/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_battl.c | 233 if ( gamestate.teamplay ) in BATTLE_Init() 255 PointGoal = gamestate.BattleOptions.Kills; in BATTLE_Init() 267 gamestate.PlayerHasGun[ index ] = true; in BATTLE_Init() 349 gamestate.SpawnDeluder = true; in BATTLE_Init() 382 gamestate.ShowScores = false; in BATTLE_Init() 505 gamestate.PlayerHasGun[ index ] = true; in BATTLE_Shutdown() 515 gamestate.ShowScores = true; in BATTLE_Shutdown() 516 gamestate.SpawnCollectItems = false; in BATTLE_Shutdown() 517 gamestate.SpawnEluder = false; in BATTLE_Shutdown() 518 gamestate.SpawnDeluder = false; in BATTLE_Shutdown() [all …]
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H A D | rt_game.c | 631 if ( gamestate.teamplay ) in DrawKills() 1203 gamestate.score += points; in GivePoints() 2551 if ((gamestate.mapon == 6) || (gamestate.mapon == 14) || in DrawEpisodeLevel() 2552 (gamestate.mapon == 22) || (gamestate.mapon == 32) || in DrawEpisodeLevel() 2573 level = GetLevel (gamestate.episode, gamestate.mapon); in DrawEpisodeLevel() 3000 level = GetLevel( gamestate.episode, gamestate.mapon ); in DrawEOLHeader() 3262 if ( gamestate.killtotal ) in LevelCompleted() 4380 gamestate.episode = 1; in Died() 4755 size=sizeof(gamestate); in SaveTheGame() 4958 gamestate.mapon=game->area; in LoadTheGame() [all …]
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H A D | rt_main.c | 228 gamestate.randomseed=-1; in main() 230 gamestate.autorun = 0; in main() 1087 gamestate.Version / 10, gamestate.Version % 10 ); in GameLoop() 1193 CheckHighScore (gamestate.score, gamestate.mapon+1, false); in GameLoop() 1356 CheckHighScore (gamestate.score, gamestate.mapon+1, false); in GameLoop() 1485 if (gamestate.TimeCount) in QuitGame() 1487 temp=(gamestate.frame*VBLCOUNTER*100)/gamestate.TimeCount; in QuitGame() 1582 gamestate.score = 0; in InitCharacter() 1594 gamestate.dipballs = 0; in InitCharacter() 1595 gamestate.TimeCount = 0; in InitCharacter() [all …]
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/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_game.cpp | 2847 gamestate.old_weapons[3] = gamestate.weapon; in Warped() 2860 gamestate.weapon = gamestate.old_weapons[3]; in Warped() 2861 gamestate.attackframe = gamestate.attackcount = gamestate.weaponframe = 0; in Warped() 3116 ::gamestate.score = ::gamestate.oldscore; in GameLoop() 3118 ::memcpy(::gamestate.numkeys, ::gamestate.old_numkeys, sizeof(::gamestate.numkeys)); in GameLoop() 3125 ::gamestate.ammo = ::gamestate.old_ammo; in GameLoop() 3203 gamestate.old_rpower = gamestate.rpower; in GameLoop() 3204 gamestate.oldscore = gamestate.score; in GameLoop() 3205 memcpy(gamestate.old_numkeys, gamestate.numkeys, sizeof(gamestate.old_numkeys)); in GameLoop() 3206 gamestate.old_tokens = gamestate.tokens; in GameLoop() [all …]
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H A D | 3d_agent.cpp | 980 score_diff = gamestate.score - gamestate.tic_score; in UpdateScore() 992 gamestate.tic_score = gamestate.score; in UpdateScore() 1417 if (gamestate.weapon != gamestate.chosenweapon) { in GiveAmmo() 1419 gamestate.weapon = gamestate.chosenweapon; in GiveAmmo() 1483 gamestate.useable_weapons &= gamestate.weapons; in ComputeAvailWeapons() 2692 …gamestate.attackcount = attackinfo[static_cast<int>(gamestate.weapon)][gamestate.attackframe].tics; in Cmd_Fire() 2693 …gamestate.weaponframe = attackinfo[static_cast<int>(gamestate.weapon)][gamestate.attackframe].fram… in Cmd_Fire() 2774 gamestate.lastmapon = gamestate.mapon; in Cmd_Use() 2786 gamestate.lastmapon = gamestate.mapon; in Cmd_Use() 4191 gamestate.attackframe = gamestate.weaponframe = 0; in T_Attack() [all …]
