/dports/cad/gmsh/gmsh-4.9.2-source/Fltk/ |
H A D | gamepadWindow.cpp | 20 if(CTX::instance()->gamepad && CTX::instance()->gamepad->active) { in gamepadWindow_handler() 73 gamepad.butt[10] = in gamepadWindow() 75 gamepad.butt[11] = in gamepadWindow() 85 gamepad.axe[1] = in gamepadWindow() 87 gamepad.axe[2] = in gamepadWindow() 89 gamepad.axe[3] = in gamepadWindow() 91 gamepad.axe[4] = in gamepadWindow() 93 gamepad.axe[5] = in gamepadWindow() 95 gamepad.axe[6] = in gamepadWindow() 97 gamepad.axe[7] = in gamepadWindow() [all …]
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/dports/cad/openscad/openscad-41f58fe57c03457a3a8b4dc541ef5654ec3e8c78/src/input/ |
H A D | QGamepadInputDriver.cc | 34 QGamepadInputDriver::QGamepadInputDriver() : gamepad(nullptr) in QGamepadInputDriver() 44 if (gamepad) { in open() 53 this->gamepad.reset(new QGamepad(*gamepads.begin(), this)); in open() 55 connect(this->gamepad.get(), &QGamepad::axisLeftXChanged, this, [](double value){ in open() 74 connect(this->gamepad.get(), &QGamepad::buttonAChanged, this, [](bool pressed){ in open() 77 connect(this->gamepad.get(), &QGamepad::buttonBChanged, this, [](bool pressed){ in open() 80 connect(this->gamepad.get(), &QGamepad::buttonXChanged, this, [](bool pressed){ in open() 83 connect(this->gamepad.get(), &QGamepad::buttonYChanged, this, [](bool pressed){ in open() 129 gamepad.reset(); in close() 140 return this->gamepad ? this->gamepad->isConnected() : false; in isOpen() [all …]
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/dports/cad/openscad-devel/openscad-63a7c77740030c63d646eb0684ba6947eecb0db7/src/input/ |
H A D | QGamepadInputDriver.cc | 34 QGamepadInputDriver::QGamepadInputDriver() : gamepad(nullptr) in QGamepadInputDriver() 44 if (gamepad) { in open() 53 this->gamepad.reset(new QGamepad(*gamepads.begin(), this)); in open() 55 connect(this->gamepad.get(), &QGamepad::axisLeftXChanged, this, [](double value){ in open() 74 connect(this->gamepad.get(), &QGamepad::buttonAChanged, this, [](bool pressed){ in open() 77 connect(this->gamepad.get(), &QGamepad::buttonBChanged, this, [](bool pressed){ in open() 80 connect(this->gamepad.get(), &QGamepad::buttonXChanged, this, [](bool pressed){ in open() 83 connect(this->gamepad.get(), &QGamepad::buttonYChanged, this, [](bool pressed){ in open() 129 gamepad.reset(); in close() 140 return this->gamepad ? this->gamepad->isConnected() : false; in isOpen() [all …]
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/dports/www/firefox/firefox-99.0/dom/gamepad/linux/ |
H A D | LinuxGamepad.cpp | 121 auto gamepad = MakeUnique<Gamepad>(); in AddDevice() local 122 snprintf(gamepad->devpath, sizeof(gamepad->devpath), "%s", devpath); in AddDevice() 163 snprintf(gamepad->idstring, sizeof(gamepad->idstring), "%s-%s-%s", in AddDevice() 207 if (gamepad->abs_info[i].minimum == gamepad->abs_info[i].maximum) { in AddDevice() 208 gamepad->abs_info.erase(i); in AddDevice() 211 gamepad->abs_map[i] = numAxes++; in AddDevice() 229 gamepad->handle = service->AddGamepad( in AddDevice() 233 gamepad->remapper = remapper.forget(); in AddDevice() 237 gamepad->source_id = in AddDevice() 470 gamepad->handle, gamepad->key_map[event.code], !!event.value); in OnGamepadData() [all …]
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/dports/graphics/darktable38/darktable-3.8.0/src/libs/tools/ |
