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/dports/cad/gmsh/gmsh-4.9.2-source/Fltk/
H A DgamepadWindow.cpp20 if(CTX::instance()->gamepad && CTX::instance()->gamepad->active) { in gamepadWindow_handler()
73 gamepad.butt[10] = in gamepadWindow()
75 gamepad.butt[11] = in gamepadWindow()
85 gamepad.axe[1] = in gamepadWindow()
87 gamepad.axe[2] = in gamepadWindow()
89 gamepad.axe[3] = in gamepadWindow()
91 gamepad.axe[4] = in gamepadWindow()
93 gamepad.axe[5] = in gamepadWindow()
95 gamepad.axe[6] = in gamepadWindow()
97 gamepad.axe[7] = in gamepadWindow()
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/dports/cad/openscad/openscad-41f58fe57c03457a3a8b4dc541ef5654ec3e8c78/src/input/
H A DQGamepadInputDriver.cc34 QGamepadInputDriver::QGamepadInputDriver() : gamepad(nullptr) in QGamepadInputDriver()
44 if (gamepad) { in open()
53 this->gamepad.reset(new QGamepad(*gamepads.begin(), this)); in open()
55 connect(this->gamepad.get(), &QGamepad::axisLeftXChanged, this, [](double value){ in open()
74 connect(this->gamepad.get(), &QGamepad::buttonAChanged, this, [](bool pressed){ in open()
77 connect(this->gamepad.get(), &QGamepad::buttonBChanged, this, [](bool pressed){ in open()
80 connect(this->gamepad.get(), &QGamepad::buttonXChanged, this, [](bool pressed){ in open()
83 connect(this->gamepad.get(), &QGamepad::buttonYChanged, this, [](bool pressed){ in open()
129 gamepad.reset(); in close()
140 return this->gamepad ? this->gamepad->isConnected() : false; in isOpen()
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/dports/cad/openscad-devel/openscad-63a7c77740030c63d646eb0684ba6947eecb0db7/src/input/
H A DQGamepadInputDriver.cc34 QGamepadInputDriver::QGamepadInputDriver() : gamepad(nullptr) in QGamepadInputDriver()
44 if (gamepad) { in open()
53 this->gamepad.reset(new QGamepad(*gamepads.begin(), this)); in open()
55 connect(this->gamepad.get(), &QGamepad::axisLeftXChanged, this, [](double value){ in open()
74 connect(this->gamepad.get(), &QGamepad::buttonAChanged, this, [](bool pressed){ in open()
77 connect(this->gamepad.get(), &QGamepad::buttonBChanged, this, [](bool pressed){ in open()
80 connect(this->gamepad.get(), &QGamepad::buttonXChanged, this, [](bool pressed){ in open()
83 connect(this->gamepad.get(), &QGamepad::buttonYChanged, this, [](bool pressed){ in open()
129 gamepad.reset(); in close()
140 return this->gamepad ? this->gamepad->isConnected() : false; in isOpen()
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/dports/www/firefox/firefox-99.0/dom/gamepad/linux/
H A DLinuxGamepad.cpp121 auto gamepad = MakeUnique<Gamepad>(); in AddDevice() local
122 snprintf(gamepad->devpath, sizeof(gamepad->devpath), "%s", devpath); in AddDevice()
163 snprintf(gamepad->idstring, sizeof(gamepad->idstring), "%s-%s-%s", in AddDevice()
207 if (gamepad->abs_info[i].minimum == gamepad->abs_info[i].maximum) { in AddDevice()
208 gamepad->abs_info.erase(i); in AddDevice()
211 gamepad->abs_map[i] = numAxes++; in AddDevice()
229 gamepad->handle = service->AddGamepad( in AddDevice()
233 gamepad->remapper = remapper.forget(); in AddDevice()
237 gamepad->source_id = in AddDevice()
470 gamepad->handle, gamepad->key_map[event.code], !!event.value); in OnGamepadData()
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/dports/graphics/darktable38/darktable-3.8.0/src/libs/tools/
H A Dgamepad.c132 if(timestamp > gamepad->timestamp) in process_axis_timestep()
138 gamepad->location[axis] += time * gamepad->value[axis]; in process_axis_timestep()
142 gamepad->timestamp = timestamp; in process_axis_timestep()