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H A D | 3d_debug.cpp | 96 if ((gamestate.flags & GS_DRAW_CEILING) != 0) { in DebugMemory() 110 if ((gamestate.flags & GS_LIGHTING) != 0) { in DebugMemory() 353 gamestate.ammo += 50; in DebugKeys() 354 if (gamestate.ammo > MAX_AMMO) { in DebugKeys() 355 gamestate.ammo = MAX_AMMO; in DebugKeys() 410 US_PrintUnsigned(gamestate.mapon); in DebugKeys() 418 gamestate.lastmapon = gamestate.mapon; in DebugKeys() 424 gamestate.mapon = level - 1; in DebugKeys() 429 if (gamestate.flags & GS_DRAW_CEILING) { in DebugKeys() 447 if (gamestate.flags & GS_DRAW_FLOOR) { in DebugKeys() [all …]
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H A D | 3d_play.cpp | 785 if (gamestate.rpower) { in CheckKeys() 789 gamestate.rzoom++; in CheckKeys() 799 gamestate.rzoom--; in CheckKeys() 853 gamestate.health = 100; in CheckKeys() 854 gamestate.ammo = MAX_AMMO; in CheckKeys() 858 gamestate.score = 0; in CheckKeys() 896 if (!gamestate.turn_around) { in CheckKeys() 920 gamestate.turn_around = 90; in CheckKeys() 1420 musicchunk = songs[gamestate.mapon + gamestate.episode * MAPS_WITH_STATS]; in StartMusic() 1425 musicchunk = songs[gamestate.mapon + gamestate.episode * MAPS_PER_EPISODE]; in StartMusic() [all …]
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/dports/games/xspacewarp/xspacewarp-1.2/ |
H A D | actions.cc | 70 gamestate.visual = SECTOR; in mission() 71 gamestate.input = ACTION; in mission() 129 if ((gamestate.input != ACTION) || (gamestate.visual != SECTOR)) in move() 175 gamestate.visual = SECTOR; in sector() 188 gamestate.visual = SCANNER; in scanner() 233 if ((gamestate.input != ACTION) || (gamestate.visual != SECTOR)) in fasers() 245 if ((gamestate.input != ACTION) || (gamestate.visual != SECTOR)) in torpedoes() 257 if ((gamestate.input != ACTION) || (gamestate.visual != SECTOR)) in selfdestruct() 259 gamestate.input = CODE; in selfdestruct() 285 gamestate.input = SKILL; in replay() [all …]
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H A D | echoarea.cc | 51 if (gamestate.input == ACTION || gamestate.input == REPLAY || in input() 52 gamestate.visual == MISSION || gamestate.visual == ORIENTATION || in input() 53 gamestate.input == PAUSE) in input() 100 if (gamestate.input == ACTION || gamestate.input == REPLAY || in backspace() 101 gamestate.visual == MISSION || gamestate.visual == ORIENTATION || in backspace() 102 gamestate.input == PAUSE) in backspace() 150 if (gamestate.input == ACTION || gamestate.input == REPLAY || in endinput() 151 gamestate.visual == MISSION || gamestate.visual == ORIENTATION || in endinput() 152 gamestate.input == PAUSE) in endinput() 164 switch (gamestate.input) in endinput() [all …]
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H A D | timeouts.cc | 42 if (gamestate.input == PAUSE) in flash_to() 67 if (gamestate.input != ACTION) // do not flash mesg if trying to input stuff in flash_to() 105 if (gamestate.input == PAUSE) in faser_to() 123 if (gamestate.input == PAUSE) in torpedo_to() 141 if (gamestate.input == PAUSE) in explosion_to() 158 if (gamestate.visual == WIN || gamestate.visual == LOSE) in energize_to() 163 if (gamestate.input == PAUSE) in energize_to() 189 if (gamestate.visual == WIN || gamestate.visual == LOSE) in jovian_to() 194 if (gamestate.input == PAUSE) in jovian_to()
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/dports/games/gigalomania/gigalomaniasrc/ |
