Searched refs:gamestartinitialmessage (Results 1 – 4 of 4) sorted by relevance
670 const GameStartInitialMessage &msg = packet.GetMsg()->gamestartinitialmessage(); in ValidateGameStartInitialMessage()
1504 …onst GameStartInitialMessage &netStartModeInitial = tmpPacket->GetMsg()->gamestartinitialmessage(); in InternalHandlePacket()
11386 inline const ::GameStartInitialMessage& gamestartinitialmessage() const;11389 …ine void set_allocated_gamestartinitialmessage(::GameStartInitialMessage* gamestartinitialmessage);21677 inline const ::GameStartInitialMessage& PokerTHMessage::gamestartinitialmessage() const { in gamestartinitialmessage() function21697 …essage::set_allocated_gamestartinitialmessage(::GameStartInitialMessage* gamestartinitialmessage) { in set_allocated_gamestartinitialmessage() argument21699 gamestartinitialmessage_ = gamestartinitialmessage; in set_allocated_gamestartinitialmessage()21700 if (gamestartinitialmessage) { in set_allocated_gamestartinitialmessage()
27518 39, this->gamestartinitialmessage(), output);28065 this->gamestartinitialmessage());28521 …le_gamestartinitialmessage()->::GameStartInitialMessage::MergeFrom(from.gamestartinitialmessage());28786 if (!this->gamestartinitialmessage().IsInitialized()) return false;