/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | gl_gamma.c | 162 Uint16 gammatable[256]; in gld_SetGammaRamp() local 188 memset(gammatable, 0, sizeof(gammatable)); in gld_SetGammaRamp() 189 SDL_SetGammaRamp(NULL, NULL, gammatable); in gld_SetGammaRamp() 192 CalculateGammaRamp(g, gammatable); in gld_SetGammaRamp() 194 succeeded = (SDL_SetGammaRamp(gammatable, gammatable, gammatable) != -1); in gld_SetGammaRamp()
|
/dports/graphics/liblug/lug/utils/ |
H A D | gamma.c | 41 byte gammatable[256]; local 52 gammatable[i] = (byte) (255. * pow( i/255., 1./gamma ) + .5); 69 *r++ = gammatable[*r]; 70 *g++ = gammatable[*g]; 71 *b++ = gammatable[*b]; 85 *r++ = gammatable[*r];
|
/dports/games/eureka/eureka-1.27b-source/src/ |
H A D | im_color.cc | 63 byte r2 = gammatable[usegamma][r]; in W_UpdateGamma() 64 byte g2 = gammatable[usegamma][g]; in W_UpdateGamma() 65 byte b2 = gammatable[usegamma][b]; in W_UpdateGamma() 69 r2 = gammatable[panel_gamma][r]; in W_UpdateGamma() 70 g2 = gammatable[panel_gamma][g]; in W_UpdateGamma() 71 b2 = gammatable[panel_gamma][b]; in W_UpdateGamma() 80 rgb555_gamma [d] = gammatable[usegamma][i]; in W_UpdateGamma() 81 rgb555_medium[d] = gammatable[panel_gamma][i]; in W_UpdateGamma() 265 lt = gammatable[usegamma][lt]; in SectorLightColor() 304 int gammatable[5][256] = variable
|
/dports/games/gtkradiant/GPL/GtkRadiant/plugins/md3model/ |
H A D | mdlimage.cpp | 48 byte gammatable[256]; in Texture_InitPalette() local 56 gammatable[i] = i; in Texture_InitPalette() 66 gammatable[i] = inf; in Texture_InitPalette() 72 r = gammatable[pal[0]]; in Texture_InitPalette() 73 g = gammatable[pal[1]]; in Texture_InitPalette() 74 b = gammatable[pal[2]]; in Texture_InitPalette()
|
/dports/games/netradiant/netradiant-20150621-src/plugins/md3model/ |
H A D | mdlimage.cpp | 47 byte gammatable[256]; in Texture_InitPalette() local 54 gammatable[i] = i; in Texture_InitPalette() 67 gammatable[i] = inf; in Texture_InitPalette() 73 r = gammatable[pal[0]]; in Texture_InitPalette() 74 g = gammatable[pal[1]]; in Texture_InitPalette() 75 b = gammatable[pal[2]]; in Texture_InitPalette()
|
/dports/graphics/rawstudio/rawstudio-2.0/plugins/load-gdk/ |
H A D | load-gdk.c | 33 gushort gammatable[256]; in load_gdk() local 51 gammatable[n] = res; in load_gdk() 69 image->pixels[dest++] = gammatable[pixels[src++]]; in load_gdk() 70 image->pixels[dest++] = gammatable[pixels[src++]]; in load_gdk() 71 image->pixels[dest++] = gammatable[pixels[src++]]; in load_gdk()
|
/dports/print/photoprint/photoprint-0.4.2-pre2/profilemanager/ |
H A D | lcmswrapper.h | 150 gammatable=cmsBuildGamma(256,gamma); in CMSGamma() 154 cmsFreeGamma(gammatable); in ~CMSGamma() 158 return(gammatable); in GetGammaTable() 161 LPGAMMATABLE gammatable;
|
/dports/games/uhexen/uhexen-0.601/src/ |
H A D | i_sdlvideo.c | 59 red = gammatable[usegamma][palette[i]]; in SetSDLColorsDirect() 60 green = gammatable[usegamma][palette[i+1]]; in SetSDLColorsDirect() 61 blue = gammatable[usegamma][palette[i+2]]; in SetSDLColorsDirect() 75 red = gammatable[usegamma][palette[i]]; in SetSDLColorsFor8bit() 76 green = gammatable[usegamma][palette[i+1]]; in SetSDLColorsFor8bit() 77 blue = gammatable[usegamma][palette[i+2]]; in SetSDLColorsFor8bit() 90 red = gammatable[usegamma][palette[i]]; in SetSDLColorsYUV() 91 green = gammatable[usegamma][palette[i+1]]; in SetSDLColorsYUV() 92 blue = gammatable[usegamma][palette[i+2]]; in SetSDLColorsYUV()