H A D | gui.cpp | 172 …seMenPanel::ChooseMenPanel(PlaceMenGameState *gamestate) : MultiPanel(N_STATES, 0, 0), gamestate(g… in ChooseMenPanel() argument 1833 …gamestate->setCurrentDesign(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSector(… in input() 1847 …gamestate->setCurrentDesign(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSector(… in input() 1861 …gamestate->setCurrentDesign(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSector(… in input() 1938 …gamestate->returnAssembledArmy(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSect… in input() 1945 …gamestate->returnAssembledArmy(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSect… in input() 1952 …gamestate->assembleAll(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSector()->ge… in input() 1968 …gamestate->assembleArmyUnarmed(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSect… in input() 2085 …gamestate->trashDesign(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSector()->ge… in input() 2102 …gamestate->setCurrentManufacture(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSe… in input() [all …]
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/dports/games/enygma/enigma-1.04/ |
H A D | enigma.h | 63 } gamestate; typedef 108 gamestate *gamestate_new(int width, int height, int flags); 109 gamestate *gamestate_copy(gamestate *); 110 void gamestate_free(gamestate *); 131 gamestate *make_move (gamestate *, char); 132 gamestate *init_game (level *lev); 153 gamestate *savepos_load(levelset *set, char *user, int savenum); 159 void sequence_save(char *fname, gamestate *state); 177 void screen_level_display(gamestate *s, char *message); 182 int screen_main_menu(levelset *set, gamestate **saves, [all …]
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/dports/games/wesnoth/wesnoth-1.14.17/src/ |
H A D | play_controller.cpp | 214 resources::filter_con = &gamestate(); in init() 238 …gui_.reset(new game_display(gamestate().board_, whiteboard_manager_, *gamestate().reports_, theme_… in init() 257 gamestate().set_game_display(gui_.get()); in init() 260 if(gamestate().first_human_team_ != -1) { in init() 313 resources::filter_con = &gamestate(); in reset_gamestate() 320 gamestate().set_game_display(gui_.get()); in reset_gamestate() 327 gamestate().lua_kernel_->load_game(level); in reset_gamestate() 527 gamestate().write(cfg); in to_config() 1082 if(!gamestate().start_event_fired_) in start_game() 1084 gamestate().start_event_fired_ = true; in start_game() [all …]
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H A D | play_controller.hpp | 129 gamestate().end_level_data_ = data; in set_end_level_data() 132 gamestate().end_level_data_ = boost::none; in reset_end_level_data() 135 return gamestate().end_level_data_.get_ptr() != nullptr; in is_regular_game_end() 138 return *gamestate().end_level_data_; in get_end_level_data_const() 141 return gamestate().board_.teams_; in get_teams_const() 145 return gamestate().board_.units(); in get_units_const() 149 return gamestate().board_.map(); in get_map_const() 152 return gamestate().tod_manager_; in get_tod_manager_const() 156 return gamestate().board_.is_observer(); in is_observer() 159 game_state& gamestate() { in gamestate() function in play_controller [all …]
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H A D | savegame.cpp | 81 , gamestate_(gamestate) in loadgame() 330 , gamestate_(gamestate) in savegame() 525 : savegame(gamestate, compress_saves) in scenariostart_savegame() 532 return gamestate().classification().label; in create_initial_filename() 537 gamestate().write_carryover(out); in write_game() 552 gamestate().write_carryover(out); in write_game() 556 gamestate().get_replay().write(out); in write_game() 562 : ingame_savegame(gamestate, compress_saves) in autosave_savegame() 580 if(gamestate().classification().label.empty()) in create_initial_filename() 630 gamestate().write_carryover(out); in write_game() [all …]
