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Searched refs:gameport (Results 1 – 25 of 239) sorted by relevance

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/dports/multimedia/libv4l/linux-5.13-rc2/include/linux/
H A Dgameport.h17 struct gameport { struct
65 void gameport_close(struct gameport *gameport);
74 void gameport_unregister_port(struct gameport *gameport);
101 struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL); in gameport_allocate_port() local
113 strlcpy(gameport->name, name, sizeof(gameport->name)); in gameport_set_name()
169 gameport->trigger(gameport); in gameport_trigger()
177 return gameport->read(gameport); in gameport_read()
185 return gameport->cooked_read(gameport, axes, buttons); in gameport_cooked_read()
193 return gameport->calibrate(gameport, axes, max); in gameport_calibrate()
213 void gameport_start_polling(struct gameport *gameport);
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/dports/multimedia/v4l_compat/linux-5.13-rc2/include/linux/
H A Dgameport.h17 struct gameport { struct
65 void gameport_close(struct gameport *gameport);
74 void gameport_unregister_port(struct gameport *gameport);
101 struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL); in gameport_allocate_port() local
113 strlcpy(gameport->name, name, sizeof(gameport->name)); in gameport_set_name()
169 gameport->trigger(gameport); in gameport_trigger()
177 return gameport->read(gameport); in gameport_read()
185 return gameport->cooked_read(gameport, axes, buttons); in gameport_cooked_read()
193 return gameport->calibrate(gameport, axes, max); in gameport_calibrate()
213 void gameport_start_polling(struct gameport *gameport);
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/dports/multimedia/v4l-utils/linux-5.13-rc2/include/linux/
H A Dgameport.h17 struct gameport { struct
65 void gameport_close(struct gameport *gameport);
74 void gameport_unregister_port(struct gameport *gameport);
101 struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL); in gameport_allocate_port() local
113 strlcpy(gameport->name, name, sizeof(gameport->name)); in gameport_set_name()
169 gameport->trigger(gameport); in gameport_trigger()
177 return gameport->read(gameport); in gameport_read()
185 return gameport->cooked_read(gameport, axes, buttons); in gameport_cooked_read()
193 return gameport->calibrate(gameport, axes, max); in gameport_calibrate()
213 void gameport_start_polling(struct gameport *gameport);
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/dports/multimedia/v4l_compat/linux-5.13-rc2/drivers/input/gameport/
H A Dgameport.c203 struct gameport *gameport = from_timer(gameport, t, poll_timer); in gameport_run_poll_handler() local
205 gameport->poll_handler(gameport); in gameport_run_poll_handler()
228 gameport->phys, gameport->name, in gameport_bind_driver()
553 gameport->parent->child = gameport; in gameport_add_port()
563 gameport->name, gameport->phys, gameport->io, gameport->speed); in gameport_add_port()
566 gameport->name, gameport->phys, gameport->speed); in gameport_add_port()
609 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) { in gameport_reconnect_port()
615 gameport = gameport->child; in gameport_reconnect_port()
757 struct gameport *gameport; in gameport_unregister_driver() local
806 if (gameport->open(gameport, mode)) { in gameport_open()
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/dports/multimedia/libv4l/linux-5.13-rc2/drivers/input/gameport/
H A Dgameport.c203 struct gameport *gameport = from_timer(gameport, t, poll_timer); in gameport_run_poll_handler() local
205 gameport->poll_handler(gameport); in gameport_run_poll_handler()
228 gameport->phys, gameport->name, in gameport_bind_driver()
553 gameport->parent->child = gameport; in gameport_add_port()
563 gameport->name, gameport->phys, gameport->io, gameport->speed); in gameport_add_port()
566 gameport->name, gameport->phys, gameport->speed); in gameport_add_port()
609 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) { in gameport_reconnect_port()
615 gameport = gameport->child; in gameport_reconnect_port()
757 struct gameport *gameport; in gameport_unregister_driver() local
806 if (gameport->open(gameport, mode)) { in gameport_open()
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/dports/multimedia/v4l-utils/linux-5.13-rc2/drivers/input/gameport/
H A Dgameport.c203 struct gameport *gameport = from_timer(gameport, t, poll_timer); in gameport_run_poll_handler() local
205 gameport->poll_handler(gameport); in gameport_run_poll_handler()
228 gameport->phys, gameport->name, in gameport_bind_driver()
553 gameport->parent->child = gameport; in gameport_add_port()
563 gameport->name, gameport->phys, gameport->io, gameport->speed); in gameport_add_port()
566 gameport->name, gameport->phys, gameport->speed); in gameport_add_port()
609 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) { in gameport_reconnect_port()
615 gameport = gameport->child; in gameport_reconnect_port()