H A D | gamepad.c | 132 if(timestamp > gamepad->timestamp) in process_axis_timestep() 138 gamepad->location[axis] += time * gamepad->value[axis]; in process_axis_timestep() 142 gamepad->timestamp = timestamp; in process_axis_timestep() 155 gdouble angle = gamepad->location[stick] / (0.001 + gamepad->location[stick + 1]); in process_axis_and_send() 162 gamepad->location[stick + 1] = 0; in process_axis_and_send() 173 gamepad->location[stick] = 0; in process_axis_and_send() 199 gamepad_device *gamepad = NULL; in poll_gamepad_devices() local 210 gamepad = NULL; in poll_gamepad_devices() 214 gamepad = gamepads->data; in poll_gamepad_devices() 280 gamepad->id = id++; in gamepad_open_devices() [all …]
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/dports/games/taisei/taisei-1.3.2/src/ |
H A D | gamepad.c | 43 } gamepad; variable 144 gamepad.num_devices = 0; in gamepad_update_device_list() 147 free(gamepad.devices); in gamepad_update_device_list() 148 gamepad.devices = NULL; in gamepad_update_device_list() 155 free(gamepad.devices); in gamepad_update_device_list() 196 ++gamepad.num_devices; in gamepad_update_device_list() 322 free(gamepad.axes); in gamepad_shutdown() 323 free(gamepad.buttons); in gamepad_shutdown() 331 free(gamepad.devices); in gamepad_shutdown() 336 memset(&gamepad, 0, sizeof(gamepad)); in gamepad_shutdown() [all …]
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/dports/games/libretro-genesis_plus_gx/Genesis-Plus-GX-7f83bc5/core/input_hw/ |
H A D | gamepad.c | 49 } gamepad[MAX_DEVICES]; variable 63 gamepad[port].State = 0x40; in gamepad_reset() 64 gamepad[port].Counter = 0; in gamepad_reset() 65 gamepad[port].Timeout = 0; in gamepad_reset() 66 gamepad[port].Latency = 0; in gamepad_reset() 81 gamepad[port].Counter = 0; in gamepad_refresh() 82 gamepad[port].Timeout = 0; in gamepad_refresh() 96 gamepad[port].Latency = 0; in gamepad_end_frame() 192 gamepad[port].Latency = 0; in gamepad_write() 214 if (!gamepad[port].State) in gamepad_write() [all …]
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/dports/games/kodi-addon-game.libretro.genplus/game.libretro.genplus-1.7.4.15-Matrix/depends/common/genplus/core/input_hw/ |
H A D | gamepad.c | 49 } gamepad[MAX_DEVICES]; variable 63 gamepad[port].State = 0x40; in gamepad_reset() 64 gamepad[port].Counter = 0; in gamepad_reset() 65 gamepad[port].Timeout = 0; in gamepad_reset() 66 gamepad[port].Latency = 0; in gamepad_reset() 81 gamepad[port].Counter = 0; in gamepad_refresh() 82 gamepad[port].Timeout = 0; in gamepad_refresh() 96 gamepad[port].Latency = 0; in gamepad_end_frame() 192 gamepad[port].Latency = 0; in gamepad_write() 214 if (!gamepad[port].State) in gamepad_write() [all …]
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/input/win32/ |
H A D | inp_dinput.cpp | 69 if (gamepad->lpdid == NULL) { in gamepadInitSingle() 90 gamepad->lpdid->Acquire(); in gamepadInitSingle() 366 if (!gamepad->lpdid) { in readGamepad() 375 gamepad->lpdid->Poll(); in readGamepad() 377 ret = gamepad->lpdid->GetDeviceState(sizeof(gamepad->dijs), &gamepad->dijs); in readGamepad() 388 gamepad->readStatus = 1; in readGamepad() 558 return gamepad->dijs.lX; in readGamepadAxis() 560 return gamepad->dijs.lY; in readGamepadAxis() 562 return gamepad->dijs.lZ; in readGamepadAxis() 564 return gamepad->dijs.lRx; in readGamepadAxis() [all …]
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/input/win32/ |
H A D | inp_dinput.cpp | 69 if (gamepad->lpdid == NULL) { in gamepadInitSingle() 90 gamepad->lpdid->Acquire(); in gamepadInitSingle() 366 if (!gamepad->lpdid) { in readGamepad() 375 gamepad->lpdid->Poll(); in readGamepad() 377 ret = gamepad->lpdid->GetDeviceState(sizeof(gamepad->dijs), &gamepad->dijs); in readGamepad() 388 gamepad->readStatus = 1; in readGamepad() 558 return gamepad->dijs.lX; in readGamepadAxis() 560 return gamepad->dijs.lY; in readGamepadAxis() 562 return gamepad->dijs.lZ; in readGamepadAxis() 564 return gamepad->dijs.lRx; in readGamepadAxis() [all …]
