Searched refs:gc_pause (Results 1 – 11 of 11) sorted by relevance
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | g_input.h | 103 gc_pause, enumerator
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H A D | g_input.c | 667 gamecontrol[gc_pause ][0]=KEY_JOY0BUT6; // Back button on Xbox360 controllers in G_Controldefault()
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H A D | g_game.c | 1508 … || ev->data1 == gamecontrol[gc_pause][0] || ev->data1 == gamecontrol[gc_pause][1] ) // joystick in G_Responder()
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H A D | d_clisrv.c | 2849 if( key == gamecontrol[gc_pause][0] || key == gamecontrol[gc_pause][1] in D_WaitPlayer_Response()
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H A D | m_menu.c | 2947 {IT_CONTROL, 0,"Pause" ,M_ChangeControl,gc_pause},
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | g_input.h | 95 gc_pause, enumerator
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H A D | g_input.c | 737 gamecontroldefault[i][gc_pause ][0] = 'p'; in G_DefineDefaultControls() 753 gamecontroldefault[i][gc_pause ][1] = KEY_JOY1+6; // Back in G_DefineDefaultControls() 894 numctrl == gc_pause || numctrl == gc_systemmenu || numctrl == gc_camtoggle || in G_FilterKeyByVersion()
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H A D | g_game.c | 2130 if (ev->data1 == gamecontrol[gc_pause][0] in G_Responder() 2131 || ev->data1 == gamecontrol[gc_pause][1] in G_Responder()
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H A D | d_clisrv.c | 673 if (PLAYER1INPUTDOWN(gc_pause) || gamekeydown[KEY_ENTER]) in Snake_Handle()
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H A D | m_menu.c | 1127 {IT_CALL | IT_STRING2, NULL, "Pause / Run Retry", M_ChangeControl, gc_pause }, 12789 if (controltochange == gc_pause)
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/dports/devel/py-blist/blist-1.3.6/blist/ |
H A D | _blist.c | 419 #define gc_pause() (0) macro 440 gc_pause(void) in gc_pause() function 3651 gc_previous = gc_pause(); in blist_init_from_array()
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