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Searched refs:gamestateSnapshotsEnabled (Results 1 – 2 of 2) sorted by relevance

/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/network/
H A DNetworkTypes.h104 bool gamestateSnapshotsEnabled = false; member
H A DNetworkBase.cpp261 _serverState.gamestateSnapshotsEnabled = false; in BeginClient()
401 _serverState.gamestateSnapshotsEnabled = gConfigNetwork.desync_debugging; in BeginServer()
1186 if (_serverState.gamestateSnapshotsEnabled == false) in Client_Send_RequestGameState()
1613 packet << _serverState.gamestateSnapshotsEnabled; in Server_Send_GAMEINFO()
2177 if (_serverState.gamestateSnapshotsEnabled == false) in Server_Handle_REQUEST_GAMESTATE()
3191 packet >> _serverState.gamestateSnapshotsEnabled; in Client_Handle_GAMEINFO()
4003 return network_get_server_state().gamestateSnapshotsEnabled; in network_gamestate_snapshots_enabled()