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/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/qt/ |
H A D | dock_gamepad.cpp | 105 gamepad.setDeviceId(deviceIds[index]); in slotChangeGamepadIndex() 145 const double pitch = gamepad.axisLeftX(); in slotGamepadLook() 146 const double yaw = gamepad.axisLeftY(); in slotGamepadLook() 165 const double x = gamepad.axisRightX(); in slotGamepadMove() 172 const double reverse = gamepad.buttonL2(); in slotGamepadMove() 213 if (gamepad.buttonL1()) value += 1; in slotGamepadRoll() 214 if (gamepad.buttonR1()) value -= 1; in slotGamepadRoll() 227 if (gamepad.buttonA()) value += 1; in slotGamepadSpeed() 228 if (gamepad.buttonB()) value -= 1; in slotGamepadSpeed() 231 if (gamepad.buttonA() != gamepad.buttonB()) in slotGamepadSpeed() [all …]
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/ui_ios/ |
H A D | EmulatorViewController.mm | 142 if(element == gamepad.buttonA) 158 else if(element == gamepad.dpad) 177 else if(self.gController.gamepad) 179 [self.gController.gamepad setValueChangedHandler: 183 if(element == gamepad.buttonA) 185 else if(element == gamepad.buttonB) 187 else if(element == gamepad.buttonX) 189 else if(element == gamepad.buttonY) 191 else if(element == gamepad.leftShoulder) 193 else if(element == gamepad.rightShoulder) [all …]
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/dports/games/moonlight-embedded/moonlight-embedded-2.4.11/src/input/ |
H A D | sdl.c | 99 PGAMEPAD_STATE gamepad; in sdlinput_handle_event() local 183 gamepad = get_gamepad(event->caxis.which); in sdlinput_handle_event() 186 gamepad->leftStickX = event->caxis.value; in sdlinput_handle_event() 189 gamepad->leftStickY = -event->caxis.value - 1; in sdlinput_handle_event() 192 gamepad->rightStickX = event->caxis.value; in sdlinput_handle_event() 195 gamepad->rightStickY = -event->caxis.value - 1; in sdlinput_handle_event() 206 …gamepad->id, activeGamepadMask, gamepad->buttons, gamepad->leftTrigger, gamepad->rightTrigger, gam… in sdlinput_handle_event() 210 gamepad = get_gamepad(event->cbutton.which); in sdlinput_handle_event() 261 gamepad->buttons |= button; in sdlinput_handle_event() 263 gamepad->buttons &= ~button; in sdlinput_handle_event() [all …]
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/dports/lang/spidermonkey60/firefox-60.9.0/dom/gamepad/windows/ |
H A D | WindowsGamepad.cpp | 471 gamepad.userIndex = i; in ScanForXInputDevices() 472 gamepad.state = state; in ScanForXInputDevices() 473 gamepad.id = service->AddGamepad( in ScanForXInputDevices() 585 gamepad.state = state; in CheckXInputChanges() 747 gamepad.handle = handle; in GetRawGamepad() 750 gamepad.axes[i].caps = axes[i]; in GetRawGamepad() 756 mGamepads.AppendElement(gamepad); in GetRawGamepad() 782 Gamepad* gamepad = nullptr; in HandleRawInput() local 786 gamepad = &mGamepads[i]; in HandleRawInput() 790 if (gamepad == nullptr) { in HandleRawInput() [all …]
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/dports/www/firefox-legacy/firefox-52.8.0esr/dom/gamepad/windows/ |
H A D | WindowsGamepad.cpp | 502 gamepad.userIndex = i; in ScanForXInputDevices() 503 gamepad.state = state; in ScanForXInputDevices() 620 gamepad.state = state; in CheckXInputChanges() 776 Gamepad gamepad(numAxes, in GetRawGamepad() local 781 gamepad.handle = handle; in GetRawGamepad() 784 gamepad.axes[i].caps = axes[i]; in GetRawGamepad() 791 mGamepads.AppendElement(gamepad); in GetRawGamepad() 819 Gamepad* gamepad = nullptr; in HandleRawInput() local 823 gamepad = &mGamepads[i]; in HandleRawInput() 827 if (gamepad == nullptr) { in HandleRawInput() [all …]