155 gdouble angle = gamepad->location[stick] / (0.001 + gamepad->location[stick + 1]); in process_axis_and_send()
162 gamepad->location[stick + 1] = 0; in process_axis_and_send()
173 gamepad->location[stick] = 0; in process_axis_and_send()
199 gamepad_device *gamepad = NULL; in poll_gamepad_devices() local
210 gamepad = NULL; in poll_gamepad_devices()
214 gamepad = gamepads->data; in poll_gamepad_devices()
280 gamepad->id = id++; in gamepad_open_devices()
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/dports/games/taisei/taisei-1.3.2/src/
H A Dgamepad.c43 } gamepad; variable
144 gamepad.num_devices = 0; in gamepad_update_device_list()
147 free(gamepad.devices); in gamepad_update_device_list()
148 gamepad.devices = NULL; in gamepad_update_device_list()
155 free(gamepad.devices); in gamepad_update_device_list()
196 ++gamepad.num_devices; in gamepad_update_device_list()
322 free(gamepad.axes); in gamepad_shutdown()
323 free(gamepad.buttons); in gamepad_shutdown()
331 free(gamepad.devices); in gamepad_shutdown()
336 memset(&gamepad, 0, sizeof(gamepad)); in gamepad_shutdown()
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/dports/games/libretro-genesis_plus_gx/Genesis-Plus-GX-7f83bc5/core/input_hw/
H A Dgamepad.c49 } gamepad[MAX_DEVICES]; variable
63 gamepad[port].State = 0x40; in gamepad_reset()
64 gamepad[port].Counter = 0; in gamepad_reset()
65 gamepad[port].Timeout = 0; in gamepad_reset()
66 gamepad[port].Latency = 0; in gamepad_reset()
81 gamepad[port].Counter = 0; in gamepad_refresh()
82 gamepad[port].Timeout = 0; in gamepad_refresh()
96 gamepad[port].Latency = 0; in gamepad_end_frame()
192 gamepad[port].Latency = 0; in gamepad_write()
214 if (!gamepad[port].State) in gamepad_write()
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/dports/games/kodi-addon-game.libretro.genplus/game.libretro.genplus-1.7.4.15-Matrix/depends/common/genplus/core/input_hw/
H A Dgamepad.c49 } gamepad[MAX_DEVICES]; variable
63 gamepad[port].State = 0x40; in gamepad_reset()
64 gamepad[port].Counter = 0; in gamepad_reset()
65 gamepad[port].Timeout = 0; in gamepad_reset()
66 gamepad[port].Latency = 0; in gamepad_reset()
81 gamepad[port].Counter = 0; in gamepad_refresh()
82 gamepad[port].Timeout = 0; in gamepad_refresh()
96 gamepad[port].Latency = 0; in gamepad_end_frame()
192 gamepad[port].Latency = 0; in gamepad_write()
214 if (!gamepad[port].State) in gamepad_write()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/input/win32/
H A Dinp_dinput.cpp69 if (gamepad->lpdid == NULL) { in gamepadInitSingle()
90 gamepad->lpdid->Acquire(); in gamepadInitSingle()
366 if (!gamepad->lpdid) { in readGamepad()
375 gamepad->lpdid->Poll(); in readGamepad()
377 ret = gamepad->lpdid->GetDeviceState(sizeof(gamepad->dijs), &gamepad->dijs); in readGamepad()
388 gamepad->readStatus = 1; in readGamepad()
558 return gamepad->dijs.lX; in readGamepadAxis()
560 return gamepad->dijs.lY; in readGamepadAxis()
562 return gamepad->dijs.lZ; in readGamepadAxis()
564 return gamepad->dijs.lRx; in readGamepadAxis()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/input/win32/
H A Dinp_dinput.cpp69 if (gamepad->lpdid == NULL) { in gamepadInitSingle()
90 gamepad->lpdid->Acquire(); in gamepadInitSingle()
366 if (!gamepad->lpdid) { in readGamepad()
375 gamepad->lpdid->Poll(); in readGamepad()
377 ret = gamepad->lpdid->GetDeviceState(sizeof(gamepad->dijs), &gamepad->dijs); in readGamepad()
388 gamepad->readStatus = 1; in readGamepad()
558 return gamepad->dijs.lX; in readGamepadAxis()
560 return gamepad->dijs.lY; in readGamepadAxis()
562 return gamepad->dijs.lZ; in readGamepadAxis()
