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Searched refs:gc_pause (Results 1 – 11 of 11) sorted by relevance

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dg_input.h103 gc_pause, enumerator
H A Dg_input.c667 gamecontrol[gc_pause ][0]=KEY_JOY0BUT6; // Back button on Xbox360 controllers in G_Controldefault()
H A Dg_game.c1508 … || ev->data1 == gamecontrol[gc_pause][0] || ev->data1 == gamecontrol[gc_pause][1] ) // joystick in G_Responder()
H A Dd_clisrv.c2849 if( key == gamecontrol[gc_pause][0] || key == gamecontrol[gc_pause][1] in D_WaitPlayer_Response()
H A Dm_menu.c2947 {IT_CONTROL, 0,"Pause" ,M_ChangeControl,gc_pause},
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dg_input.h95 gc_pause, enumerator
H A Dg_input.c737 gamecontroldefault[i][gc_pause ][0] = 'p'; in G_DefineDefaultControls()
753 gamecontroldefault[i][gc_pause ][1] = KEY_JOY1+6; // Back in G_DefineDefaultControls()
894 numctrl == gc_pause || numctrl == gc_systemmenu || numctrl == gc_camtoggle || in G_FilterKeyByVersion()
H A Dg_game.c2130 if (ev->data1 == gamecontrol[gc_pause][0] in G_Responder()
2131 || ev->data1 == gamecontrol[gc_pause][1] in G_Responder()
H A Dd_clisrv.c673 if (PLAYER1INPUTDOWN(gc_pause) || gamekeydown[KEY_ENTER]) in Snake_Handle()
H A Dm_menu.c1127 {IT_CALL | IT_STRING2, NULL, "Pause / Run Retry", M_ChangeControl, gc_pause },
12789 if (controltochange == gc_pause)
/dports/devel/py-blist/blist-1.3.6/blist/
H A D_blist.c419 #define gc_pause() (0) macro
440 gc_pause(void) in gc_pause() function
3651 gc_previous = gc_pause(); in blist_init_from_array()