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/dports/lang/spidermonkey78/firefox-78.9.0/dom/gamepad/windows/ |
H A D | WindowsGamepad.cpp | 435 gamepad.userIndex = i; in ScanForXInputDevices() 436 gamepad.state = state; in ScanForXInputDevices() 553 gamepad.state = state; in CheckXInputChanges() 721 gamepad.handle = handle; in GetRawGamepad() 731 gamepad.remapper->GetButtonCount(), gamepad.remapper->GetAxisCount(), 0, in GetRawGamepad() 777 if (gamepad == nullptr) { in HandleRawInput() 818 gamepad->remapper->RemapButtonEvent(gamepad->id, i, buttons[i]); in HandleRawInput() 851 gamepad->remapper->RemapAxisMoveEvent(gamepad->id, i, new_value); in HandleRawInput() 857 gamepad->remapper->ProcessTouchData(gamepad->id, rawData); in HandleRawInput() 871 gamepad = &pad; in SetLightIndicatorColor() [all …]
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/macos/hid/ |
H A D | AKGamepadManager.m | 81 AKGamepad *gamepad; 87 [_allGamepads addObject:gamepad]; 90 [gamepad setDelegate:self]; 93 [gamepad registerForEvents]; 100 if (gamepad) { 157 - (void) gamepad:(AKGamepad *) gamepad 165 [delegate gamepad:gamepad 174 - (void) gamepad:(AKGamepad *) gamepad 182 [delegate gamepad:gamepad 191 - (void) gamepad:(AKGamepad *) gamepad [all …]
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/dports/www/firefox-esr/firefox-91.8.0/dom/gamepad/windows/ |
H A D | WindowsGamepad.cpp | 456 gamepad.userIndex = i; in ScanForXInputDevices() 457 gamepad.state = state; in ScanForXInputDevices() 580 gamepad.state = state; in CheckXInputChanges() 748 gamepad.handle = handle; in GetRawGamepad() 758 gamepad.remapper->GetButtonCount(), gamepad.remapper->GetAxisCount(), 0, in GetRawGamepad() 797 Gamepad* gamepad = nullptr; in HandleRawInput() local 805 if (gamepad == nullptr) { in HandleRawInput() 846 gamepad->remapper->RemapButtonEvent(gamepad->gamepadHandle, i, in HandleRawInput() 880 gamepad->remapper->RemapAxisMoveEvent(gamepad->gamepadHandle, i, in HandleRawInput() 887 gamepad->remapper->ProcessTouchData(gamepad->gamepadHandle, rawData); in HandleRawInput() [all …]
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/dports/www/firefox/firefox-99.0/dom/gamepad/windows/ |
H A D | WindowsGamepad.cpp | 457 gamepad.userIndex = i; in ScanForXInputDevices() 458 gamepad.state = state; in ScanForXInputDevices() 581 gamepad.state = state; in CheckXInputChanges() 749 gamepad.handle = handle; in GetRawGamepad() 759 gamepad.remapper->GetButtonCount(), gamepad.remapper->GetAxisCount(), 0, in GetRawGamepad() 798 Gamepad* gamepad = nullptr; in HandleRawInput() local 806 if (gamepad == nullptr) { in HandleRawInput() 847 gamepad->remapper->RemapButtonEvent(gamepad->gamepadHandle, i, in HandleRawInput() 881 gamepad->remapper->RemapAxisMoveEvent(gamepad->gamepadHandle, i, in HandleRawInput() 888 gamepad->remapper->ProcessTouchData(gamepad->gamepadHandle, rawData); in HandleRawInput() [all …]
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/dports/mail/thunderbird/thunderbird-91.8.0/dom/gamepad/windows/ |
H A D | WindowsGamepad.cpp | 456 gamepad.userIndex = i; in ScanForXInputDevices() 457 gamepad.state = state; in ScanForXInputDevices() 580 gamepad.state = state; in CheckXInputChanges() 748 gamepad.handle = handle; in GetRawGamepad() 758 gamepad.remapper->GetButtonCount(), gamepad.remapper->GetAxisCount(), 0, in GetRawGamepad() 797 Gamepad* gamepad = nullptr; in HandleRawInput() local 805 if (gamepad == nullptr) { in HandleRawInput() 846 gamepad->remapper->RemapButtonEvent(gamepad->gamepadHandle, i, in HandleRawInput() 880 gamepad->remapper->RemapAxisMoveEvent(gamepad->gamepadHandle, i, in HandleRawInput() 887 gamepad->remapper->ProcessTouchData(gamepad->gamepadHandle, rawData); in HandleRawInput() [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/modules/gamepad/ |