|
/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | lookups.c | 46 byte gammatable[GAMMAENTRIES]; variable 188 gammatable[j++]=inf; in BuildGammaTable() 220 SafeWrite(handle,&gammatable[0],sizeof(byte)*size); in main()
|
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/targets/ |
H A D | vid.c | 180 viddef.gammatable[i] = i; in VID_BuildGammaTable() 188 viddef.gammatable[i] = bound (0, v, 255); in VID_BuildGammaTable() 216 viddef.palette[i] = viddef.gammatable[viddef.basepal[i]]; in VID_UpdateGamma() 232 viddef.gammatable = malloc (256); in VID_InitGamma()
|
/dports/print/texlive-base/texlive-20150521-source/texk/dvipng/dvipng-1.15/ |
H A D | set.c | 185 static int gammatable[]= variable 200 gammatable[i]=gdAlphaMax- in Gamma() 203 ("\n GAMMA GREYSCALE: %d -> %d ",i,gammatable[i])); in Gamma() 231 pixelgrey=gammatable[(int)ptr->data[pos]/2]; in SetGlyph()
|
/dports/games/tenebrae/tenebrae_0/ |
H A D | view.c | 261 byte gammatable[256]; // palette is sent through this variable 275 gammatable[i] = i; in BuildGammaTable() 286 gammatable[i] = inf; in BuildGammaTable() 595 ramps[0][i] = gammatable[ir]; in V_UpdatePalette() 596 ramps[1][i] = gammatable[ig]; in V_UpdatePalette() 597 ramps[2][i] = gammatable[ib]; in V_UpdatePalette() 678 newpal[0] = gammatable[r]; in V_UpdatePalette() 679 newpal[1] = gammatable[g]; in V_UpdatePalette() 680 newpal[2] = gammatable[b]; in V_UpdatePalette()
|
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | view.c | 262 byte gammatable[256]; // palette is sent through this variable 276 gammatable[i] = i; in BuildGammaTable() 287 gammatable[i] = inf; in BuildGammaTable() 591 ramps[0][i] = gammatable[ir]; in V_UpdatePalette() 592 ramps[1][i] = gammatable[ig]; in V_UpdatePalette() 593 ramps[2][i] = gammatable[ib]; in V_UpdatePalette() 674 newpal[0] = gammatable[r]; in V_UpdatePalette() 675 newpal[1] = gammatable[g]; in V_UpdatePalette() 676 newpal[2] = gammatable[b]; in V_UpdatePalette()
|
/dports/games/gtkradiant/GPL/GtkRadiant/radiant/ |
H A D | textures.cpp | 265 byte gammatable[256]; 273 gammatable[i] = i; 283 gammatable[i] = inf; 289 r = gammatable[pal[0]]; 290 g = gammatable[pal[1]]; 291 b = gammatable[pal[2]];
|
/dports/games/heretic/glheretic-1.2/graphics/ |
H A D | i_sdl.c | 47 c->r = gammatable[usegamma][*palette++]; in I_SetPalette() 48 c->g = gammatable[usegamma][*palette++]; in I_SetPalette() 49 c->b = gammatable[usegamma][*palette++]; in I_SetPalette()
|
H A D | i_vga.c | 421 col[i].r = gammatable[usegamma][*palette++] >> 2; in I_SetPalette() 422 col[i].g = gammatable[usegamma][*palette++] >> 2; in I_SetPalette() 423 col[i].b = gammatable[usegamma][*palette++] >> 2; in I_SetPalette()
|
/dports/games/netradiant/netradiant-20150621-src/radiant/ |
H A D | textures.cpp | 277 byte gammatable[256]; 284 gammatable[i] = i; 297 gammatable[i] = inf; 303 r = gammatable[pal[0]]; 304 g = gammatable[pal[1]]; 305 b = gammatable[pal[2]];
|
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | view.c | 328 byte gammatable[256]; // palette is sent through this variable 337 gammatable[i] = i; in BuildGammaTable() 348 gammatable[i] = inf; in BuildGammaTable() 637 t = gammatable[i] << 8; in V_UpdatePalette() 726 newpal[0] = gammatable[r]; in V_UpdatePalette() 727 newpal[1] = gammatable[g]; in V_UpdatePalette() 728 newpal[2] = gammatable[b]; in V_UpdatePalette() 1152 gammatable[i] = i; in V_Init()
