dm(gamemode)) in givepoints() 3210 if(m_edit(gamemode)) in hasmapdata() 3488 bool hastime = m_play(gamemode) && m_mmvar(gamemode, mutators, timelimit); in changemap() 4043 putint(p, gamemode); in welcomepacket() [all …]
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H A D | aiman.h | 34 if(m_coop(gamemode, mutators)) 65 if(m_coop(gamemode, mutators)) BOTSKILL(coop) in getskillrange() 271 if(m_coop(gamemode, mutators)) in checksetup() 277 else if(m_bots(gamemode) && blimit > 0) in checksetup() 279 int bb = m_botbal(gamemode, mutators); in checksetup() 288 if(balance > 0 && m_team(gamemode, mutators)) in checksetup() 333 if(m_onslaught(gamemode, mutators)) in checkenemies() 381 if(!m_demo(gamemode) && numclients()) in checkai() 388 if(m_onslaught(gamemode, mutators)) in checkai() 393 if(m_coop(gamemode, mutators)) in checkai() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/tools/savegametool/src/ |
H A D | nativetranslator.cpp | 186 String translateGamemode(int gamemode) in DENG2_PIMPL() 220 …DENG2_ASSERT(gamemode >= 0 && (unsigned)gamemode < sizeof(oldGamemodes) / sizeof(oldGamemodes[0])); in DENG2_PIMPL() 221 gamemode = oldGamemodes[gamemode]; in DENG2_PIMPL() 225 if (gamemode == 4 /*doom2*/) in DENG2_PIMPL() 242 …DENG2_ASSERT(gamemode >= 0 && (unsigned)gamemode < sizeof(oldGamemodes) / sizeof(oldGamemodes[0])); in DENG2_PIMPL() 243 gamemode = oldGamemodes[gamemode]; in DENG2_PIMPL() 249 …DENG2_ASSERT(gamemode >= 0 && (unsigned)gamemode < sizeof(doomGameIdentityKeys) / sizeof(doomGa… in DENG2_PIMPL() 250 return doomGameIdentityKeys[gamemode]; in DENG2_PIMPL() 253 …DENG2_ASSERT(gamemode >= 0 && (unsigned)gamemode < sizeof(hereticGameIdentityKeys) / sizeof(hereti… in DENG2_PIMPL() 257 …DENG2_ASSERT(gamemode >= 0 && (unsigned)gamemode < sizeof(hexenGameIdentityKeys) / sizeof(hexenG… in DENG2_PIMPL() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | d_main.c | 684 if ( gamemode == commercial ) in D_DoAdvanceDemo() 690 if ( gamemode == commercial ) in D_DoAdvanceDemo() 708 if ( gamemode == commercial) in D_DoAdvanceDemo() 934 gamemode = retail; in D_IdentifyVersion() 942 gamemode = shareware; in D_IdentifyVersion() 950 gamemode = commercial; in D_IdentifyVersion() 1183 else if (gamemode == shareware || gamemode == registered in InitGameVersion() 1257 gamemode = registered; in InitGameVersion() 1910 if (gamemode == retail && in D_DoomMain() 1992 if ( gamemode == shareware) in D_DoomMain() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | d_main.c | 549 if ( gamemode == commercial ) in D_DoAdvanceDemo() 555 if ( gamemode == commercial ) in D_DoAdvanceDemo() 573 if ( gamemode == commercial) in D_DoAdvanceDemo() 792 gamemode = retail; in D_IdentifyVersion() 796 gamemode = registered; in D_IdentifyVersion() 800 gamemode = shareware; in D_IdentifyVersion() 808 gamemode = commercial; in D_IdentifyVersion() 1029 else if (gamemode == shareware || gamemode == registered in InitGameVersion() 1090 gamemode = registered; in InitGameVersion() 1630 if ( gamemode == shareware) in D_DoomMain() [all …]
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/dports/games/cube/cube_source/src/ |
H A D | cube.h | 202 extern int gamemode, nextmode; 231 #define m_noitems (gamemode>=4) 232 #define m_noitemsrail (gamemode<=5) 233 #define m_arena (gamemode>=8) 234 #define m_tarena (gamemode>=10) 235 #define m_teammode (gamemode&1 && gamemode>2) 236 #define m_sp (gamemode<0) 237 #define m_dmsp (gamemode==-1) 238 #define m_classicsp (gamemode==-2)
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/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | game.h | 139 #define m_noitems (m_check(gamemode, M_NOITEMS)) 141 #define m_insta (m_check(gamemode, M_INSTA)) 142 #define m_tactics (m_check(gamemode, M_TACTICS)) 147 #define m_ctf (m_check(gamemode, M_CTF)) 152 #define m_teammode (m_check(gamemode, M_TEAM)) 155 #define m_demo (m_check(gamemode, M_DEMO)) 156 #define m_edit (m_check(gamemode, M_EDIT)) 157 #define m_lobby (m_check(gamemode, M_LOBBY)) 163 #define m_dmsp (m_check(gamemode, M_DMSP)) 450 void spawnstate(int gamemode) in spawnstate() [all …]
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | m_cheat.c | 277 if (gamemode == commercial) 362 if (!(((i == wp_plasma || i == wp_bfg) && gamemode == shareware) || in cheat_fa() 363 (i == wp_supershotgun && gamemode != commercial))) in cheat_fa() 367 if (i!=am_cell || gamemode!=shareware) in cheat_fa() 425 if (gamemode == commercial) in cheat_clev() 438 (gamemode == retail && (epsd > 4 || map > 9 )) || in cheat_clev() 439 (gamemode == registered && (epsd > 3 || map > 9 )) || in cheat_clev() 440 (gamemode == shareware && (epsd > 1 || map > 9 )) || in cheat_clev() 598 plyr->message = gamemode==commercial ? // killough 2/28/98 in cheat_tntweap() 607 if ((w==wp_supershotgun && gamemode!=commercial) || // killough 2/28/98 [all …]
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