757 struct gameport *gameport; in gameport_unregister_driver() local
806 if (gameport->open(gameport, mode)) { in gameport_open()
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/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/
H A Dgameport.c108gameport->axis[0].count = gameport_time(gameport->joystick->read_axis(gameport->joystick_dat, 0)); in gameport_write()
109gameport->axis[1].count = gameport_time(gameport->joystick->read_axis(gameport->joystick_dat, 1)); in gameport_write()
110gameport->axis[2].count = gameport_time(gameport->joystick->read_axis(gameport->joystick_dat, 2)); in gameport_write()
111gameport->axis[3].count = gameport_time(gameport->joystick->read_axis(gameport->joystick_dat, 3)); in gameport_write()
113 gameport->joystick->write(gameport->joystick_dat); in gameport_write()
125 ret = gameport->state | gameport->joystick->read(gameport->joystick_dat);//0xf0; in gameport_read()
139 gameport_t *gameport = axis->gameport; in gameport_timer_over() local
154 gameport->axis[0].gameport = gameport; in gameport_init_common()
155 gameport->axis[1].gameport = gameport; in gameport_init_common()
156 gameport->axis[2].gameport = gameport; in gameport_init_common()
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/dports/multimedia/v4l_compat/linux-5.13-rc2/drivers/input/joystick/
H A Dgf2k.c65 struct gameport *gameport; member
78 static int gf2k_read_packet(struct gameport *gameport, int length, char *data) in gf2k_read_packet() argument
92 gameport_trigger(gameport); in gf2k_read_packet()
93 v = gameport_read(gameport); in gf2k_read_packet()
114 static void gf2k_trigger_seq(struct gameport *gameport, short *seq) in gf2k_trigger_seq() argument
130 gameport_trigger(gameport); in gf2k_trigger_seq()
189 static void gf2k_poll(struct gameport *gameport) in gf2k_poll() argument
221 static int gf2k_connect(struct gameport *gameport, struct gameport_driver *drv) in gf2k_connect() argument
235 gf2k->gameport = gameport; in gf2k_connect()
340 static void gf2k_disconnect(struct gameport *gameport) in gf2k_disconnect() argument
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H A Da3d.c39 struct gameport *gameport; member
40 struct gameport *adc;
55 static int a3d_read_packet(struct gameport *gameport, int length, char *data) in a3d_read_packet() argument
67 gameport_trigger(gameport); in a3d_read_packet()
162 static void a3d_poll(struct gameport *gameport) in a3d_poll() argument
197 static int a3d_adc_open(struct gameport *gameport, int mode) in a3d_adc_open() argument
212 static void a3d_adc_close(struct gameport *gameport) in a3d_adc_close() argument
246 static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv) in a3d_connect() argument
250 struct gameport *adc; in a3d_connect()
263 a3d->gameport = gameport; in a3d_connect()
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H A Dgrip_mp.c52 struct gameport *gameport; member
164 static int mp_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet) in mp_io() argument
191 gameport_trigger(gameport); in mp_io()
252 gameport_trigger(gameport); in mp_io()
277 gameport_trigger(gameport); in mp_io()
319 static int dig_mode_start(struct gameport *gameport, u32 *packet) in dig_mode_start() argument
536 static void grip_poll(struct gameport *gameport) in grip_poll() argument
630 static int grip_connect(struct gameport *gameport, struct gameport_driver *drv) in grip_connect() argument
638 grip->gameport = gameport; in grip_connect()
668 static void grip_disconnect(struct gameport *gameport) in grip_disconnect() argument
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H A Dguillemot.c51 struct gameport *gameport; member
68 static int guillemot_read_packet(struct gameport *gameport, u8 *data) in guillemot_read_packet() argument
83 gameport_trigger(gameport); in guillemot_read_packet()
84 v = gameport_read(gameport); in guillemot_read_packet()
88 u = v; v = gameport_read(gameport); in guillemot_read_packet()
105 static void guillemot_poll(struct gameport *gameport) in guillemot_poll() argument
161 static int guillemot_connect(struct gameport *gameport, struct gameport_driver *drv) in guillemot_connect() argument
176 guillemot->gameport = gameport; in guillemot_connect()
241 fail2: gameport_close(gameport); in guillemot_connect()
248 static void guillemot_disconnect(struct gameport *gameport) in guillemot_disconnect() argument
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H A Dinteract.c38 struct gameport *gameport; member
75 static int interact_read_packet(struct gameport *gameport, int length, u32 *data) in interact_read_packet() argument
88 gameport_trigger(gameport); in interact_read_packet()
89 v = gameport_read(gameport); in interact_read_packet()
93 u = v; v = gameport_read(gameport); in interact_read_packet()
112 static void interact_poll(struct gameport *gameport) in interact_poll() argument
190 static int interact_connect(struct gameport *gameport, struct gameport_driver *drv) in interact_connect() argument
