/dports/games/blobby/blobby-1.0/src/ |
H A D | NetworkMessage.cpp | 40 stream.Read(gamespeed); in ServerInfo() 62 gamespeed = config.getInteger("speed", 75); in ServerInfo() 64 if (gamespeed < 20 || gamespeed > 200) in ServerInfo() 65 gamespeed = 75; in ServerInfo() 79 gamespeed = (int)SpeedController::getMainInstance()->getGameSpeed(); in ServerInfo() 85 stream.Write(gamespeed); in writeToBitstream()
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H A D | ReplayRecorder.cpp | 202 uint32_t gamespeed = mGameSpeed; in writeAttributesSection() local 204 uint32_t gameduration = gamelength / gamespeed; in writeAttributesSection() 210 file->uint32(gamespeed); in writeAttributesSection()
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H A D | NetworkMessage.h | 252 int gamespeed; member
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/dports/games/kspaceduel/kspaceduel-21.12.3/src/ |
H A D | ai.cpp | 80 /cfg->gamespeed); in newRound() 83 /cfg->gamespeed); in newRound() 195 double fmult=cfg->gamespeed*frames; in nextPositions() 197 (*a)[0]=nextPosition(sp,cfg->gamespeed); in nextPositions() 259 me=nextPosition(me,cfg->gamespeed); in tryShots() 261 me=nextPosition(me,cfg->gamespeed); in tryShots() 320 shot=nextPosition(shot,cfg->gamespeed*rtime); in firstObject() 322 shot=nextPosition(shot,cfg->gamespeed*frames); in firstObject() 604 bestScore=borderTime/cfg->gamespeed; in chooseAction() 620 bestScore=sunTime/(cfg->gamespeed*10) in chooseAction() [all …]
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H A D | mainview.cpp | 168 customConfig.gamespeed=game.readEntry("gamespeed", in readConfig() 275 newConfig.gamespeed*=Options::refreshTime()/33.0; in modifyConfig() 276 newConfig.acc*=newConfig.gamespeed; in modifyConfig() 278 newConfig.energyNeed*=newConfig.gamespeed; in modifyConfig() 280 newConfig.mineActivateTime*=newConfig.gamespeed; in modifyConfig() 617 ship[i]->forward(config.gamespeed); in moveShips() 664 ship[i]->forward(config.gamespeed); in moveShips() 744 mine->forward(config.gamespeed); in moveMines() 772 sp->forward(config.gamespeed); in moveBullets() 794 ex->forward(config.gamespeed); in moveExplosions() [all …]
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H A D | dialogs.cpp | 32 (s1.gamespeed != s2.gamespeed) || in operator !=() 241 case EditGamespeed:config.gamespeed=value;break; in valueChanged() 324 setValue(EditGamespeed,cfg.gamespeed); in displayConfig()
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H A D | structs.h | 14 double gamespeed,gravity,acc,energyNeed,sunEnergy,rotationSpeed, member
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/dports/games/wyrmsun/Wyrmsun-3.5.4/scripts/menus/ |
H A D | options.lua | 246 local gamespeed = {} 248 …gamespeed = menu:addImageLeftSliderButton("", nil, 21, offy + 36 * 3.5, function() gamespeed:setVa… function 251 …gamespeed = menu:addImageRightSliderButton("", nil, 213, offy + 36 * 3.5, function() gamespeed:set… function 254 …gamespeed = menu:addImageSlider(15, 75, 172, 18, 41, offy + 36 * 3.5, function() SetGameSpeed(game… function 257 gamespeed:setValue(GetGameSpeed())
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/dports/games/wargus/wargus-3.2.0/scripts/menus/ |
H A D | options.lua | 563 local gamespeed = {} 565 …gamespeed = menu:addImageLeftSliderButton("", nil, 21, 60, function() gamespeed:setValue(gamespeed… function 568 …gamespeed = menu:addImageRightSliderButton("", nil, 213, 60, function() gamespeed:setValue(gamespe… function 571 …gamespeed = menu:addImageSlider(15, 75, 172, 18, 41, 60, g_marker, g_slider, function() SetGameSpe… function 574 gamespeed:setValue(GetGameSpeed())
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/config/ |
H A D | survival.cfg | 145 if (!= $gamespeed 100) [ gamespeed 100 ] 159 changingspeed = 1; curspeed = $gamespeed; targetspeed = $arg1; increments = $arg2 165 sleep (* $CSL $increments) [ gamespeed ((at [+ -] (> $curspeed $targetspeed)) $gamespeed 1) ] 185 if (&& (!= $gamespeed (* (player1 health) 2)) (&& (! $changingspeed) (>= (player1 health) 5))) [ 209 …if (>= (player1 health) 50) [ if (&& (!= $gamespeed 100) (! $changingspeed)) [ changespeed 100 10 … 239 if (! $dyngamma) [ gamma (at $survOrigSets 0) ]; gamespeed 100
