Home
last modified time | relevance | path

Searched refs:gapFilled (Results 1 – 1 of 1) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_snp.cpp2657 --gapFilled; in SNP_ReceiveReliableSegment()
2658 …Assert( gapFilled->first < gapFilled->second ); // Make sure we don't have degenerate/invalid gaps… in SNP_ReceiveReliableSegment()
2665 if ( nSegBegin == gapFilled->first ) in SNP_ReceiveReliableSegment()
2667 if ( nSegEnd < gapFilled->second ) in SNP_ReceiveReliableSegment()
2679 gapFilled = m_receiverState.m_mapReliableStreamGaps.erase( gapFilled ); in SNP_ReceiveReliableSegment()
2685 gapFilled->second = nSegBegin; in SNP_ReceiveReliableSegment()
2688 ++gapFilled; in SNP_ReceiveReliableSegment()
2694 Assert( nSegEnd < gapFilled->second ); in SNP_ReceiveReliableSegment()
2708 (long long)gapFilled->first, (long long)gapFilled->second, in SNP_ReceiveReliableSegment()
2719 gapFilled->second = nSegBegin; in SNP_ReceiveReliableSegment()
[all …]