564 return gamepad->dijs.lRx; in readGamepadAxis()
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/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/qt/
H A Ddock_gamepad.cpp105 gamepad.setDeviceId(deviceIds[index]); in slotChangeGamepadIndex()
145 const double pitch = gamepad.axisLeftX(); in slotGamepadLook()
146 const double yaw = gamepad.axisLeftY(); in slotGamepadLook()
165 const double x = gamepad.axisRightX(); in slotGamepadMove()
172 const double reverse = gamepad.buttonL2(); in slotGamepadMove()
213 if (gamepad.buttonL1()) value += 1; in slotGamepadRoll()
214 if (gamepad.buttonR1()) value -= 1; in slotGamepadRoll()
227 if (gamepad.buttonA()) value += 1; in slotGamepadSpeed()
228 if (gamepad.buttonB()) value -= 1; in slotGamepadSpeed()
231 if (gamepad.buttonA() != gamepad.buttonB()) in slotGamepadSpeed()
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/ui_ios/
H A DEmulatorViewController.mm142 if(element == gamepad.buttonA)
158 else if(element == gamepad.dpad)
177 else if(self.gController.gamepad)
179 [self.gController.gamepad setValueChangedHandler:
183 if(element == gamepad.buttonA)
185 else if(element == gamepad.buttonB)
187 else if(element == gamepad.buttonX)
189 else if(element == gamepad.buttonY)
191 else if(element == gamepad.leftShoulder)
193 else if(element == gamepad.rightShoulder)
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/dports/games/moonlight-embedded/moonlight-embedded-2.4.11/src/input/
H A Dsdl.c99 PGAMEPAD_STATE gamepad; in sdlinput_handle_event() local
183 gamepad = get_gamepad(event->caxis.which); in sdlinput_handle_event()
186 gamepad->leftStickX = event->caxis.value; in sdlinput_handle_event()
189 gamepad->leftStickY = -event->caxis.value - 1; in sdlinput_handle_event()
192 gamepad->rightStickX = event->caxis.value; in sdlinput_handle_event()
195 gamepad->rightStickY = -event->caxis.value - 1; in sdlinput_handle_event()
206gamepad->id, activeGamepadMask, gamepad->buttons, gamepad->leftTrigger, gamepad->rightTrigger, gam… in sdlinput_handle_event()
210 gamepad = get_gamepad(event->cbutton.which); in sdlinput_handle_event()
261 gamepad->buttons |= button; in sdlinput_handle_event()
263 gamepad->buttons &= ~button; in sdlinput_handle_event()
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/dports/lang/spidermonkey60/firefox-60.9.0/dom/gamepad/windows/
H A DWindowsGamepad.cpp471 gamepad.userIndex = i; in ScanForXInputDevices()
472 gamepad.state = state; in ScanForXInputDevices()
473 gamepad.id = service->AddGamepad( in ScanForXInputDevices()
585 gamepad.state = state; in CheckXInputChanges()
747 gamepad.handle = handle; in GetRawGamepad()
750 gamepad.axes[i].caps = axes[i]; in GetRawGamepad()
756 mGamepads.AppendElement(gamepad); in GetRawGamepad()
782 Gamepad* gamepad = nullptr; in HandleRawInput() local
786 gamepad = &mGamepads[i]; in HandleRawInput()
790 if (gamepad == nullptr) { in HandleRawInput()
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/dports/www/firefox-legacy/firefox-52.8.0esr/dom/gamepad/windows/
H A DWindowsGamepad.cpp502 gamepad.userIndex = i; in ScanForXInputDevices()
503 gamepad.state = state; in ScanForXInputDevices()
620 gamepad.state = state; in CheckXInputChanges()
776 Gamepad gamepad(numAxes, in GetRawGamepad() local
781 gamepad.handle = handle; in GetRawGamepad()
784 gamepad.axes[i].caps = axes[i]; in GetRawGamepad()
791 mGamepads.AppendElement(gamepad); in GetRawGamepad()
819 Gamepad* gamepad = nullptr; in HandleRawInput() local
823 gamepad = &mGamepads[i]; in HandleRawInput()
827 if (gamepad == nullptr) { in HandleRawInput()