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/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/User/ |
H A D | Settings.cpp | 45 gamespeed = 1; in DefaultSettings() 241 ipstream >> gamespeed; in LoadSettings() 242 oldgamespeed = gamespeed; in LoadSettings() 244 gamespeed = 1; in LoadSettings()
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H A D | Settings.hpp | 38 extern float gamespeed;
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/dports/games/scourge/scourge/src/ |
H A D | userconfiguration.h | 84 int gamespeed; variable 169 return gamespeed; in getGameSpeedLevel() 275 if ( t >= 0 && t <= 4 ) gamespeed = t; in setGameSpeedLevel()
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H A D | userconfiguration.cpp | 331 , gamespeed( 1 ) // fast speed in UserConfiguration() 586 snprintf( textLine, TXT_SIZE, "set gamespeed %d // 0 : fastest, 4 : slowest\n", gamespeed ); in saveConfiguration() 807 gamespeed = atoi( s2.c_str() ); in set() 808 if ( gamespeed < 0 || gamespeed > 4 ) { in set() 812 gamespeed = 1; // Default value in set() 819 return gamespeed * 50; in getGameSpeedTicks()
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/dports/games/cube/cube_source/src/ |
H A D | main.cpp | 81 VARF(gamespeed, 10, 100, 1000, if(multiplayer()) gamespeed = 100); 183 int millis = SDL_GetTicks()*gamespeed/100; in main()
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/ |
H A D | multiplayer_client.cpp | 168 float gamespeed; in update() local 169 packet >> gamespeed; in update() 170 engine->setGameSpeed(gamespeed); in update()
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/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | vars.h | 82 VARFG(gamespeed, 1, 100, 1000, timescale = sv_gamespeed, timescale = gamespeed);
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/dports/games/blobby/blobby-1.0/src/state/ |
H A D | NetworkSearchState.cpp | 313 std::stringstream gamespeed; in step_impl() local 314 gamespeed << TextManager::getSingleton()->getString(TextManager::OP_SPEED) << " " in step_impl() 315 << int(100.0 / 75.0 * mScannedServers[mSelectedServer].gamespeed) << "%"; in step_impl() 316 imgui.doText(GEN_ID, Vector2(50, 220), gamespeed.str()); in step_impl()
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/dports/games/megamario/MegaMario_v1.7_full/ |
H A D | MARIO.ini | 9 gamespeed = 60 key
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/dports/games/cube/cube/packages/pigcam/ |
H A D | pigfin.cfg | 2 alias level_trigger_1 [echo "Mwahahahahahaha!!!";gamespeed 20]
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/dports/games/vor/vor-0.5.8/ |
H A D | main.c | 98 float gamespeed = 1.00; variable 141 #define TO_TICKS(seconds) ((seconds)*20*gamespeed) 689 t_frame = gamespeed * ms_frame / 50; in gameloop() 846 if(gamespeed == EASY_GAMESPEED) in gameloop() 847 gamespeed = NORMAL_GAMESPEED; in gameloop() 852 gamespeed = EASY_GAMESPEED; in gameloop()
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | cube.h | 49 extern int gamespeed;
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/dports/games/blackshadeselite/blackshadeselite/Source/ |
H A D | Viewer.h | 56 float gamespeed; variable
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/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | scoreboard.cpp | 169 extern int gamespeed; in renderscoreboard() 170 …if(gamespeed != 100) { g.separator(); g.textf("%d.%02dx", 0xFFFF80, NULL, gamespeed/100, gamespeed… in renderscoreboard()
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/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/ |
H A D | Globals.cpp | 43 float gamespeed = 0; variable
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