Searched refs:gc_backward (Results 1 – 8 of 8) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | g_input.c | 53 gc_forward, gc_backward, gc_strafeleft, gc_straferight, 58 gc_forward, gc_backward, gc_strafeleft, gc_straferight, 64 gc_forward, gc_backward, gc_strafeleft, gc_straferight, 71 gc_forward, gc_backward, gc_strafeleft, gc_straferight 79 gc_forward, gc_backward, gc_strafeleft, gc_straferight, 686 gamecontroldefault[gcs_fps][gc_backward ][0] = 's'; in G_DefineDefaultControls() 702 gamecontroldefault[gcs_platform][gc_backward ][0] = KEY_DOWNARROW; in G_DefineDefaultControls()
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H A D | g_input.h | 63 gc_backward, enumerator
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H A D | g_game.c | 1161 movebkey = PLAYERINPUTDOWN(ssplayer, gc_backward); in G_BuildTiccmd()
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H A D | m_menu.c | 1108 {IT_CALL | IT_STRING2, NULL, "Move Backward", M_ChangeControl, gc_backward },
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | g_input.h | 68 gc_backward, enumerator
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H A D | g_input.c | 620 gamecontrol[gc_backward ][0]=KEY_DOWNARROW; in G_Controldefault()
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H A D | g_game.c | 1074 if (G_KEY_DOWN(gc_backward)) in G_BuildTiccmd()
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H A D | m_menu.c | 2877 {IT_CONTROL, 0,"Backpedal" ,M_ChangeControl,gc_backward },
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