Searched refs:gamestateSnapshotsEnabled (Results 1 – 2 of 2) sorted by relevance
104 bool gamestateSnapshotsEnabled = false; member
261 _serverState.gamestateSnapshotsEnabled = false; in BeginClient()401 _serverState.gamestateSnapshotsEnabled = gConfigNetwork.desync_debugging; in BeginServer()1186 if (_serverState.gamestateSnapshotsEnabled == false) in Client_Send_RequestGameState()1613 packet << _serverState.gamestateSnapshotsEnabled; in Server_Send_GAMEINFO()2177 if (_serverState.gamestateSnapshotsEnabled == false) in Server_Handle_REQUEST_GAMESTATE()3191 packet >> _serverState.gamestateSnapshotsEnabled; in Client_Handle_GAMEINFO()4003 return network_get_server_state().gamestateSnapshotsEnabled; in network_gamestate_snapshots_enabled()