205 interact->gameport = gameport; in interact_connect()
271 fail2: gameport_close(gameport); in interact_connect()
278 static void interact_disconnect(struct gameport *gameport) in interact_disconnect() argument
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/dports/multimedia/v4l-utils/linux-5.13-rc2/drivers/input/joystick/
H A Dgf2k.c65 struct gameport *gameport; member
78 static int gf2k_read_packet(struct gameport *gameport, int length, char *data) in gf2k_read_packet() argument
92 gameport_trigger(gameport); in gf2k_read_packet()
93 v = gameport_read(gameport); in gf2k_read_packet()
114 static void gf2k_trigger_seq(struct gameport *gameport, short *seq) in gf2k_trigger_seq() argument
130 gameport_trigger(gameport); in gf2k_trigger_seq()
189 static void gf2k_poll(struct gameport *gameport) in gf2k_poll() argument
221 static int gf2k_connect(struct gameport *gameport, struct gameport_driver *drv) in gf2k_connect() argument
235 gf2k->gameport = gameport; in gf2k_connect()
340 static void gf2k_disconnect(struct gameport *gameport) in gf2k_disconnect() argument
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H A Da3d.c39 struct gameport *gameport; member
40 struct gameport *adc;
55 static int a3d_read_packet(struct gameport *gameport, int length, char *data) in a3d_read_packet() argument
67 gameport_trigger(gameport); in a3d_read_packet()
162 static void a3d_poll(struct gameport *gameport) in a3d_poll() argument
197 static int a3d_adc_open(struct gameport *gameport, int mode) in a3d_adc_open() argument
212 static void a3d_adc_close(struct gameport *gameport) in a3d_adc_close() argument
246 static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv) in a3d_connect() argument
250 struct gameport *adc; in a3d_connect()
263 a3d->gameport = gameport; in a3d_connect()
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H A Dgrip_mp.c52 struct gameport *gameport; member
164 static int mp_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet) in mp_io() argument
191 gameport_trigger(gameport); in mp_io()
252 gameport_trigger(gameport); in mp_io()
277 gameport_trigger(gameport); in mp_io()
319 static int dig_mode_start(struct gameport *gameport, u32 *packet) in dig_mode_start() argument
536 static void grip_poll(struct gameport *gameport) in grip_poll() argument
630 static int grip_connect(struct gameport *gameport, struct gameport_driver *drv) in grip_connect() argument
638 grip->gameport = gameport; in grip_connect()
668 static void grip_disconnect(struct gameport *gameport) in grip_disconnect() argument
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H A Dguillemot.c51 struct gameport *gameport; member
68 static int guillemot_read_packet(struct gameport *gameport, u8 *data) in guillemot_read_packet() argument
83 gameport_trigger(gameport); in guillemot_read_packet()
84 v = gameport_read(gameport); in guillemot_read_packet()
88 u = v; v = gameport_read(gameport); in guillemot_read_packet()
105 static void guillemot_poll(struct gameport *gameport) in guillemot_poll() argument
161 static int guillemot_connect(struct gameport *gameport, struct gameport_driver *drv) in guillemot_connect() argument
176 guillemot->gameport = gameport; in guillemot_connect()
241 fail2: gameport_close(gameport); in guillemot_connect()
248 static void guillemot_disconnect(struct gameport *gameport) in guillemot_disconnect() argument
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H A Dinteract.c38 struct gameport *gameport; member
75 static int interact_read_packet(struct gameport *gameport, int length, u32 *data) in interact_read_packet() argument
88 gameport_trigger(gameport); in interact_read_packet()
89 v = gameport_read(gameport); in interact_read_packet()
93 u = v; v = gameport_read(gameport); in interact_read_packet()
112 static void interact_poll(struct gameport *gameport) in interact_poll() argument
190 static int interact_connect(struct gameport *gameport, struct gameport_driver *drv) in interact_connect() argument
205 interact->gameport = gameport; in interact_connect()
271 fail2: gameport_close(gameport); in interact_connect()
278 static void interact_disconnect(struct gameport *gameport) in interact_disconnect() argument
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/dports/multimedia/libv4l/linux-5.13-rc2/drivers/input/joystick/
H A Dgf2k.c65 struct gameport *gameport; member
78 static int gf2k_read_packet(struct gameport *gameport, int length, char *data) in gf2k_read_packet() argument
92 gameport_trigger(gameport); in gf2k_read_packet()
93 v = gameport_read(gameport); in gf2k_read_packet()
114 static void gf2k_trigger_seq(struct gameport *gameport, short *seq) in gf2k_trigger_seq() argument
130 gameport_trigger(gameport); in gf2k_trigger_seq()
189 static void gf2k_poll(struct gameport *gameport) in gf2k_poll() argument
221 static int gf2k_connect(struct gameport *gameport, struct gameport_driver *drv) in gf2k_connect() argument
235 gf2k->gameport = gameport; in gf2k_connect()