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/dports/lang/spidermonkey78/firefox-78.9.0/dom/gamepad/windows/
H A DWindowsGamepad.cpp435 gamepad.userIndex = i; in ScanForXInputDevices()
436 gamepad.state = state; in ScanForXInputDevices()
553 gamepad.state = state; in CheckXInputChanges()
721 gamepad.handle = handle; in GetRawGamepad()
731 gamepad.remapper->GetButtonCount(), gamepad.remapper->GetAxisCount(), 0, in GetRawGamepad()
777 if (gamepad == nullptr) { in HandleRawInput()
818 gamepad->remapper->RemapButtonEvent(gamepad->id, i, buttons[i]); in HandleRawInput()
851 gamepad->remapper->RemapAxisMoveEvent(gamepad->id, i, new_value); in HandleRawInput()
857 gamepad->remapper->ProcessTouchData(gamepad->id, rawData); in HandleRawInput()
871 gamepad = &pad; in SetLightIndicatorColor()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/macos/hid/
H A DAKGamepadManager.m81 AKGamepad *gamepad;
87 [_allGamepads addObject:gamepad];
90 [gamepad setDelegate:self];
93 [gamepad registerForEvents];
100 if (gamepad) {
157 - (void) gamepad:(AKGamepad *) gamepad
165 [delegate gamepad:gamepad
174 - (void) gamepad:(AKGamepad *) gamepad
182 [delegate gamepad:gamepad
191 - (void) gamepad:(AKGamepad *) gamepad
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/dports/www/firefox-esr/firefox-91.8.0/dom/gamepad/windows/
H A DWindowsGamepad.cpp456 gamepad.userIndex = i; in ScanForXInputDevices()
457 gamepad.state = state; in ScanForXInputDevices()
580 gamepad.state = state; in CheckXInputChanges()
748 gamepad.handle = handle; in GetRawGamepad()
758 gamepad.remapper->GetButtonCount(), gamepad.remapper->GetAxisCount(), 0, in GetRawGamepad()
797 Gamepad* gamepad = nullptr; in HandleRawInput() local
805 if (gamepad == nullptr) { in HandleRawInput()
846 gamepad->remapper->RemapButtonEvent(gamepad->gamepadHandle, i, in HandleRawInput()
880 gamepad->remapper->RemapAxisMoveEvent(gamepad->gamepadHandle, i, in HandleRawInput()
887 gamepad->remapper->ProcessTouchData(gamepad->gamepadHandle, rawData); in HandleRawInput()
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/dports/www/firefox/firefox-99.0/dom/gamepad/windows/
H A DWindowsGamepad.cpp457 gamepad.userIndex = i; in ScanForXInputDevices()
458 gamepad.state = state; in ScanForXInputDevices()
581 gamepad.state = state; in CheckXInputChanges()
749 gamepad.handle = handle; in GetRawGamepad()
759 gamepad.remapper->GetButtonCount(), gamepad.remapper->GetAxisCount(), 0, in GetRawGamepad()
798 Gamepad* gamepad = nullptr; in HandleRawInput() local
806 if (gamepad == nullptr) { in HandleRawInput()
847 gamepad->remapper->RemapButtonEvent(gamepad->gamepadHandle, i, in HandleRawInput()
881 gamepad->remapper->RemapAxisMoveEvent(gamepad->gamepadHandle, i, in HandleRawInput()
888 gamepad->remapper->ProcessTouchData(gamepad->gamepadHandle, rawData); in HandleRawInput()
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/dports/mail/thunderbird/thunderbird-91.8.0/dom/gamepad/windows/
H A DWindowsGamepad.cpp456 gamepad.userIndex = i; in ScanForXInputDevices()
457 gamepad.state = state; in ScanForXInputDevices()
580 gamepad.state = state; in CheckXInputChanges()
748 gamepad.handle = handle; in GetRawGamepad()
758 gamepad.remapper->GetButtonCount(), gamepad.remapper->GetAxisCount(), 0, in GetRawGamepad()
797 Gamepad* gamepad = nullptr; in HandleRawInput() local
805 if (gamepad == nullptr) { in HandleRawInput()
846 gamepad->remapper->RemapButtonEvent(gamepad->gamepadHandle, i, in HandleRawInput()
880 gamepad->remapper->RemapAxisMoveEvent(gamepad->gamepadHandle, i, in HandleRawInput()
