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Searched refs:gc_backward (Results 1 – 8 of 8) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dg_input.c53 gc_forward, gc_backward, gc_strafeleft, gc_straferight,
58 gc_forward, gc_backward, gc_strafeleft, gc_straferight,
64 gc_forward, gc_backward, gc_strafeleft, gc_straferight,
71 gc_forward, gc_backward, gc_strafeleft, gc_straferight
79 gc_forward, gc_backward, gc_strafeleft, gc_straferight,
686 gamecontroldefault[gcs_fps][gc_backward ][0] = 's'; in G_DefineDefaultControls()
702 gamecontroldefault[gcs_platform][gc_backward ][0] = KEY_DOWNARROW; in G_DefineDefaultControls()
H A Dg_input.h63 gc_backward, enumerator
H A Dg_game.c1161 movebkey = PLAYERINPUTDOWN(ssplayer, gc_backward); in G_BuildTiccmd()
H A Dm_menu.c1108 {IT_CALL | IT_STRING2, NULL, "Move Backward", M_ChangeControl, gc_backward },
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dg_input.h68 gc_backward, enumerator
H A Dg_input.c620 gamecontrol[gc_backward ][0]=KEY_DOWNARROW; in G_Controldefault()
H A Dg_game.c1074 if (G_KEY_DOWN(gc_backward)) in G_BuildTiccmd()
H A Dm_menu.c2877 {IT_CONTROL, 0,"Backpedal" ,M_ChangeControl,gc_backward },