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H A D | savegame.hpp | 99 loadgame(const config& game_config, saved_game& gamestate); 152 …savegame(saved_game& gamestate, const compression::format compress_saves, const std::string& title… 176 return create_filename(gamestate().get_starting_point()["turn_at"]); in create_filename() 196 const saved_game& gamestate() const { return gamestate_; } in gamestate() function in savegame::savegame 242 ingame_savegame(saved_game& gamestate, const compression::format compress_saves); 256 replay_savegame(saved_game& gamestate, const compression::format compress_saves); 269 autosave_savegame(saved_game &gamestate, const compression::format compress_saves); 280 oos_savegame(saved_game& gamestate, bool& ignore); 295 scenariostart_savegame(saved_game& gamestate, const compression::format compress_saves);
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H A D | playsingle_controller.cpp | 123 int scroll_team = gamestate().first_human_team_ + 1; in init_gui() 168 if(gamestate().board_.teams().empty()) in play_scenario_main_loop() 201 local_players.resize(gamestate().board_.teams().size(), true); in play_scenario_main_loop() 204 local_players[i] = gamestate().board_.teams()[i].is_local(); in play_scenario_main_loop() 278 if(gamestate().gamedata_.phase() <= game_data::PRESTART) { in play_scenario() 286 if (gamestate().board_.teams().empty()) in play_scenario() 309 gamestate().board_.heal_all_survivors(); in play_scenario() 385 …if (gamestate().board_.side_units(current_side()) == 0 && !(gamestate().board_.units().empty() && … in play_side_impl() 493 gamestate().board_.set_all_units_user_end_turn(); in linger() 624 if (!gamestate().board_.teams().empty()) { in check_objectives() [all …]
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/dports/games/2048/2048-cli-0.9.1/src/ |
H A D | engine.h | 13 struct gamestate { struct 38 int gamestate_end_condition(struct gamestate*); argument 39 void gamestate_new_block(struct gamestate*); 40 … gamestate_tick(struct gfx_state*, struct gamestate*, int, void (*callback)(struct gfx_state*, str… 41 void gamestate_clear(struct gamestate*); 42 struct gamestate* gamestate_init(int argc, char **argv);
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H A D | engine.c | 14 … gravitate(struct gfx_state *s, struct gamestate *g, int d, void (*callback)(struct gfx_state *s, … in gravitate() 95 …void merge(struct gfx_state *s, struct gamestate *g, int d, void (*callback)(struct gfx_state *s, … in merge() 155 int gamestate_end_condition(struct gamestate *g) in gamestate_end_condition() 177 void gamestate_new_block(struct gamestate *g) in gamestate_new_block() 216 struct gamestate* gamestate_init(int argc, char **argv) in gamestate_init() 225 struct gamestate *g = malloc(sizeof(struct gamestate)); in gamestate_init() 273 …estate_tick(struct gfx_state *s, struct gamestate *g, int d, void (*callback)(struct gfx_state*, s… in gamestate_tick() argument 284 void gamestate_clear(struct gamestate *g) in gamestate_clear()
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/networking/multiplayer_bomber/ |