340 static void gf2k_disconnect(struct gameport *gameport) in gf2k_disconnect() argument
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H A Da3d.c39 struct gameport *gameport; member
40 struct gameport *adc;
55 static int a3d_read_packet(struct gameport *gameport, int length, char *data) in a3d_read_packet() argument
67 gameport_trigger(gameport); in a3d_read_packet()
162 static void a3d_poll(struct gameport *gameport) in a3d_poll() argument
197 static int a3d_adc_open(struct gameport *gameport, int mode) in a3d_adc_open() argument
212 static void a3d_adc_close(struct gameport *gameport) in a3d_adc_close() argument
246 static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv) in a3d_connect() argument
250 struct gameport *adc; in a3d_connect()
263 a3d->gameport = gameport; in a3d_connect()
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H A Dgrip_mp.c52 struct gameport *gameport; member
164 static int mp_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet) in mp_io() argument
191 gameport_trigger(gameport); in mp_io()
252 gameport_trigger(gameport); in mp_io()
277 gameport_trigger(gameport); in mp_io()
319 static int dig_mode_start(struct gameport *gameport, u32 *packet) in dig_mode_start() argument
536 static void grip_poll(struct gameport *gameport) in grip_poll() argument
630 static int grip_connect(struct gameport *gameport, struct gameport_driver *drv) in grip_connect() argument
638 grip->gameport = gameport; in grip_connect()
668 static void grip_disconnect(struct gameport *gameport) in grip_disconnect() argument
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H A Dguillemot.c51 struct gameport *gameport; member
68 static int guillemot_read_packet(struct gameport *gameport, u8 *data) in guillemot_read_packet() argument
83 gameport_trigger(gameport); in guillemot_read_packet()
84 v = gameport_read(gameport); in guillemot_read_packet()
88 u = v; v = gameport_read(gameport); in guillemot_read_packet()
105 static void guillemot_poll(struct gameport *gameport) in guillemot_poll() argument
161 static int guillemot_connect(struct gameport *gameport, struct gameport_driver *drv) in guillemot_connect() argument
176 guillemot->gameport = gameport; in guillemot_connect()
241 fail2: gameport_close(gameport); in guillemot_connect()
248 static void guillemot_disconnect(struct gameport *gameport) in guillemot_disconnect() argument
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H A Dinteract.c38 struct gameport *gameport; member
75 static int interact_read_packet(struct gameport *gameport, int length, u32 *data) in interact_read_packet() argument
88 gameport_trigger(gameport); in interact_read_packet()
89 v = gameport_read(gameport); in interact_read_packet()
93 u = v; v = gameport_read(gameport); in interact_read_packet()
112 static void interact_poll(struct gameport *gameport) in interact_poll() argument
190 static int interact_connect(struct gameport *gameport, struct gameport_driver *drv) in interact_connect() argument
205 interact->gameport = gameport; in interact_connect()
271 fail2: gameport_close(gameport); in interact_connect()
278 static void interact_disconnect(struct gameport *gameport) in interact_disconnect() argument
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/dports/multimedia/libv4l/linux-5.13-rc2/Documentation/input/
H A Dgameport-programming.rst2 Programming gameport drivers
5 A basic classic gameport
11 struct gameport gameport;
31 gameport. Although only one ioport is really used, the gameport usually
48 struct gameport gameport;
50 void my_trigger(struct gameport *gameport)
55 unsigned char my_read(struct gameport *gameport)
71 the gameport. To register a cooked gameport::
73 struct gameport gameport;
84 int my_open(struct gameport *gameport, int mode)
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/dports/multimedia/v4l-utils/linux-5.13-rc2/Documentation/input/
H A Dgameport-programming.rst2 Programming gameport drivers
5 A basic classic gameport
11 struct gameport gameport;
31 gameport. Although only one ioport is really used, the gameport usually
48 struct gameport gameport;
50 void my_trigger(struct gameport *gameport)
55 unsigned char my_read(struct gameport *gameport)
71 the gameport. To register a cooked gameport::
73 struct gameport gameport;
84 int my_open(struct gameport *gameport, int mode)
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/dports/multimedia/v4l_compat/linux-5.13-rc2/Documentation/input/
H A Dgameport-programming.rst2 Programming gameport drivers
5 A basic classic gameport
11 struct gameport gameport;
31 gameport. Although only one ioport is really used, the gameport usually
48 struct gameport gameport;
50 void my_trigger(struct gameport *gameport)
55 unsigned char my_read(struct gameport *gameport)
71 the gameport. To register a cooked gameport::
73 struct gameport gameport;
84 int my_open(struct gameport *gameport, int mode)
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