887 gamepad->remapper->ProcessTouchData(gamepad->gamepadHandle, rawData); in HandleRawInput()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/modules/gamepad/
H A Dgamepad_comparisons_test.cc53 gamepad->SetId("gamepad"); in CreateGamepadListWithNeutralGamepad()
54 gamepad->SetAxes(1, axes); in CreateGamepadListWithNeutralGamepad()
57 list->Set(0, gamepad); in CreateGamepadListWithNeutralGamepad()
67 gamepad->SetId("gamepad"); in CreateGamepadListWithAxisTilt()
68 gamepad->SetAxes(1, axes); in CreateGamepadListWithAxisTilt()
71 list->Set(0, gamepad); in CreateGamepadListWithAxisTilt()
81 gamepad->SetId("gamepad"); in CreateGamepadListWithButtonDown()
82 gamepad->SetAxes(1, axes); in CreateGamepadListWithButtonDown()
85 list->Set(0, gamepad); in CreateGamepadListWithButtonDown()
104 list->Set(0, gamepad); in CreateGamepadListWithButtonTouched()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/modules/gamepad/
H A Dgamepad_comparisons_test.cc53 gamepad->SetId("gamepad"); in CreateGamepadListWithNeutralGamepad()
54 gamepad->SetAxes(1, axes); in CreateGamepadListWithNeutralGamepad()
57 list->Set(0, gamepad); in CreateGamepadListWithNeutralGamepad()
67 gamepad->SetId("gamepad"); in CreateGamepadListWithAxisTilt()
68 gamepad->SetAxes(1, axes); in CreateGamepadListWithAxisTilt()
71 list->Set(0, gamepad); in CreateGamepadListWithAxisTilt()
81 gamepad->SetId("gamepad"); in CreateGamepadListWithButtonDown()
82 gamepad->SetAxes(1, axes); in CreateGamepadListWithButtonDown()
85 list->Set(0, gamepad); in CreateGamepadListWithButtonDown()
104 list->Set(0, gamepad); in CreateGamepadListWithButtonTouched()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/device/gamepad/public/mojom/
H A Dgamepad.mojom76 // Called when a gamepad is connected. |index| is the index of the gamepad in
77 // the gamepad array, and |gamepad| is a reference to the connected gamepad.
78 GamepadConnected(uint32 index, Gamepad gamepad);
80 // Called when a gamepad is disconnected. |index| is the former index of the
81 // gamepad in the gamepad array, and |gamepad| is a reference to the
82 // connected gamepad.
83 GamepadDisconnected(uint32 index, Gamepad gamepad);
85 // Called when a button or axis is changed on a connected gamepad. |index| is
86 // the index of the gamepad in the gamepad array, and |gamepad| is a reference
87 // to the gamepad.
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/device/gamepad/public/mojom/
H A Dgamepad.mojom76 // Called when a gamepad is connected. |index| is the index of the gamepad in
77 // the gamepad array, and |gamepad| is a reference to the connected gamepad.
78 GamepadConnected(uint32 index, Gamepad gamepad);
80 // Called when a gamepad is disconnected. |index| is the former index of the
81 // gamepad in the gamepad array, and |gamepad| is a reference to the
82 // connected gamepad.
83 GamepadDisconnected(uint32 index, Gamepad gamepad);
85 // Called when a button or axis is changed on a connected gamepad. |index| is
86 // the index of the gamepad in the gamepad array, and |gamepad| is a reference
87 // to the gamepad.
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtgamepad/examples/gamepad/configureButtons/
H A Dmain.qml46 title: qsTr("Configure gamepad")
64 id: gamepad
142 text: gamepad.buttonA ? qsTr("DOWN") : qsTr("UP")
165 text: gamepad.buttonB ? qsTr("DOWN") : qsTr("UP")
187 text: gamepad.buttonX ? qsTr("DOWN") : qsTr("UP")
209 text: gamepad.buttonY ? qsTr("DOWN") : qsTr("UP")
275 text: gamepad.buttonL1 ? qsTr("DOWN") : qsTr("UP")
548 text: gamepad.axisLeftX
572 text: gamepad.axisLeftY
596 text: gamepad.axisRightX
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