H A D | gamepad_comparisons_test.cc | 53 gamepad->SetId("gamepad"); in CreateGamepadListWithNeutralGamepad() 54 gamepad->SetAxes(1, axes); in CreateGamepadListWithNeutralGamepad() 57 list->Set(0, gamepad); in CreateGamepadListWithNeutralGamepad() 67 gamepad->SetId("gamepad"); in CreateGamepadListWithAxisTilt() 68 gamepad->SetAxes(1, axes); in CreateGamepadListWithAxisTilt() 71 list->Set(0, gamepad); in CreateGamepadListWithAxisTilt() 81 gamepad->SetId("gamepad"); in CreateGamepadListWithButtonDown() 82 gamepad->SetAxes(1, axes); in CreateGamepadListWithButtonDown() 85 list->Set(0, gamepad); in CreateGamepadListWithButtonDown() 104 list->Set(0, gamepad); in CreateGamepadListWithButtonTouched() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/modules/gamepad/ |
H A D | gamepad_comparisons_test.cc | 53 gamepad->SetId("gamepad"); in CreateGamepadListWithNeutralGamepad() 54 gamepad->SetAxes(1, axes); in CreateGamepadListWithNeutralGamepad() 57 list->Set(0, gamepad); in CreateGamepadListWithNeutralGamepad() 67 gamepad->SetId("gamepad"); in CreateGamepadListWithAxisTilt() 68 gamepad->SetAxes(1, axes); in CreateGamepadListWithAxisTilt() 71 list->Set(0, gamepad); in CreateGamepadListWithAxisTilt() 81 gamepad->SetId("gamepad"); in CreateGamepadListWithButtonDown() 82 gamepad->SetAxes(1, axes); in CreateGamepadListWithButtonDown() 85 list->Set(0, gamepad); in CreateGamepadListWithButtonDown() 104 list->Set(0, gamepad); in CreateGamepadListWithButtonTouched() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/device/gamepad/public/mojom/ |
H A D | gamepad.mojom | 76 // Called when a gamepad is connected. |index| is the index of the gamepad in 77 // the gamepad array, and |gamepad| is a reference to the connected gamepad. 78 GamepadConnected(uint32 index, Gamepad gamepad); 80 // Called when a gamepad is disconnected. |index| is the former index of the 81 // gamepad in the gamepad array, and |gamepad| is a reference to the 82 // connected gamepad. 83 GamepadDisconnected(uint32 index, Gamepad gamepad); 85 // Called when a button or axis is changed on a connected gamepad. |index| is 86 // the index of the gamepad in the gamepad array, and |gamepad| is a reference 87 // to the gamepad. [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/device/gamepad/public/mojom/ |
H A D | gamepad.mojom | 76 // Called when a gamepad is connected. |index| is the index of the gamepad in 77 // the gamepad array, and |gamepad| is a reference to the connected gamepad. 78 GamepadConnected(uint32 index, Gamepad gamepad); 80 // Called when a gamepad is disconnected. |index| is the former index of the 81 // gamepad in the gamepad array, and |gamepad| is a reference to the 82 // connected gamepad. 83 GamepadDisconnected(uint32 index, Gamepad gamepad); 85 // Called when a button or axis is changed on a connected gamepad. |index| is 86 // the index of the gamepad in the gamepad array, and |gamepad| is a reference 87 // to the gamepad. [all …]
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtgamepad/examples/gamepad/configureButtons/ |
H A D | main.qml | 46 title: qsTr("Configure gamepad") 64 id: gamepad 142 text: gamepad.buttonA ? qsTr("DOWN") : qsTr("UP") 165 text: gamepad.buttonB ? qsTr("DOWN") : qsTr("UP") 187 text: gamepad.buttonX ? qsTr("DOWN") : qsTr("UP") 209 text: gamepad.buttonY ? qsTr("DOWN") : qsTr("UP") 275 text: gamepad.buttonL1 ? qsTr("DOWN") : qsTr("UP") 548 text: gamepad.axisLeftX 572 text: gamepad.axisLeftY 596 text: gamepad.axisRightX [all …]
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