Searched refs:gameplayerleftmessage_ (Results 1 – 2 of 2) sorted by relevance
11975 ::GamePlayerLeftMessage* gameplayerleftmessage_;21179 if (gameplayerleftmessage_ != NULL) gameplayerleftmessage_->::GamePlayerLeftMessage::Clear(); in clear_gameplayerleftmessage()21185 …return gameplayerleftmessage_ != NULL ? *gameplayerleftmessage_ : *default_instance().gameplayerle… in gameplayerleftmessage()21187 …return gameplayerleftmessage_ != NULL ? *gameplayerleftmessage_ : *default_instance_->gameplayerle… in gameplayerleftmessage()21192 if (gameplayerleftmessage_ == NULL) gameplayerleftmessage_ = new ::GamePlayerLeftMessage; in mutable_gameplayerleftmessage()21194 return gameplayerleftmessage_; in mutable_gameplayerleftmessage()21198 ::GamePlayerLeftMessage* temp = gameplayerleftmessage_; in release_gameplayerleftmessage()21199 gameplayerleftmessage_ = NULL; in release_gameplayerleftmessage()21203 delete gameplayerleftmessage_; in set_allocated_gameplayerleftmessage() local21204 gameplayerleftmessage_ = gameplayerleftmessage; in set_allocated_gameplayerleftmessage()
25364 gameplayerleftmessage_ = const_cast< ::GamePlayerLeftMessage*>(25367 …gameplayerleftmessage_ = const_cast< ::GamePlayerLeftMessage*>(&::GamePlayerLeftMessage::default_i…25731 gameplayerleftmessage_ = NULL;25826 delete gameplayerleftmessage_;25992 if (gameplayerleftmessage_ != NULL) gameplayerleftmessage_->::GamePlayerLeftMessage::Clear();28943 std::swap(gameplayerleftmessage_, other->gameplayerleftmessage_);