H A D | lobby.gd | 5 gamestate.connect("connection_failed", self, "_on_connection_failed") 6 gamestate.connect("connection_succeeded", self, "_on_connection_success") 7 gamestate.connect("player_list_changed", self, "refresh_lobby") 8 gamestate.connect("game_ended", self, "_on_game_ended") 9 gamestate.connect("game_error", self, "_on_game_error") 28 gamestate.host_game(player_name) 47 gamestate.join_game(ip, player_name) 77 var players = gamestate.get_player_list() 80 $Players/List.add_item(gamestate.get_player_name() + " (You)") 88 gamestate.begin_game()
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/dports/games/mari0/ |
H A D | levelscreen.lua | 22 gamestate = "sublevelscreen" 26 gamestate = "sublevelscreen" 30 gamestate = "levelscreen" 38 gamestate = "mappackfinished" 46 gamestate = "gameover" 88 if gamestate == "levelscreen" then 89 gamestate = "game" 95 elseif gamestate == "sublevelscreen" then 96 gamestate = "game" 110 if gamestate == "levelscreen" then [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | d_main.c | 241 if (gamestate != wipegamestate) in D_Display() 253 switch (gamestate) in D_Display() 296 if (gamestate != oldgamestate && gamestate != GS_LEVEL) in D_Display() 530 wipegamestate = gamestate; in D_DoomLoop() 619 gamestate = GS_DEMOSCREEN; in D_DoAdvanceDemo() 629 gamestate = GS_DEMOSCREEN; in D_DoAdvanceDemo() 635 gamestate = GS_DEMOSCREEN; in D_DoAdvanceDemo() 642 gamestate = GS_DEMOSCREEN; in D_DoAdvanceDemo() 649 gamestate = GS_DEMOSCREEN; in D_DoAdvanceDemo() 692 gamestate = GS_DEMOSCREEN; in D_DoAdvanceDemo() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | d_main.c | 241 if (gamestate != wipegamestate) in D_Display() 253 switch (gamestate) in D_Display() 296 if (gamestate != oldgamestate && gamestate != GS_LEVEL) in D_Display() 547 wipegamestate = gamestate; in D_DoomLoop() 636 gamestate = GS_DEMOSCREEN; in D_DoAdvanceDemo() 646 gamestate = GS_DEMOSCREEN; in D_DoAdvanceDemo() 652 gamestate = GS_DEMOSCREEN; in D_DoAdvanceDemo() 659 gamestate = GS_DEMOSCREEN; in D_DoAdvanceDemo() 666 gamestate = GS_DEMOSCREEN; in D_DoAdvanceDemo() 709 gamestate = GS_DEMOSCREEN; in D_DoAdvanceDemo() [all …]
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/dports/games/odamex/odamex-src-0.7.0/client/src/ |
H A D | c_console.cpp | 270 gamestate = oldstate; in C_InitConsole() 310 (gamestate != GS_LEVEL && gamestate != GS_INTERMISSION) ) in C_AddNotifyString() 574 if (gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP) in C_AdjustBottom() 663 if ( (gamestate != GS_LEVEL && gamestate != GS_INTERMISSION) in C_DrawNotifyText() 724 if(gamestate == GS_LEVEL || gamestate == GS_DEMOSCREEN || gamestate == GS_INTERMISSION) in C_DrawConsole() 851 else if (gamestate != GS_FULLCONSOLE && gamestate != GS_STARTUP in C_ToggleConsole() 852 && gamestate != GS_CONNECTING && gamestate != GS_DOWNLOAD) in C_ToggleConsole() 867 if (gamestate != GS_CONNECTING && gamestate != GS_DOWNLOAD) in C_HideConsole() 1182 if (gamestate == GS_FULLCONSOLE || gamestate == GS_CONNECTING in C_HandleKey() 1183 || gamestate == GS_DOWNLOAD || gamestate == GS_CONNECTED) in C_HandleKey() [all …]
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | wl_debug.cpp | 315 if(gamestate.killtotal) in DebugKeys() 316 kr = gamestate.killcount*100/gamestate.killtotal; in DebugKeys() 317 if(gamestate.secrettotal) in DebugKeys() 318 sr = gamestate.secretcount*100/gamestate.secrettotal; in DebugKeys() 319 if(gamestate.treasuretotal) in DebugKeys() 320 tr = gamestate.treasurecount*100/gamestate.treasuretotal; in DebugKeys() 325 gamestate.TimeCount/4200, (gamestate.TimeCount/70)%60, in DebugKeys() 451 strncpy(gamestate.mapname, str, 8); in DebugKeys() 452 gamestate.mapname[8] = 0; in DebugKeys() 558 gamestate.TimeCount += 42000L; in GiveMLI()
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