|
/dports/games/quake2-source/quake2-r0.16.2/src/rhapsody/ |
H A D | r_next.m | 37 byte gammatable[256]; // palette is sent through this 363 gammatable[i] = i; 374 gammatable[i] = inf; 546 p[0] = gammatable[palette[0]]; 547 p[1] = gammatable[palette[1]]; 548 p[2] = gammatable[palette[2]];
|
/dports/games/quake2lnx/quake2-r0.16.2/src/rhapsody/ |
H A D | r_next.m | 37 byte gammatable[256]; // palette is sent through this 363 gammatable[i] = i; 374 gammatable[i] = inf; 546 p[0] = gammatable[palette[0]]; 547 p[1] = gammatable[palette[1]]; 548 p[2] = gammatable[palette[2]];
|
/dports/games/q2pro/q2pro/ref_newgl/ |
H A D | gl_images.c | 398 static byte gammatable[256]; variable 466 p[0] = gammatable[p[0]]; in GL_LightScaleTexture() 467 p[1] = gammatable[p[1]]; in GL_LightScaleTexture() 468 p[2] = gammatable[p[2]]; in GL_LightScaleTexture() 921 gammatable[i] = i; in GL_BuildGammaTables() 930 gammatable[i] = inf; in GL_BuildGammaTables() 931 gammaintensitytable[i] = intensitytable[gammatable[i]]; in GL_BuildGammaTables() 938 video.UpdateGamma( gammatable ); in GL_UpdateHardwareGamma()
|
/dports/converters/wkhtmltopdf/qt-5db36ec/tools/qvfb/ |
H A D | qvfbview.cpp | 89 gammatable(0), refreshRate(30), animation(0), in QVFbView() 190 if (gammatable) in setGamma() 191 delete [] gammatable; in setGamma() 192 gammatable = new QRgb[mm]; in setGamma() 200 gammatable[i] = qRgb(r,g,b); in setGamma() 211 rgb = qRgb(qRed(gammatable[i*rmax/255]), in getGamma() 212 qGreen(gammatable[i*rmax/255]), in getGamma() 213 qBlue(gammatable[i*rmax/255])); in getGamma()
|
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | view.c | 295 byte gammatable[256]; // palette is sent through this variable 304 gammatable[i] = i; in BuildGammaTable() 315 gammatable[i] = inf; in BuildGammaTable() 607 t = gammatable[i] << 8; in V_UpdatePalette() 696 newpal[0] = gammatable[r]; in V_UpdatePalette() 697 newpal[1] = gammatable[g]; in V_UpdatePalette() 698 newpal[2] = gammatable[b]; in V_UpdatePalette() 1119 gammatable[i] = i; in V_Init()
|
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | draw.c | 1297 newpal[0] = vid.gammatable[r]; in sw32_Draw_BlendScreen() 1298 newpal[1] = vid.gammatable[g]; in sw32_Draw_BlendScreen() 1299 newpal[2] = vid.gammatable[b]; in sw32_Draw_BlendScreen() 1320 rramp[i] = (vid.gammatable[r] << 8) & 0xF800; in sw32_Draw_BlendScreen() 1321 gramp[i*2+0] = (vid.gammatable[g1] << 3) & 0x07E0; in sw32_Draw_BlendScreen() 1322 gramp[i*2+1] = (vid.gammatable[g2] << 3) & 0x07E0; in sw32_Draw_BlendScreen() 1323 bramp[i] = (vid.gammatable[b] >> 3) & 0x001F; in sw32_Draw_BlendScreen() 1346 ramp[i][0] = vid.gammatable[r]; in sw32_Draw_BlendScreen() 1347 ramp[i][1] = vid.gammatable[g]; in sw32_Draw_BlendScreen() 1348 ramp[i][2] = vid.gammatable[b]; in sw32_Draw_BlendScreen()
|
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_image.c | 28 static unsigned char gammatable[256]; variable 897 p[0] = gammatable[p[0]]; in GL_LightScaleTexture() 898 p[1] = gammatable[p[1]]; in GL_LightScaleTexture() 899 p[2] = gammatable[p[2]]; in GL_LightScaleTexture() 912 p[0] = gammatable[intensitytable[p[0]]]; in GL_LightScaleTexture() 913 p[1] = gammatable[intensitytable[p[1]]]; in GL_LightScaleTexture() 914 p[2] = gammatable[intensitytable[p[2]]]; in GL_LightScaleTexture() 1580 gammatable[i] = i; in GL_InitImages() 1591 gammatable[i] = inf; in GL_InitImages()
|